It Came from the 1990s: The Invaders miniseries

At the end of my last blog post I promised to look at a much more successful project to come out of editor Mike Rockwitz’s office at Marvel Comics in the early 1990s. The Invaders was a  miniseries which revived the World War II era superhero team for new adventures.

Roy Thomas loves the Golden Age of comic books. Thomas was born in 1940, so he grew up reading the early adventures of the Justice Society of America from DC Comics and the various superheroes from Marvel precursor Timely Comics.

The unusual things about Timely is that, even though their heroes frequently appeared together on dynamic covers, they never actually met in the stories within, other than the occasional fight or team-up between the original android Human Torch and the hybrid anti-hero Namor the Sub-Mariner. The only exception to this was the two appearances of the All-Winners Squad in All-Winners Comics #19 and #21, which were published in late 1946 and written, respectively, by Golden Age pioneers Bill Finger and Otto Binder. Namor and the Torch were joined by Captain America, Bucky, Toro, Miss America and the Whizzer in the All-Winners Squad.

After Thomas came to work at Marvel in the mid-1960s he began to utilize the Timely characters of the 1940s in his own stories. By 1975 he hoped to revive the All-Winners Squad in a series that would be set in the early 1940s and see the team operating during World War II. Then-publisher Stan Lee disliked the All-Winners Squad name and Thomas, who himself had never been too enthusiastic about it, came up with the alternate title The Invaders, as the heroes would be invading Hitler’s Fortress Europe to liberate it.

The team made their debut in Giant-Size Invaders #1, cover-dated June 1975, in a story written & edited by Thomas and penciled by Frank Robbins. Set in late December 1941, the story saw Captain America, Namor, the Human Torch and teen sidekicks Bucky and Toro fight against the super-powered Nazi agent Master Man. At the story’s end the five heroes resolved to work together to fight against the Axis menace.

The Invaders quickly became an ongoing series, running for 41 issues between August 1975 and September 1979, with an Annual being released in the Summer of 1977. Thomas edited the entire series and wrote nearly all the issues, with Don Glut coming in to pen the last few.

Thomas left Marvel for DC Comics in 1981 and created All-Star Squadron, an even more successful superhero series set during World War II. Thomas returned to Marvel in late 1986 and within a few years he was once again writing books set during the Golden Age. His editor on the majority of these, including The Invaders miniseries, was Rockwitz.

As Thomas recounted to Jim Amish in Alter Ego # 136 from TwoMorrows Publishing, he and Rockwitz had a good working relationship.

“Generally speaking, we got along quite well. He kept coming back to me for projects. And he wouldn’t demand to know every plot twist in a story in advance, which I’d have found boring and off-putting.”

The Invaders four issue miniseries was published in early 1993. In addition to Thomas and Rockwitz, the creative team was penciler Dave Hoover, inker Brian Garvey, letterer Pat Brosseau and colorist Paul Becton, with Ian Akin stepping in as co-inker for the third issue. The cover logo was designed by Todd Klein.

The first issue of the miniseries opens on the evening of June 22, 1942, picking up shortly after the conclusion of the ongoing series. Cap, Namor and the Torch discover a Nazi u-boat in the waters of New York Harbor. To their surprise, the craft is smuggling in a quintet of super-powered Nazi agents. The Invaders are even more startled when they realize that each of the five members of the Battle Axis is actually American.

Caught off-guard, the trio of heroes are defeated and barely make their escape. They retreat to the headquarters of the home front team the Liberty Legion in Times Square, where they are reunited with the dimension-shifting Thin Man. The Invaders relate their encounter with the Battle Axis to the Thin Man. Hearing their description of the Nazis, The Thin Man, who has been keeping track of American superheroes in order to enlist them for the war effort, is shocked to realize that all five of the Battle Axis were themselves, until now, costumed crime fighters.

Elsewhere, the romantically involved Miss America and the Whizzer are walking along the East River in their civilian identities when they stumble across the Battle Axis coming ashore. The Whizzer is captured but Miss America just barely escapes. Fleeing to Liberty Legion HQ, she tells the Invaders what has happened, as well as what she overheard said by Dr. Death, the ruthless leader of the Battle Axis: the Naxi agents are heading to Los Angeles as part of “the Fuhrer’s supreme plan –to knock America out of the war!” The Invaders quickly head west in pursuit of their dangerous foes.

The Invaders miniseries was definitely enjoyable, so I’m not going to go into too much detail about the story. If you’re a fan of these characters I definitely recommend seeking out these issues for yourself, or picking up one of the collections in which it’s been reprinted.

In addition to the Invaders and Liberty Legion members, Thomas utilizes obscure superheroes Blazing Skull, Silver Scorpion and the original Vision, all of whom hadn’t appeared since the early 1940s. He also brought back a pair of characters he had co-created with Frank Robbins in The Invaders series, the Blue Bullet and the Golem.

