Last week I wrote a short tribute to Joe Sinnott, who passed away at 93 years old on June 25th. Sinnott’s career stretched across seven decades. He worked on so many different comic books during his lifetime that I wanted to spotlight some more examples of his work, both doing full art, and as an inker / embellisher. Here are twelve highlights from his career.
1) “Drink Deep, Vampire” is one of Joe Sinnott’s earliest stories. It appeared in Strange Tales #9, published by Atlas Comics with an August 1952 cover date. Decades later Sinnott would cite it as a favorite.
2) Sinnott drew many Western stories for Atlas during the 1950s. Here is a good example of his work in the genre. “The End of the Dakota Kid” appeared in Gunsmoke Western #46 (May 1958).
3) One of the earliest jobs on which Sinnott inked Jack Kirby was the monster story “I Was Trapped By Titano the Monster That Time Forgot!” in Tales to Astonish #10 (July 1960). Right from the start they were doing great work together. They certainly did a superb job depicting Titano, an immense crab.
4) Sinnott did a great deal of work for Treasure Chest of Fun & Fact published by George A. Pflaum. One of his most noteworthy assignments for that educational comic book was “The Story of Pope John XXIII, Who Won Our Hearts,” a 65 page biography serialized over nine issues. Here is the beautifully detailed opening page of the first chapter, published in Treasure Chest vol 18 #1 (September 13, 1962).
5) Journey Into Mystery #91 (April 1963) featuring Thor was one of the very few Marvel Comics superhero stories for which Sinnott did the full art. He did nice work on this one. I especially like the first panel on this page, with the beautiful Valkyries in flowing gowns descending from Asgard to give an imprisoned Thor his belt of strength.
6) Ask who was Jack Kirby’s best inker, and many fans will respond that it was Joe Sinnott. Sinnott did superb work over Kirby at Marvel, especially on Fantastic Four. Issue #72 (March 1968) has one of the most iconic covers from their run, and it doesn’t even feature the FF. Instead we have the Silver Surfer soaring through outer space, with the Watcher in the background, surrounded by a bundle of “Kirby crackle.”
7) Tender Love Stories was a short-lived romance series from Skywald Publications, who were in operation for the first half of the 1970s. The cover of the first issue (February 1971) has the interesting pairing of Don Heck and Joe Sinnott. I’m one of those people who believe Heck was underrated. His style was well-suited to the romance genre. Sinnott’s inking complements Heck’s pencils on this piece.
8) Sinnott remained on Fantastic Four for a decade after Kirby departed. In the early 1970s he was paired with John Buscema. This splash page from FF #137 (August 1973) beautifully showcases Sinnott’s detailed, polished inking. The textures on the castle walls, the forest surrounding it, and the Moon in the sky above are incredibly rendered.
9) Although from the early 1960s on nearly all of Sinnott’s work for Marvel was as an inker / finisher, from time to time he did full art for covers and licensing art. Here is one of his occasional covers, for The Invaders #30 (July 1978) featuring Captain America, Namor the Sub-Mariner and the original Human Torch in battle with a Nazi flying saucer.
10) Sinnott stated a number of times that his favorite character to draw was Ben Grimm, the Thing. In addition to inking the Thing in innumerable issues of the Fantastic Four, Sinnott also did inks / finishes for the character in his solo series published in the 1980s. Sinnott was paired with penciler Ron Wilson, and they made an effective team. Here’s a page from The Thing #24 (June 1985) that has Ben tussling with the Rhino. Just look at the detailed, textured manner in which Sinnott inks the Rhino’s costume.
11) Sinnott did very little work for DC Comics. One of the few jobs he did appeared in the pin-up book Superman: The Man of Steel Gallery (December 1995). Sinnott inked longtime Superman artist Curt Swan, and it was a beautiful collaboration. Looking at this, I really wish Swan & Sinnott could have worked on a few Superman stories together. I got this autographed by Joe at a comic book convention several years ago.
