Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

Halloween spotlight on Tom Sutton at Charlton Comics

Today, to celebrate Halloween, I am spotlighting the work of an artist with one of the most distinctively eerie styles I have ever come across, Tom Sutton.  Born in 1937, Sutton had a very prolific career.  Unfortunately he is probably not nearly as well known as some of his contemporaries due to the fact that he rarely worked on super-hero titles.  His style was not particularly well-suited to the spandex set, and he himself was not especially fond of the cape & cowl crowd.  However, when it came to horror, mystery, science fiction, romance and even humor, Sutton was a perfect fit.

Sutton worked for several companies, among them Marvel, DC, Warren, Skywald, First, Eclipse and Fantagraphics. He did an especially large body of work for Charlton Comics, that third-rate outfit run out of Derby CT that specialized in low page rates, cheap printing, poor paper quality… and almost unlimited creative freedom.  As I’ve written before, for up-and-coming writers and artists who were looking to break into the biz & find their feet, or for more seasoned creators who were seeking a publisher with little editorial or corporate oversight, Charlton was the place to go in the 1970s.

Haunted 23 cover

I am going to focus on Sutton’s output at Charlton, because he did really great work there… and because I really don’t have too much of his other material readily at hand. Especially his Warren Publishing work, or his art for Marvel’s black & white magazines.  But I have at least a couple of dozen issues from among Charlton’s various horror anthology titles, many of them containing superb work by Sutton.

Interviewed in 2000 by Jon B. Cooke for  Comic Book Artist #12 from TwoMorrows Publishing, Sutton explained the appeal of working at Charlton:

“They published weird stuff, and I have always been fascinated by weird stuff, and the weirder the better….  I do owe a certain amount to Charlton, because they allowed me to write a lot of ditties of my own, to paint a lot of horrible covers, and they never, ever, ever remarked on my technique.”

Sutton’s artwork was undeniably distinctive, leaving an impression upon readers throughout the years.  The juxtaposition of a quirky, cartoony style with the use of an absolutely insane amount of detail played a significant part in generating the disquieting impact of Sutton’s illustrations. There is what I would describe as a psychologically unsettling quality to his work.  I definitely see that epitomized in his ghoulishly insane cover for Haunted #23 (September 1975) pictured above.

Haunted 17 pg 20

Sutton was an expert storyteller. He knew how to pace his layouts and position the figures in his panels for maximum dramatic impact.  In much of his work there is a palpable sense of anxiety and dread.

One of the best examples of this was the story “A Budding Evil” which he wrote and drew.  It appeared in the pages of Haunted #17 (July 1974) for which he also illustrated the cover.  I featured that piece in last year’s Halloween spotlight on Charlton Comics horror anthologies blog post.  This time, above, is a page from that story.  That wide-eyed gaze of the female protagonist in the last panel is a trademark of Sutton’s.  He very much specialized in rendering people wrought with fear & dread, capturing the quality of souls in anguished terror.

Haunted 36 pg 11

On the other hand, “The Night of the Demon” from Haunted #36 (May 1978) very much demonstrates Sutton’s versatility.  Charlton mainstay Nicola “Nick” Cuti wrote the tale of Sonya & Tanya Marcus, mother & daughter witches living in medieval times.  Sonya utilizes magic for good, and she seeks to instruct her daughter to follow in that path.  Sutton’s work on this story has a great deal of atmosphere, but in this case it is of a fairy tale nature.  Yes, there is a bit of a dark undercurrent to some of it, as Sonya lectures her daughter on the powerful, dangerous demon Ailurikos, who must be invoked very carefully, and only on occasions when he can be directed towards benevolent goals.  Sutton renders Ailurikos as a sleek, sinister amalgam of a panther and a bat.  But for the most part Cuti’s tale is one of whimsy, and Sutton’s art reflects that.  He certainly draws the young Tanya as a sweet, adorable figure.  (And quite coincidentally Diversions of the Groovy Kind is spotlighting “The Night of the Demon” as part of Halloween Week.)

Ghostly Haunts 163 pg 1

Another interesting story illustrated by Sutton was “Baku the Dream Eater.”  This story neatly straddled the genres of horror, fantasy and romance. Sutton’s beautifully rendered title splash, posted above, is absolutely amazing.  It’s another fantastic piece by Sutton, as once again it demonstrates his flexibility as an artist.  Certainly it is a very nice example of how adept he was at illustrating beautiful, sensual women, as well as his usual bizarre monsters.  I scanned this from Ghostly Tales #163 (October 1983) which was an all-reprint issue (by the early 1980s Charlton was on its last legs and recycling a great deal of older material).  According to the Grand Comic Database, “Baku the Dream Eater” originally saw print in Ghostly Haunts #55 (October 1977).

Haunted Love 11 pg 9

Speaking of romance, one of the odder Charlton titles (and that is definitely saying something) was the very short-lived Haunted Love, which lasted a mere eleven issues. As Cuti explained to Jon B. Cooke in Comic Book Artist #12, the Haunted Love series was an attempt to combine their readers for ghost comics, who were mostly young boys, and their readers for romance comics, who were young girls.  Supposedly this would result in twice as many sales.  But, as Cuti humorously observed, “As it turned out, instead of combining our two audiences, we would up alienating both audiences.”

Nevertheless, during its short run Haunted Love featured some decidedly oddball & offbeat, but still interesting, stories.  One of these was “Beware: Do Not Love Him!” in issue #10 (July 1975).  Written by prolific Charlton scribe Joe Gill, it featured gorgeous artwork by Sutton in the gothic romance tradition.