Thomas had actually wanted to have the original Vision, who was an other-dimensional alien named Aarkus, join the Avengers way back in 1968. However editor Stan Lee instructed that Thomas have an android join the team, and so Thomas created a brand-new android Vision who was visually similar to the original. My pal Alan Stewart offered a comprehensive look at this in his retrospective on Avengers #58.

So, finally, a quarter century later, Thomas at long last had the opportunity to write the Golden Age Vision in this miniseries. Hoover’s cover to The Invaders #3 featuring the Vision is even a homage to the android Vision’s first cover appearance on Avengers #57 by John Buscema & George Klein, which in turn was inspired by the alien Vision’s introductory splash page from Marvel Mystery Comics #13 by Jack Kirby & Joe Simon in 1940.

Okay, I’ve heard of double vision, but triple?!?

The Battle Axis are also bona fide Golden Age superheroes. Thomas’ original idea was to have several obscure Timely heroes join the Nazi cause, but editor Mark Gruenwald balked at the idea. So Thomas dusted off a handful of even more obscure characters from the 1940s from other publishers who had fallen into the public domain and had them turn evil.

I thought Thomas actually made the heel-turns by the various Battle Axis members fairly plausible. In the late 1930s there were very strong isolationist feelings held by many Americans, as well as a fairly significant pro-Nazi movement in existence in the United States. Just because the country finally entered World War II in December 1941 did not mean that the people who held those beliefs would change them overnight. So it makes sense that you could have a handful of costumed vigilantes who for personal or ideological reasons would throw in with the Third Reich.

Thomas helpfully provides some detailed information on the various characters appearing in this miniseries in a trio of text pieces in the back of the first, third and fourth issues. Keep in mind that in 1993 the majority of readers would not have been alive when the original Golden Age comics came out, very little of that material had yet been reprinted by Marvel, neither had the original run of The Invaders been collected, and there was no Wikipedia. To put it in perspective, in the first piece Thomas notes that if you would like to read All-Winners Comics #19 and #2, both issues are available on microfiche!

I found Thomas’ text pieces invaluable, and I’m sure others did too. I appreciate that Thomas wrote them, and that Rockwitz encouraged him to write them rather than running ads in the spaces.

The artwork by Dave Hoover on The Invaders really was fantastic. I was a big fan of Hoover’s work. He’d recently drawn some nice fill-in issues of Excalibur, Nick Fury and Wolverine, as well as She-Hulk and Iron Fist serials for Marvel Comics Presents. So it was definitely a pleasure to see him penciling this miniseries.

Rockwitz clearly appreciated Hoover’s work, as a year later he gave him the regular assignment of penciling Captain America. I really liked Hoover’s depiction of Cap in The Invaders, and it was nice to then have him draw the character’s monthly series, on which he also did good work.

Brian Garvey & Ian Aiken had contributed some really rich, textured inks / finishes over Sal Buscema’s pencils on Rom Spaceknight a decade before this, so I was also a fan of their work. I feel they provided very nice embellishments on The Invaders, effectively complementing Hoover’s pencils. It’s a very attractive-looking miniseries.

Hoover sadly passed away on September 4, 2011 at the much too young age of 56. I addition to enjoying his work, I met him at comic conventions a couple of times, and he seemed like a good person, so I was definitely saddened by his death.

Rockwitz was very happy with how The Invaders came out. On the text page of issue #4 he describes it as “a dream come true for me.” As Thomas later related in Alter Ego #136:

“Mike said one of the proudest things of his editorship – and he didn’t sound like he was kidding – was being able to have me do another Invaders series. I don’t know why that should be the high point of anybody’s life [chuckles] but I certainly appreciated the thought.”

There were apparently tentative plans by both Thomas & Rockwitz for further Invaders stories. In issue #4 Rockwitz mentions the Invaders would be appearing “in an upcoming Captain America mini-series due out this year” but as far as I know that project never came to fruition.

Ultimately Thomas & Rockwitz would only ever be able to do one more Invaders-related story after this. Thomas wrote a fill-in story for Captain America #423 (January 1994) which revealed the never-before seen first encounter between Cap and Namor. Pencils were by M.C. Wyman and inks by Charles Barnett III, with letters by Diana Albers and colors by Ovi Hondru. It’s another enjoyable story with gorgeous artwork.

I’ve always felt Wyman had a style reminiscent of John Buscema. That was especially the case when he was inked by Barnett, whose inking really evokes a Bronze Age feel to it. I always enjoyed seeing Barnett’s inks over various pencilers during the early to mid 1990s. Wyman & Barnett only worked together a few times, unfortunately. They made a great art team.