12) Deadbeats is a vampire soap opera written & penciled by Richard Howell and inked by Ricardo Villagran published by Claypool Comics. It ran for 82 issues, and has continued as a web comic. Howell asked a number of different artists to ink the covers throughout the run. The cover to the penultimate installment, Deadbeats #81 (December 2006), was inked by Sinnott, who had previously inked Howell a few times at Marvel. The coloring is by John Heebink.
Originally I was going to show 10 examples of Joe Sinnott’s artwork, but I just could not narrow it down, which is why we have 12…. or 13, if you count Joe’s self-portrait at the top. Even with that I still had to leave out a few examples I really liked! As I said before, Sinnott did so much great artwork over the decades. Please feel free to mention your own favorites in the comments below.
Yep, it’s time to celebrate another comic book birthday. Today is the 65th birthday of prolific Bronze Age legend Rich Buckler, who was born on February 6, 1949.
Buckler, a native of Detroit, first broke into the biz in the late 1960s. By 1971, he was already doing work for both DC and Marvel. One of his earliest assignments at Marvel was a short stint penciling Avengers in 1972. Paired with writer Roy Thomas, Buckler illustrated a memorable three part tale featuring the mutant-hunting Sentinels. His cover art for issue #103 is definitely an iconic image.
In late 1973, Buckler was given the chance to draw Fantastic Four. A huge fan of Jack Kirby’s work, Buckler jumped at the opportunity. He became only the third regular penciler on the series, following in the footsteps of Kirby and John Buscema. I know that subsequently certain readers were critical of Buckler of emulating Kirby too closely. Yes, there is a tremendous amount of Kirby’s influence on display in Buckler’s work on the title. However it is important to keep the historical backdrop in mind. Kirby had been penciling Fantastic Four for a full decade. He was followed by Buscema, another artist who helped to define the Marvel “house style” of the 1960s and 70s. At the time, Fantastic Four was one of Marvel’s flagship titles. So we can regard Buckler as following their lead in maintaining the visual constisency of the series. In any case, Buckler has stated that his work on Fantastic Four was an affectionate homage to Kirby.
It is also crucial to recognize that Buckler was paired up with longtime series inker Joe Sinnott. I think that some people underestimate the key role Sinnott had in contributing to the final look of the artwork on many of the classic Kirby-penciled stories. So it is not all too surprising that when Buckler was subsequently inked by Sinnott on Fantastic Four, there were certain similarities.
One needs only look at Giant-Size Fantastic Four #3, published in November 1973, to see Buckler’s skill as an artist. “Where Lurks Death, Rides the Four Horsemen” was co-written by Marv Wolfman & Gerry Conway. Buckler’s pencils for this tale are magnificent and awe-inspiring. His richly detailed opening double-page spread of the Four Horsemen of the Apocalypse galloping through outer space is stunning and dynamic.
In 1974, Buckler created the groundbreaking cyborg anti-hero Deathlok in the pages of Astonishing Tales, collaborating with scripter Doug Moench (I did an in-depth blog post about that series last year, so click on this link to check it out). Buckler’s versatility as an artist was certainly on display in these stories, featuring some of the first examples of surrealism in his work.
After working primarily at Marvel for most of the decade, in late 1976 Buckler shifted over to DC. He contributed to a diverse selection of titles over the next several years, including Justice League of America and World’s Finest, as well as numerous covers. In 1981 Buckler penciled the first several issues of Roy Thomas’ World War II superhero saga All-Star Squadron, with then-newcomer Jerry Ordway contributing inks. A few years ago Buckler and Ordway re-teamed to render a magnificent cover illustration for the 100th issue of Roy Thomas’ superb magazine Alter Ego published by TwoMorrows.
In 1983, Buckler served as the Managing Editor of Archie Comics’ superhero imprint Red Circle. He was instrumental in bringing onboard such talented creators as Steve Ditko, Dick Ayers, Rudy Nebres, Alex Toth and Jim Steranko. Buckler himself worked on Mighty Crusaders, The Shield, The Fly and various other books. Although the 1980s Red Circle books only lasted a couple of years, they had some good writing and stories.