Ghostly Haunts 40 cover

Some people find spiders scary. Speaking for myself I have always thought they were pretty cool.  Plus they are cheaper than hiring an exterminator!  (I must have read Charlotte’s Web one too many times as a child.)  Having said that, I can certainly understand why a giant spider would be a source of anxiety.  Obviously so too did Sutton, who illustrated an awful arachnid in its wicked web on the cover of Ghostly Haunts #40 (September 1974) seen above.  Appropriately enough he signed this piece as “Grisly.”  That lurid green coloring maximizes the impact of this one.  Within the pages of this issue is the bizarre accompanying tale “The Game Keeper,” which is both written and illustrated by Sutton.

Charlton horror hosts by Tom Sutton

The aforementioned Tom Sutton interview in Comic Book Artist #12 contained several examples of Sutton’s Charlton work.  Among these was the above piece, a striking black & white illustration featuring several of the Charlton horror hosts which originally saw print in Charlton Bullseye #1 (1975).  Front-and-center is my favorite of them all, the lovely Winnie the Witch.  Looking over the cool double page spread drawn by Mort Todd for The Charlton Arrow #1 (order your copy now if you haven’t already) I can identify the other spooky subjects of Sutton’s illustration.  Floating above the group is Impy, standing behind Winnie is Mr. I.M. Dedd, on the left with a noose is Mr. Bones, and at the right with a book of occult lore in hand is Dr. M.T. Graves (you have got to love those names).

Tom Sutton passed away on May 1, 2002 at the age of 65. He left behind him a rich legacy of distinctively macabre art.  I think that there have only been a handful of comic book artists over the decades capable of conjuring up a genuinely frightful mood though their work.  Sutton was undoubtedly one of them.  If you are not already familiar with his art, I highly recommend seeking out some of the many comic books that he illustrated throughout his career.

By the way, I bought about half of the Charlton horror issues at various comic book conventions over the years.  The others were found in the back issue bins of Roger’s Time Machine aka Mysterious Island, a comic shop that for a long time was on West 14th Street.  Now known as Mysterious Time Machine, it’s located at 418 6th Avenue, between 8th and 9th Street.  It’s a great place with a huge selection of comics, including those old Charlton books.

I hope everyone enjoyed this brief look at the work of Tom Sutton.  If you would like to see more of his awesome art, please check out Tom Sutton, Comic Book Artist Extraordinaire on Facebook.  Have a happy Halloween!

Diving into the back issue bins

After weeks of cold and snow, we finally got some rather pleasant weather here in New York City yesterday, with temperatures actually climbing to around 55 degrees.  Michele and I were happy to be able to get out of the apartment.  We spent most of the afternoon in Manhattan, walking around the West Village after having lunch in a nice Greek place.

Earlier this week, when I was on the M Train heading into work, I was reading a trade paperback, namely Mister Miracle by Jack Kirby.  A guy sitting next to me asked “Are you a Jack Kirby fan?”  I answered that I was, and we ended up talking about comic books for a few minutes.  Right before the guy got off the train, he asked me which comic shops I went to in the city.  I mentioned the usual places: Midtown Comics, Forbidden Planet, and Jim Hanley’s Universe.  He commented that he liked Roger’s Time Machine.  I replied that I hadn’t been there in over five years, and I hadn’t even been sure they were still in business.

So, there I was on Saturday with Michele in the West Village, walking uptown.  She asked me if I wanted to go anywhere in particular.  I remembered my conversation on the subway a few days before, and I mentioned Roger’s Time Machine.  By now we were only a few blocks south of West 14th Street, which is where they were located, so we decided to head over.

It turned out that Roger’s Time Machine is now known as Mysterious Island.  But they still have the same incredible selection of back issues that I remembered from my last visit.  It’s a good thing that I was on a budget and that Michele was there because, wow, I probably could have spent a couple of hours browsing.  As it was, I did end up picking up several cool back issues.

back issues

My first selections were Superboy and the Legion of Super-Heroes #s 226 to 229.  Those comics feature (37 year old spoiler alert) the first appearance of Dawnstar (designed by artist Mike Grell) and the death of Chemical King.  I’ve wanted to read these stories for quite some time, so I’m glad I’m finally going to have the opportunity.

I then took a look through the section of Bronze Age back issues for smaller companies, with an eye to finding some Charlton horror comics.  The store had quite a few, and I selected Ghostly Haunts #39 and Haunted Love #s 4 & 10.  I also came across several books published by the short-lived Atlas Comics in the mid-1970s.  One of these was the first (and only) issue of Demon Hunter, which was plotted & illustrated by Rich Buckler, with a script by David Anthony Kraft.  Demon Hunter’s career may have been cut unceremoniously short, but a year and a half later Buckler & Kraft introduced the very similar Devil-Slayer within the pages of the Deathlok story in Marvel Spotlight #33.

Finally, from the 99 cent long boxes, I picked out a couple other things.  I found Secret Origins #26, featuring a Black Lightning story by his creator Tony Isabella.  I wasn’t even aware of this issue previously, so it was a pleasant surprise.  And for Michele, I bought Howard the Duck #8, the issue where Steve Gerber’s cigar-chomping misanthropic mallard ran for President.

All in all, I came away with a nice haul, as well as an affordable one.  I’m looking forward to reading this selection of Bronze Age goodness.

Mysterious Island is located at 207 West 14th Street, 2nd Floor, right by Seventh Avenue.  I highly recommend stopping by there.  They’ve got a lot of really great stuff.