Roy Thomas is a good, imaginative writer, one of the architects of the modern Marvel universe, who successfully wove together the interesting yet disparate strands of the company’s early history into a rich tapestry. I’m glad that Mike Rockwitz was able to afford him so many opportunities to write new stories in the late 1980s and early 1990s. The books they produced together were a lot of fun. Rereading them 30 years later, those comics are still enjoyable.

It Came from the 1990s: Starblast

In my previous post I took a look at the unusual Questprobe project Marvel Comics published in the mid 1980s. I indicated this would lead into an installment of “It Came from the 1990s.” That brings us to today’s post, where I will be looking at the Starblast crossover from Marvel that came out in late 1993.

Often I put together these “It Came from the 1990s” entries to spotlight comic books from that decade that I feel are overlooked or underrated. Unfortunately, this is NOT one of those series.

Starblast has regrettably been described as one of the worst comic book crossovers of all time. I was reminded of it by longtime Marvel editor Tom Brevoort on his own WordPress blog in which he took a look at Quasar #56, which he brands with the label of “Worst Cover Ever.” Brevoort’s piece reminded me of Starbast, which in turn got me thinking about Questprobe, as the later indirectly inspired the former. And here we are.

Starblast #1 cover by Claudio Castellini

It would not be accurate to say that no one ever sets out to make bad movies, or TV shows, or music, or artwork, or whatever. There are some people who recognize that crap sells, that there is an audience for absolute drek, and so they produce terrible products because they know it will make money.

Having acknowledged that, it is my general observation that the majority of creators who go to work in the comic book industry do so because they truly love the medium, they desire to work within it, and they wish to create genuinely good stories & art. The fact that they don’t always succeed is down to a number of factors, such as unforgiving deadlines, poor pay rates, difficult marketplace conditions, clashes with editorial, and the existence of management that is frequently unsympathetic to talent.

I really do believe that the creators behind Starblast set out to produce a good comic book; the fact that they did not succeed offers a sad snapshot of the comic book industry three decades ago.

Mark Gruenwald was the main creative force behind Starblast. As both a writer and editor Gruewald enjoyed utilizing the more obscure elements of Marvel continuity. He frequently drew on these elements in Quasar, the ongoing series that featured everyman Wendell Vaughn as the reluctant Protector of the Universe. It really felt that Gruenwald was personally invested in the character of Quasar, with Gru even giving Wendell some of the same personal background that he had.

Gruenwald spent two years building up to Starblast in the pages of Quasar. First he had Wendell temporarily acquire the incredibly-powerful cosmic force known as the Star Brand from Marvel’s ill-fated New Universe imprint. Wendell accidentally passed the Star Brand on to his girlfriend Kayla Ballentine. She was then abducted by the Chief Examiner from the Questprobe series, who wanted to duplicate the Star Brand’s power to use against the ravaging Black Fleet that was attacking his world. The Star Brand proves to be too powerful for the Examiner to replicate, and so he is forced to battle the Black Fleet with the powers of the other Earth superhumans he’s previously duplicated. Unfortunately this isn’t enough and he’s defeated, forcing the reluctant Kayla to use the Star Brand to obliterate the Black Fleet.

Quasar #37 written by Mark Gruenwald, penciled by Greg Capullo, inked by Harry Caldelario, lettered by Janice Chiang, and colored by Paul Becton, published by Marvel Comics in August 1992

That at last brings us to Starblast. The cyborg Skeletron and his crew of space pirates the Starblasters are the sole survivors of the Black Fleet. Having witnessed his entire armada destroyed by the Star Brand, Skeletron seeks to acquire its incredible power for himself. He dispatches the Starblasters to attack Earth, distracting the planet’s superheroes so he can abduct Kayla.

I feel there was a certain potential to Starblast. It’s an interesting premise. Gruenwald, despite his unfortunate tendency to write Quasar as a dry series of encyclopedia entries rather than an awe-inspiring exploration of the Marvel cosmos, was a good writer. The editor of Quasar and Starblast was Mike Rockwitz, out of whose office a number of enjoyable books were released in the early 1990s.

Regrettably the Starblast crossover just did not come together in the way Gruenwald must have imagined.

Starblast #1 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, colored by Paul Becton, published by Marvel Comics in January 1994

Starblast was a four-issue miniseries, with Quasar #54-56, Secret Defenders #11, Namor the Sub-Mariner #46-48, and Fantastic Four #385-386 all being labeled as parts of the crossover. Starblast and Quasar were both written by Gruenwald, and so the story runs directly between those two books. But the other parts of the crossover are at best peripheral, telling almost-unrelated stories. It seems like there was some problems getting everything coordinated between Gruenwald and the other writers.