Buckler’s time at Archie actually provided him with his one and only opportunity to collaborate with his idol, Jack Kirby. Buckler has observed that when he was at Marvel in the early 1970s, Kirby was at DC. Then, when Buckler moved over the DC in the mid-1970s, Kirby returned to Marvel. Somehow they kept missing each other. Buckler at last had the chance to ink Kirby’s work when the King penciled the cover for Blue Ribbon Comics #5 featuring the Shield.
During the second half of the 1980s, Buckler was back at Marvel, once again working on a variety of projects. He penciled Spectacular Spider-Man for a year, during which time one of Peter David’s earliest stories, “The Death of Jean DeWolff,” appeared. Buckler also worked on Iron Man, a Havok serial in Marvel Comics Presents, and had a brief return to the pages of Fantastic Four.
Buckler also once again collaborated with Roy Thomas on a pair of miniseries chronicling the histories of Marvel’s two earliest characters. Roy Thomas and his wife Dann co-wrote the twelve-issue Saga of the Sub-Mariner, a detailed examination of the moody, tempestuous Prince Namor of Atlantis. A year later, in 1990, Thomas penned the four part Saga of the Original Human Torch, a history of Jim Hammond, the android crimefighter from the 1940s and 50s who had recently been revived in the pages of Avengers West Coast. These two miniseries provided Buckler with an opportunity to pencil decades of Marvel’s historical events and a variety of heroes & villains.
(Thomas skipped out on recounting the Torch’s battle with the grotesque, multi-headed Un-Human, which originally saw print in the pages of Marvel Super-Heroes #16. Too bad, I would have enjoyed seeing Buckler render that peculiar monstrosity!)
Most of Bucker’s work in the 1990s was on independent and small press titles. I think that, as with a number of other Bronze Age creators, his art style was unfortunately being regarded by short-sighted editors as “old fashioned.” Which is a real shame, because if you look at Buckler’s current work, you will see that he is as good an artist as ever.
In the absence of new comic book projects, Buckler focused on his work as a painter. He has created a number of very beautiful surrealist pieces. This has brought him acclaim in Europe, where he has exhibited his paintings.
I’ve met Rich Buckler several times at comic conventions over the years. He is definitely a very nice guy, as well as a talented artist. I’ve obtained a few really lovely convention sketches from him. He’s spoken of his continued interest in creating comic books, incorporating his love of surrealism. I’d certainly like to see that happen, and I hope he has the opportunity to work on that project.
(A big “thank you” to Buckler for his e-mail response to this post, in which he corrected a few factual mistakes and incorrect assumptions on my part. I’ve attempted to revise this piece accordingly for more accuracy.)
In my June 6th blog post, I talked about how I was tracking down David Quinn’s run on Doctor Strange: Sorcerer Supreme. Having finally done that, I’m going to take an in-depth look at Quinn’s innovative, offbeat, and downright bizarre run.
Unlike many creators who come in to take a series in a brand-new direction, David Quinn did not simply sweep under the rug everything that came before him. Rather, he built upon what had gone before. To wit, in the months preceding, in stories by Len Kaminski, Roy Thomas & Geof Isherwood, Doctor Strange’s mystic patrons the Vishanti had called upon him to fight on their behalf in the War of the Seven Spheres. Believing this conflict would last for several millennia, and not wanting to leave Earth unprotected from other supernatural threats, Strange refused. As a result, the Vishanti stripped him of the title of Sorcerer Supreme.
So, when Quinn came onboard, his protagonist was vastly reduced in power & ability. And Quinn totally ran with that, showing just what drastic measures the Master of the Mystic Arts would take to continue in his role of protector of the Earth.
Y’know, in certain respects, I have to think that Quinn didn’t have the most ideal of circumstances under which to begin his stint on Doctor Strange. Here he is, ready to kick off a brand-new storyline with sweeping changes in issue #60 and, by the way, it just so happens that that issue is going to be part 7 of a multi-title Midnight Sons crossover titled “Siege of Darkness.” Indeed, Quinn does get off to a bit of a bumpy start. I mean, Doctor Strange is competing for page space with Ghost Rider, John Blaze, Vengeance, Morbius, the Nightstalkers, and the Darkhold Redeemers, all fighting off an assault on Strange’s Bleecker Street home by the demon sorceress Lilith, and her children the Lilin.
(Having said that, I’m sure that being part of a huge crossover centered on Ghost Rider was a really great way to hook new readers!)
Quinn manages to squeeze in a couple of key plot points in #60. First, Doctor Strange has a brief premonition of the future. Second, one of the Lilin, Sister Nil, penetrates Strange’s house and attacks the Midnight Sons. The de-powered Strange is unable to fight Nil himself, and is forced to make a terrible choice. He uses his remaining power to summon Morbius to save them, but as a result is unable to prevent Nil from using her cancerous touch to murder Imei, the fiancé of his longtime ally Wong. And, as the issue concludes, the Doctor’s house is destroyed in a mystic explosion.
Anyway, long story short, the Lilin get banished, but their ally Zarathos is still hanging around. And he immediately finds another group of supernatural baddies, the Fallen, who take up the battle against the Midnight Sons.
Quinn actually introduces a major player in his own overarching storyline in between Doctor Strange #s 60 and 61. Marvel Comics Presents #146 was part 14 of “Siege of Darkness,” and in an eight page tale illustrated by Isherwood, Strange finds himself in a bizarre dream along with his ancient foe Nightmare. However, this time the lord of the dream dimension isn’t Strange’s true enemy. Rather, he comes face to face with the mysterious and lethal Salome, a vampire-like being who feeds on dark emotions.
This leads right into part 15 of “Siege” in Doctor Strange #61. Salome, who is one of the Fallen, finally returns to Earth after thousands of years of exile in another dimension. This is an altogether more focused issue, as Quinn has the other Fallen, uncertain of how Salome is going to affect their plans, decide that they are better off waiting things out on the sidelines. That enables Quinn to focus on the conflict between Doctor Strange and Salome, the latter of whom makes a beeline to the Midnight Sons, who are gathered at the ruins of Strange’s house.
(For the nitty-gritty, click on the above images to enlarge!)
Engaging Doctor Strange and his allies in battle, Salome declares that she was “Sorceress Supreme” of Earth millennia before, and that she is now ready to reclaim her title. Strange, already depowered and weakened from the battles with the Lilith and the Fallen, is obviously in no shape to fight off this lethal contender. Ceding the title to her, he vanishes in a vortex of mystic energy, all his arcane possessions disappearing along with him. The furious Salome is ready to vent her anger on the remaining Midnight Sons, when suddenly a bizarre figure appears. His face covered in a mask, his costume superficially resembling that of the Master of the Mystic Arts, this being known only as “Strange” drives off Salome with a berserker fury.
It is in issue #s 62 and 63, freed from dealing with the whole “Siege” crossover, Quinn really begins to advance his story arc. Skipping forward four months, we see that the masked being “Strange” has been crisscrossing the globe, collecting various mystic artifacts with a ruthless efficiency. Meanwhile, back in Manhattan, a man named Vincent Stevens, who bears a striking resemblance to a somewhat younger Doctor Strange, has been using his powers of hypnosis to both manipulate the financial market and establish ties with organized crime. Constructing a towering skyscraper known as the Tempo, Stevens leads a hedonistic lifestyle, throwing lavish erotic parties for the wealthy.
Neither of these individuals is the genuine article, though. The true, original Doctor Stephen Strange is dwelling in his new Sanctum Sanctorum located in a “null space” in a vast cavern a mile beneath Trinity Church on Wall Street. Gaunt, haggard, and decidedly short of temper, the former Sorcerer Supreme is clearly in trouble.