The artwork on Starblast is also a major issue. Beneath a gorgeous cover by Claudio Castellini on issue #1 is interior art by penciler Herb Trimpe & inker Ralph Cabrera. Trimpe was a good, solid artist who had been working for Marvel since the late 1960s. However, by the early 1990s his style of art had unfortunately fallen out of favor, and the young, hot artists who worked on the X-Men and Spider-Man books before founding Image Comics were very much in demand. In an effort to make himself more bankable, Trimpe adopted a style inspired by the Image founders.

I am a fan of Trimpe, and I’m usually very charitable towards his work from the 1990s. He was in a tough position, trying to stay employed, doing the best he could. But his art on Starblast is difficult to look at.

Starblast #2 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, and colored by Paul Becton, published by Marvel Comics in February 1994

Trimpe does well enough on the first few pages of Starblast #1, with his weird work actually enhancing the unearthly menace of the alien Starblasters. But as the issue progresses and Gruenwald brings in Quasar and Earth’s other heroes, the wonky anatomy and bizarre layouts become really painful.

It’s sad that in the early 1990s an experienced, reliable artist like Trimpe had to churn this stuff out in an effort to extend his career. I’m just glad that when he finally started getting work in comic books again beginning in 2008 he was able to go back to his normal style.

Trimpe & Cabrera also drew the second issue of Starblast, and the artwork is just as poor. By the third issue they’re gone. Pencils are by Grant Miehm. The credit for inks is “Many Hands” which really tells me that there must have been some horrific deadlines and behind-the-scenes problems facing this series.

Miehm is another good, solid, underrated artist. I had been a fan of his art since a few years earlier when he penciled Justice Society of America and Legend of the Shield for DC Comics. He then worked on Ravage 2099 at Marvel, doing very nice work, as well as penciling a couple of fill-in issues of Quasar. Miehm’s previous fill-in work on Quasar, and on the third issue of Starblast, really convinces me that he should have been the artist for the entire miniseries. He draws all of the characters in his chapter really well and his storytelling is solid.

Starblast #3 written by Mark Gruenwald, penciled by Grant Miehm, inked by “Many Hands,” lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in March 1994

Regrettably Miehm only drew the third issue. Starblast #4 has three pencilers, Brian Kong, Rich Buckler Jr & Nate Palant, and two inkers, Don Hudson & Ernie Chan, and so is a bit of a stylistic mess. Probably the strongest part is the first third of the issue which Kong penciled. I like his work, but I imagine that this must have been another deadline nightmare. Hudson and Chan are both good inkers, but they have such very different styles. All of this gives the impression that Rockwitz must have been forced to grab whoever was available just so he could get the issue finished.

All three issues of Quasar that are part of Starblast are penciled by John Heebink, with inks by Dan & David Day and Aaron McClellan. Their work isn’t flashy, but it gets the job done, and it’s consistent in quality.

The artwork was not the only problem with Starblast. Gruenwald’s story is overly ambitious, unfocused, and crowded. There are too many characters fighting for the spotlight. The second issue of Starblast literally wastes the entire chapter with Quasar, the Squadron Supreme & various random heroes fighting Gladiator & the Shi’ar Imperial Guard.

Quasar #54 written by Mark Gruenwald, penciled by John Heebink, inked by Dan & David Day, lettered by Janice Chiang and colored by Paul Becton, published by Marvel Comics in January 1994

Well, there is one interesting footnote to this: Gruenwald did finally have Marvel’s two main Superman expies, Hyperion and Gladiator, meet in Quasar #54. He obviously relished the idea of presenting such a metatextual battle.

The Starblasters are visually interesting, but again there’s just too many of them, and most of them are barely developed, with the majority just getting lost in the crowd. It’s odd that Gruenwald would dig up a bunch of obscure alien bad guys and then do almost nothing with them.

For example, one of the Starblasters is Threkker, and he’s either supposed to be the space vampire “The Captive” that Jack Kirby introduced in Captain America Annual #3 or another survivor of his nearly-extinct species the Epsiloni. (Threkker is the guy with the biiiig teeth.) Kirby wrote the character as this horrifying cosmic menace, but here he’s basically just some big generic thug working for Skeletron.

Starblast #4 really rushes along, ending very abruptly. So abruptly, in fact, that Quasar #57 is actually an unofficial epilogue that wraps up a lot of the Starblast plotlines. It does seem like Gruenwald was treating the Starblast miniseries as four extra issues of Quasar, rather than as a self-contained event, and as a result it’s something of a narrative jumble.

I feel it’s also worth pointing out that Starblast was simultaneously published at the exact same time as two other Marvel crossovers, “Siege of Darkness” in the Ghost Rider family of “supernatural superhero” books, and “Blood & Thunder” in the “cosmic” books written by Jim Starlin & Ron Marz. Almost comedically, there are scenes in both Quasar #54 and Secret Defenders #11 where Adam Warlock and Doctor Strange explain with some annoyance that they can’t help out against the Starblasters because they’re too busy with the events in “Blood & Thunder” and “Siege of Darkness” respectively. That demonstrates just how cluttered and glutted the Marvel line had become by the end of 1993. Something had to give… and it would very soon after.