Quinn takes a detour in Midnight Sons Unlimited #5, bringing the sixth century sorcerer Modred the Mystic into the proceedings. Modred’s philosophy can be summed up with the saying “you can’t make an omelet without breaking a few eggs.” He firmly believes that the key to protecting the Earth from the forces of darkness is to master those very forces to use against his foes. In past stories this has predictably backfired, and on at least one occasion he ended up a pawn of the elder god Chthon. Obviously not having learned from his mistakes, Modred, along with his new disciple Wildpride, manipulate several members of the Midnight Sons into attacking Salome. The whole affair is merely a ruse, an attempt to make Salome his servant so she can aid him in killing Doctor Strange, enabling Modred to become the new Sorcerer Supreme. Of course this spectacularly blows up in Modred’s face, and as the story closes we see the sullen, humiliated Mystic being mocked by Wildpride. (Not to worry, though, those two will pop up again soon!)
Obviously Quinn set up a lot of mysteries in these first several stories. Once again, unlike many of his contemporaries on other 1990s Marvel titles, having set up these subplots, Quinn quickly followed through, delivering a number of unusual answers in the four part “Strangers Among Us” arc that ran in Doctor Strange #s 64-66 and Annual #4. As editor Evan Skolnick quite reasonable explained in the letters page of #66…
“When a writer presents his readers with a mystery, it behooves him or her to eventually reveal the previously-hidden facts. We’ve been leaking them slowly over the past six months, giving you enough hints for you to guess… but it’s a fatal error to raise a question and then wait too long to answer it.”
Quinn reveals that the mystic treasure hunt by “Strange” has been conducted on behalf of the real Doctor Strange. The sorcerer is amassing these objects in his new Sanctum. There, he is also keeping Sister Nil as a prisoner, a constant reminder to himself of Imei’s death so that he will not fail again. After the Doctor is unable to convince his one-time ally Namor the Sub-Mariner to give up an ancient Atlantean artifact, the Coral Crab, “Strange” takes it upon himself to retrieve the object from the ocean floor. This brings him into conflict with not only Namor, but also a mystic sea serpent and, upon returning to New York City, former ally Vengeance.
All of this attracts the attention of Salome. A necromancer, the Sorceress Supreme divines events by peering into mystic skins literally made from the flesh of her followers. She observes “Strange” referring to “the Other,” and learns this is Vincent Stevens, who she mistakes for Stephen Strange. Salome has brought the disenchanted Wong into her service by convincing him that she has resurrected Imei, although in fact it is actually a winged skeletal demon named Xaos. Wong and Xaos abduct Stevens and transport him to Salome’s sanctuary in Iraq. Salome quickly realizes that Stevens is not Doctor Strange. And then “Strange” appears, ready to once again battle Salome. It is at this point that the Sorceress Supreme finally deduces what has been going on. In an effort to convince both “Strange” and Stevens to ally with her, Salome offers up explanations.
During the events of issue #61, in the midst of Doctor Strange’s explosive disappearance, he created a “stasis spiral,” stopping time. In that frozen moment, he literally created “Strange” and Vincent Stevens via “aetheric discharges.” Because Doctor Strange could not generate life from nothing, he derived their personalities from aspects of his own. “Strange” was the savagery and violence he had long repressed. Vincent Stevens embodied the selfishness and materialism of his former life as a wealthy surgeon which he overcame many years before when he studied under the Ancient One. Doctor Strange had to create these twin beings to act as his agents in the outside world. Because he had been infected by the energies of “Salome’s Dance,” if he left the null space of his new Sanctum, he would instantly disintegrate.
From within his Sanctum, the Doctor manages to take psychic control of Vincent Stevens and, through his form, engages Salome in battle. But even with the help of “Strange,” the Doctor cannot best Salome. He is forced to channel the energy of Salome’s Dance in his body and use it against her. This finally drives her off, but the Doctor knows that it is only a temporary victory. And he wonders if his use of her dark powers has corrupted him.
There is also a back-up story in Annual #4 written by Tom Brevoort & Mike Kanterovich. “Desperate Needs” brings us up to date with Clea, the lover and student of Doctor Strange. The War of the Seven Spheres has touched upon her native Dark Dimension, causing horrific carnage. Clea, unaware of her former partner’s own dire circumstances, sets out to journey back to Earth’s dimension and recruit Doctor Strange’s assistance in saving her world. Brevoort & Kanterovich’s story works as both a nice stand-alone character piece and as a lead-in to issue #67. But I’ll be looking at that in the next installment.