Starblast #43 written by Mark Gruenwald, penciled by Brian Kong, inked by Ernie Chan & Don Hudson, lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in April 1994

One of the reasons why I am so forgiving of Starblast is that, with the benefit of hindsight, I recognize it was produced at a time when the Marvel line had expanded to a completely unmanageable degree, and that it was released immediately before the start of the catastrophic market crash of the mid-1990s. Within a few months various titles would be canceled, including Quasar. Numerous creators and staff at Marvel would lose their jobs. In other words, it was a really dark time for the industry. People like Gruenwald and Rockwitz were just doing their best to get the books out on time and with as much of a level of professionalism as they could in an extremely difficult climate.

I’ve said before that while I love the medium of comic books, I often find the realities of the industry incredibly depressing. It can be a very difficult field to work in. And then, of course, someone like me comes along with his blog and says “Hey, remember that crazy stuff you worked on thirty years ago?”

In the near future I’m planning to look at another project that Mike Rockwitz edited, one that was much more successful. Stay tuned.

Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

It Came from the 1990s / Star Trek reviews: Untold Voyages

Here’s a twofer for you, an installment of It Came from the 1990s and a Star Trek review.

In my last blog post I looked at Star Trek: The Motion Picture, which was originally released back in December 1979. So today I’m going to discuss a comic book series which serves as a sort of follow-up to that movie. Star Trek: Untold Voyages was a five-issue miniseries published by Marvel Comics in 1998. Untold Voyages was written by Glenn Greenberg, penciled by Mike Collins, inked by Keith Williams, colored by Matt Webb, lettered by Chris Eliopoulos and edited by Tim Tuohy.

Marvel had previously held the license to publish Star Trek comic books immediately following the release of The Motion Picture. Their Star Trek comic book ran for 18 issues between 1980 and 1982 and was unfortunately not especially well-received. (Apparently Marvel could only use elements that appeared in The Motion Picture, and anything from the actual television series was off-limits.) The license was soon acquired by DC Comics, who between 1984 and 1996 published a number of highly regarded Star Trek comics.

Marvel ended up picking up the license for a second time in 1996. Although they once again ended up holding it for only three years, during this brief period they released several Star Trek books of a high quality. A major aspect of this appears to have been that the terms of the license were much more flexible than they had been in the early 1980s, providing the writers with greater creative freedom.

Untold Voyages is set in the gap between The Motion Picture and Star Trek II: The Wrath of Khan, during a new five year mission for Captain James T. Kirk and crew of the Starship Enterprise. Each issue is set during one of the five years of that mission. As the series progresses we gradually see the transition of the Star Trek universe from the tone of the first movie to that of the second. As critic Darren Mooney observes on the m0vie blog, Greenberg’s stories serve to bridge Gene Roddenberry and Nicholas Meyer’s very different visions of the Star Trek universe.

Greenberg is a longtime Star Trek fan, and if anyone was suited to write a Star Trek series set in the aftermath of the first movie it was him. As he recently stated on Facebook concerning The Motion Picture:

“This was not my first exposure to Star Trek, but it IS what sparked my great interest in the series.”

I asked Greenberg how the Untold Voyages comic book series came about, and he explained its origins:

“Was hanging out in the office of my fellow Marvel editor, Tim Tuohy, who was editing some of the Star Trek titles. I mentioned that he should consider doing something in the post-TMP era, and we jokingly called it The Grey Pajamas Saga. But ideas started pouring out of both of us, in terms of what could be done with such a project, and before I knew it, Tim was telling me to go home and write up a pitch for him. Which I did.”

Reading Untold Voyages, Greenberg’s fondness for both this particular period, and for Star Trek as a whole, is readily apparent. I really feel that he successfully captures both Roddenberry’s optimistic, utopian awe that permeated the original television series and The Motion Picture and the more grounded, skeptical view of the future that Nicholas Meyer introduced to it with The Wrath of Khan. Greenberg successfully balances these two approaches in much the same way that later episodes of The Next Generation and much of the run of Deep Space Nine also did, resulting in some intelligent, thought-provoking stories.

I don’t want to get into too many specifics about Untold Voyages because I’d rather encourage Star Trek fans to seek it out for themselves. The issues can be found on eBay at affordable prices. The miniseries was also reprinted in Volume 120 of the massive Star Trek Graphic Novel Collection published by Eaglemoss Collections several years ago.

I will say that probably my favorite issue was the second one. The title “Worlds Collide” has two very distinct meanings in Greenberg’s story. In the “A plot” an alien planet is threatened with destruction as an asteroid hurtles towards it, leading Kirk and Dr. McCoy into a very heated argument over the Federation’s Prime Directive, and whether they should or should not interfere and attempt to save the world’s inhabitants.

In the “B plot” Spock is serving as a mentor to the young, troubled Saavik. Greenberg utilizes the half-Romulan backstory for Saavik that was filmed for The Wrath of Khan but ultimately never used but which was later explored in several prose novels and the DC Comics series. He effectively parallels Spock and Saavik, each of them only half-Vulcan, each in their turn struggling to find their place, and their identity, in the rigidly logical Vulcan society.

Another stand-out issue is the fourth one. “Silent Cries” sees Lieutenant Commander Hikaru Sulu briefly assume command of the Enterprise. Greenberg wrote this story to show the event that helped place Sulu on the path to eventually becoming captain of the Excelsior several years later.

I’ve often lamented that, due to the realities of television writing & production during the 1960s, outside of Kirk, Spock and McCoy the Enterprise crew were undeveloped. Therefore, it’s good to get a story like this that spotlights one of those other characters. That’s always been a strength of the tie-in media of comic books and novels, it’s enabled writers to flesh out Sulu, Scotty, Uhura, Chekov and the rest of the ship’s crew.

“Silent Cries” also has one of those great moral quandaries that Star Trek is so wonderful at addressing. I’ve always appreciated the series for how it can challenge our assumptions and ask us to reconsider our views.

The artwork on Untold Voyages is very well done. Mike Collins & Keith Williams do a superb job rendering the characters, the technology, and the different alien worlds. I’ve observed before that drawing likenesses in licensed comic books can be incredibly tricky. If the artist is too faithful to the actors there is a danger of the characters not seeming real, instead looking like they were traced from a photograph. It can be more important to capture the personality & body language of the characters than the actual appearances of the actors who portray them. Collins & Williams do an admirable job rendering the rest of the Enterprise crew.

Collins also has a long association with Doctor Who Magazine as one of the artists on its ongoing comic book feature, so he clearly has a great affinity for drawing actors’ likenesses as well as sci-fi elements. I’ve always liked Collins’ work, and I think he’s somewhat underrated, especially compared to a number of his contemporaries who also made their debuts in the British comic book industry during the mid-1980s.

Collins’ layouts & storytelling on Untold Voyages are very strong & dramatic. Williams is a superb inker, and he does a great job on the finishes here.

Going back to “Worlds Collide” I appreciated that Greenberg & Collins created a totally non-humanoid alien species. It’s long been a running joke that in Star Trek most aliens look like human beings with bumpy foreheads or funny ears. Obviously the primary reason for that is the constraints of time, money & technology in creating truly alien lifeforms on live television. But none of that applies to comic books, where the only limitations are the talent & imagination of the artist.

Oh, yes, I cannot discuss Untold Voyages without mentioning Matt Webb’s vibrant colors. The mid to late 1990s was often a crapshoot when it came to comic book coloring as creators struggled to adapt to the brand-new computer coloring technology that was being utilized. There was a lot of gaudy coloring during this period. But Webb did superb work on this miniseries. The coloring is striking without being overwhelming. I love what he does with the warp speed effect.

As I’ve said before, one of the reasons why I like doing these It Came from the 1990s blog posts is that they allow me to spotlight some of the great comic books that came out during a decade that often gets a bad reputation. There are a great many underrated gems from the 1990s, and Star Trek: Untold Voyages is one of them. If you’re a Trekkie it’s definitely worth seeking these out.

My upcoming articles in Alter Ego and Back Issue

I am happy to announce I have two articles being published within the next couple of months. The first is in Alter Ego #179 and the second is in Back Issue #141, both of which are from TwoMorrows Publishing. I’ve written for AE and BI before, and it’s great to once again be contributing to these two fine publications.

Alter Ego #179 is scheduled for release on December 21st. The article I wrote on artist George Klein will be appearing in this issue. The main theme of AE #179 is “Celebrating the 61st Anniversary of Fantastic Four #1—’cause we kinda blew right past its 60th.” Klein is generally believed to be the uncredited inker on the first two issues of Fantastic Four for Marvel Comics in 1961, and so AE editor Roy Thomas saw this edition of his magazine as an ideal opportunity to publish my piece on the artist.

George Klein worked in comic books from the early 1940s to the late 1960s. He was very talented, but sadly he passed away in 1969 at the much too young age of 49. As a result Klein is nowhere near as well-known as he might have become if he had lived longer. There was very little information out there about him. I’m grateful that Roy Thomas provided me with the opportunity to write this article, which enabled me to research Klein’s life and to speak with his surviving family & colleagues about the man and his work. Hopefully I’ve been able to present a more detailed portrait of this often-overlooked creator than has previously been available.