Sooooooo, what do I think of David Quinn’s work on Doctor Strange? In this first arc he does very good work. After an understandably rocky start during “Siege of Darkness,” the writing really takes off. I realize, reading through the letters pages of these issues, that at the time these drastic changes were met with very mixed reactions. But, in hindsight, I think that the series did need shaking up. Roy Thomas did some decent writing, and he worked well with both Jackson Guice and Geof Isherwood. But after more than four years, Doctor Strange was due for a change.
In his editorial in issue #60, Skolnick stated that he was trying to recapture “the original, defining aspects” of the Steve Ditko & Stan Lee stories from Strange Tales. If you look at those original Ditko & Lee tales (go out and get Essential Doctor Strange Vol. 1) you will see that it did take several issues for them to really hit their groove. I think the exact moment when that occurred can be pinned down: Strange Tales #126, the introduction of the dread Dormammu. This kicked off a more or less uninterrupted storyline that lasted until #146, Ditko’s final issue. And during this 21 issue arc, there really was no status quo. Doctor Strange spent most of the time on the run from Baron Mordo and his myriad disciples who had been empowered by Dormammu, searching across the Earth and through various dimensions for the means to overcome his awesomely powerful adversaries.
David Quinn’s writing on Doctor Strange definitely contains the same sort of tension and unpredictability as that classic storyline, the suspense and mystery inherent in waiting to see how the Master of the Mystic Arts would outwit his enemies. Quinn puts his own unique spin on it, via the moral ambiguity of the Stephen Strange’s actions, the mystery of the two “Strangers,” the alienation of his allies, and the introduction of a brand-new arch-villainess, Salome.
As I mentioned in my earlier blog post, I really did enjoy the work of Mel Rubi and Fred Harper, who were the art team on the first several issues of Quinn’s run. I believe that this was Rubi’s very first published work. He starts off a bit shaky, but you can see him grow from issue to issue. As for Fred Harper, I’m probably biased since I’m friends with him, but his inking is great. It really gives the art a tangible mood and atmosphere. He is another artist who has really grown, consistently getting better & better. If you look at his current painting & illustration work, it is absolutely fantastic.
The artwork on the Annual was courtesy of Kyle Hotz. He reminds me a bit of Kelly Jones. There is this sort of twisted, intricate detail to Hotz’s art that really suits the final chapter of “Strangers Among Us.” And his layouts & storytelling are extremely dramatic. He really gives the battle between the Strangers and Salome a hell of a punch.
And, of course, Mark Buckingham contributes several excellent covers for the “Strangers Among Us” arc. We’ll be seeing more from him in upcoming issues.
One last thing: the lettering on the Annual is courtesy of Janice Chiang. She has always been one of my favorite comic book letterers. Every time I see her work, I can spot it almost instantly. There is an element of calligraphy incorporated into Chiang’s fonts. It works wonderfully well, and feels very organic. The role of letterers is usually overlooked, so I wanted to make sure to highlight her efforts here.
Okay, this post went on much longer than I intended. In part two, when I cover Doctor Strange #s 67-71 and Midnight Sons Unlimited #6, I promise I won’t ramble on so much!
Welcome to the latest installment of Strange Comic Books. This entry features an issue I had intended to write up at some point in the near future. But I moved it up to today as February 19th is the birthday of its writer, Donald F. Glut.
(If the name Don Glut sounds familiar to any sci-fi fans out there, it is probably because, among his numerous credits, he wrote the novelization of The Empire Strikes Back.)
Today’s comic book is The Invaders #31, written by Don Glut, penciled by Chic Stone, inked by Bill Black, and edited by Roy Thomas, with a cover by Joe Sinnott. The cover date for this one is August 1978. Set during World War II, issue #31 of The Invaders sees Captain America, Namor the Sub-Mariner, and the original Human Torch facing off against a most macabre foe: Frankenstein’s Monster!