Back Issue #141 is scheduled for release a month later, on January 18th. The theme of this issue is “Spies and P.I.s” and I was afforded the opportunity by BI editor Michael Eury to write an article on sloppy, diminutive private detective Michael Mauser.

Followers of this blog will perhaps recall that I previously did a few pieces looking at the career of Mauser co-creator artist Joe Staton and his incredible work on the cult classic comic book series E-Man with writer Nicola Cuti, first at at Charlton Comics and subsequently at other publishers. Mauser was introduced in the pages of E-Man and over the past half century he has both been a regular fixture in that series through its various revivals and been periodically spun out into his own solo adventures. I feel that Staton did some of the very best work of his career on the E-Man and Michael Mauser stories, and it was a pleasure to be able to interview his about the character of Mauser.

I also had the opportunity to speak with artist Rick Burchett about his work on the E-Man series published by First Comics from 1983 to 1985, during which time he also contributed to the comedic hardboiled adventures of Mauser.

Alter Ego #179 and Back Issue #141 are available for pre-order from the TwoMorrows Publishing website, both in physical and digital editions. Alter Ego and Back Issue can also be ordered through Previews World.

I hope everyone will pick up copies. Thank you all for your time & interest.

New York Comic Con 2022 Artists Alley spotlight

New York Comic Con 2022 was held on October 6th to 9th at the Jacob Javits Center in Manhattan. It was an exhausting but fun experience. One of my favorite parts of the convention was once again Artists Alley, which featured a large, diverse selection of comic book creators.

Here are some of my favorite creators who I met at New York Comic Con this year. I have included links to their work, so you can check them out for yourself.

One of the great things about NYCC is it gives you the opportunity to meet creators who are visiting from outside of United States. I’ve been enjoying the work of Italian artists Marco Santucci and Maria Laura Sanapo over the past few years for DC Comics and other publishers. I’ve been interacting with them on social media, so it was definitely nice to actually get to meet them.

In my mind Dan Jurgens is one of the definitive, all-time great Superman artists. I loved his work on the character in the late 1980s thru the mid 1990s. He also did very good work on Captain America for Marvel Comics and the Image Comics series Common Grounds. It was a pleasure to finally meet him and be able to let him know how much I have enjoyed his work.

It was good to see The Hero Business creator Bill Walko at NYCC again. He’s got a really fun art style. The Hero Business is such an enjoyable series. If you haven’t read it yet then I highly recommend ordering the upcoming The Hero Business Compendium to be published by New Friday Comics, the creator-owned division of Lev Gleason Publishing.  The Compendium will be a 472 page book in oversized graphic novel format collecting the complete ten year The Hero Business saga and is scheduled for release next month.

It’s also always good to see artist Russ Braun at comic cons. He’s a genuinely good guy and a talented artist, having drawn the classic Batman storyline “Venom,” War of the Gods and Fables for DC Comics, as well as regularly collaborating with writer Garth Ennis on a number of projects, among them Battlefields, The Boys and Jimmy’s Bastards.

Not to sound like a broken record, but it was also great to see Andrew Pepoy again at NYCC, back for the first time since before the pandemic. He’s an amazing artist and a good person. Andrew has a few advanced copies of this long-awaited new The Adventures of Simone & Ajax book Lemmings and Tigers and Bears! Oh, My! at the show. I’m looking forward to receiving my copy in the mail soon.

Alex Saviuk and Keith Williams were the art team on Web of Spider-Man from Marvel Comics when I was in high school in the early 1990s. I really enjoyed their work on the series. I don’t know if it was coincidence or design, but they ended up sitting next to each other in Artists Alley, so I wanted to get a photo of the two of them together.

Lynne Yoshii has a beautiful art style. I first discovered her work on the great Gotham City Garage series. She since drawn stories for several DC Comics anthology specials. I’m looking forward to reading the recently released Nuclear Power graphic novel from Fan Base Press that she illustrated.

Bought a copy of Empty Graves: 31 Horror Portraits by Dave Fox which contains some incredible, creepy artwork. Dave Fox has been working on a series of horror portraits over the past few years, and it’s nice to have them all collected together. He really knocked these out of the park, capturing the spooky, eerie essence of some of horror cinema’s most iconic villains & monsters.

These were just a few of the talented creators at New York Comic Con. It was an enjoyable show, and I’m grateful I had the opportunity to attend it.

Avengers by Tom Palmer

Comic book artist Tom Palmer passed away at the age of 81 on August 18th.

Palmer started in comic books in 1968 at Marvel Comics, at the tail end of what fans generally refer to as the Silver Age. Although he initially worked as a penciler, Palmer soon transitioned into inking. He quickly established himself as one of the great inkers in the industry. In addition to his work as an inker / embellisher, Palmer was a colorist & painter. Palmer had runs on X-Men inking Neal Adams, Doctor Strange and Tomb of Dracula inking Gene Colan, Star Wars inking Walter Simonson and Ron Frenz, X-Men: The Hidden Years inking John Byrne, and Incredible Hulk inking John Romita Jr and Lee Weeks.