The Invaders was Roy Thomas’ love letter to the Marvel Comics superhero comic books of the Golden Age. Thomas often wondered why, unlike DC Comics with their Justice Society stories, the major heroes of Timely Comics (Marvel’s precursor) had never teamed up. When he was writing at Marvel in the 1970s, Thomas co-created The Invaders title, which he set in the early 1940s, and which featured Cap, Namor, the Torch, teenage sidekicks Bucky and Toro, plus a number of other heroes, join forces to fight against the Axis Powers and their superhuman agents. The team was called “The Invaders” because they were “invading” Hitler’s Fortress Europa. The series ran a respectable 41 issues, plus its inaugural Giant-Size special and an Annual.
During most of the final year of The Invaders, Thomas handed over the writing duties to his friend Don Glut, although he remained on as the series’ editor. One of Glut’s first issues was #31, “Heil Frankenstein!” As we know, the Nazis, among their myriad crimes, conducted terrible medical experiments on their prisoners. This has resulted in innumerable subsequent stories in genre fiction that have depicted the Third Reich as churning out a legion of zombies, mutants, and cyborgs to bedevil the Free World. In his story, Glut takes this trend to its logical conclusion, having the Nazis recruit a descendent of the original mad scientist himself, Doctor Frankenstein.
“Heil Frankenstein” opens with Cap, Bucky, and Namor arriving in the Swiss Alps. The Human Torch and Toro had previously gone ahead to investigate rumors of Nazi activity in the neutral country, but have since gone missing. Arriving in a small town, the three superheroes are greeted by a horde of pitchfork-wielding villagers, who inform them that a monster from nearby Castle Frankenstein has been stalking the countryside. The skeptical Cap and Bucky think the villagers have been watching too many movies, and the pair go on ahead to investigate the castle, leaving Sub-Mariner behind.
The patriotic duo is quickly discovered by a horde of goose-steppers who unleash Frankenstein’s Monster, clad in a Nazi uniform, on the disbelieving pair. The Creature subdues Cap and Bucky. Imprisoned in a dungeon with Toro, they are introduced to Basil Frankenstein who, with the assistance of Kitty Kitagowa, Imperial Japan’s top surgeon, has recreated his ancestor’s work. In addition to his plans to build an army of undead patchwork soldiers for the Nazis, the clearly nutty Basil now wants to transplant his brain out of his crippled body into Cap’s physically perfect form. First, though, he uses the android energies of the Human Torch to super-charge his Monster.
By now, the impatient Namor has come to investigate the castle, and he frees his captive teammates. During a battle with the Creature, its head smashes against a bank of electrical equipment. This shorts out the implant that Frankenstein had placed in its brain. Now free to think and act, the Monster, outraged at its unholy existence, grabs Frankenstein and Kitagowa and leaps from the castle tower, killing them all.
The Invaders #31 is a pretty crazy issue. Yes, it’s a bit on the silly side, but it is still fun. I did like how Glut drew parallels between the android Human Torch and the Monster, causing the former to once again realize that, despite his name, he is an artificial being. Long-time Thor inker Chic Stone draws one of his rare penciling jobs, and turns in solid work. So, too, does Bill Black, who a few years later would go on to create the long-running Femforce series at AC Comics. Veteran artist Joe Sinnott does an amazing job illustrating the cover.
I am quite a fan of The Invaders. It took me several years, but eventually I was able to assemble a complete collection of the entire series run. Roy Thomas and Don Glut both did some nice work with an interesting, colorful cast of heroes and villains. Over three decades later, current Marvel writers are still building new stories on the comic books that Thomas and Glut penned. As for the artwork by regular pencilers Frank Robbins and Alan Kupperberg, plus such talented fill-in artists as Stone & Black, it was all very impressive. In the last few years, Marvel finally collected the entire run of the series into four trade paperback collections, Invaders Classic, which I highly recommend picking up.