However, the title which I most personally associate Palmer with is Avengers. He initially inked & colored several issues in the early 1970s, first over John Buscema and then Neal Adams. Palmer returned to Avengers with issue #255 in 1985, and he remained on the book thru to issue #402 in 1996, doing inks / finishes for nearly every issue during that 12 year period. Just as Joe Sinnott had previously played a key role in defining the look of Fantastic Four for over a decade and a half via his strong, characteristic inking, so too did Palmer do the same for Avengers.

Here are some highlights from Palmer’s work on Earth’s Mightiest Heroes:

Palmer really hit the ground running on Avengers #255 (May 1985). In addition to once again doing a great job inking John Buscema, who also returned to the series with this issue, Palmer produced a stunning painted cover that spotlighted the then-current Captain Marvel, Monica Rambeau.

Another striking Avengers cover by Palmer is issue #273. The comics released by Marvel with a November 1985 cover-date marked the 25th anniversary of the debut of the Fantastic Four, and each cover had a portrait of its main character, or for the team books, one of the prominent members, surrounded by border artwork by John Romita. Avengers #273 had a portrait of the Black Knight by Palmer, who rendered the character in rich textures.

More often than not Buscema was doing loose pencil breakdowns on Avengers during the second half of the 1980s. It was Palmer’s job to produce the finished artwork, a task he did with incredible skill, rendering some very stylish, detailed pages.

This pages is from Avengers #277, the final chapter of the now-classic “Under Siege” storyline written by Roger Stern, which saw Baron Zemo form a new Masters of Evil to try to destroy the Avengers. Buscema & Palmer did great work on the final battle between Captain America and Zemo.

Buscema left Avengers with issue #300. Following a short stint by Rich Buckler, the new penciler on the series was Paul Ryan, with Palmer remaining on inks.

This amazing poster featuring most of the Avengers members up to that point in time was drawn by Ryan & Palmer. It was released in 1989, and was probably done by them around the same time as when they were working on Avengers #305 (July 1989) which contained a very similar scene.

Larry Hama had a short, underrated stint writing Avengers in the early 1990s, during which he shook up the team’s line-up and introduced some offbeat villains. Chief among these was the strange other-dimensional entities the Tetrarchs of Entropy. Ryan & Palmer certainly did an excellent job depicting those bizarre entities, as seen in issue #329 (February 1991).

Bob Harras became writer on Avengers with issue #334, and the next issue he was joined by penciler Steve Epting. Palmer remained on as inker, and for the next several years they were the creative team on the title, bringing some much-welcome stability to the book.

Palmer once again also began coloring Avengers with issue #343. He would hold the dual roles of inker and colorist on the series for the next three years. Here’s the splash page to Avengers #345 (March 1992), part of the “Operation: Galactic Storm” crossover, featuring Palmer’s inks & colors over Epting’s pencils. Left to right we have Quasar, the Eric Masterson version of Thor, the Vision and Sersi of the Eternals.

Palmer’s coloring was also on display on several Avengers covers such as this one, issue #375 (June 1994), the finale to Harras’ long-running Gatherers storyline. This great wrap-around cover, penciled by Epting and inked by Palmer, is definitely enhanced by Palmer’s vibrant coloring. I always felt Epting & Palmer did a fine job rendering the Black Knight and Sersi on Avengers, and that’s certainly on display here.

This is definitely one of my favorite Avengers covers from the 1990s. Click on the image to see the cover in all its full-sized glory!

Mike Deodato began penciling Avengers with issue #380 (November 1994). It’s interesting to see the very slick work of Deodato embellished by Palmer’s highly textured inking, but I think it worked, really making the art stand out from the various other jobs the very popular Deodato was doing at that time. Palmer also does the coloring. The two of them definitely did good work on this dynamic double page spread featuring Quicksilver and Crystal.

Avengers #384 (March 1995) is another rare example of Palmer’s full artwork. Harras wrapped up a long-running plotline involving the ruthless machinations of the Greek gods in a genuinely heart-wrenching finale that left Hercules devastated. Palmer’s cover really captured the tragedy of Harras’ story.

All good things must come to an end. So it was with Avengers volume one, which concluded with issue #402 (September 1996) as the “Onslaught” crossover send both the Avengers and Fantastic Four over to an alternate reality for the year-long “Heroes Reborn” event. Palmer departed in style via an incredible painted cover.

I think it really speaks to Palmer’s skill as an illustrator that he does such a good job with this particular odd team line-up which had, among other things, the Wasp transformed into a humanoid insect and Thor wearing an overly-complex costume that just screamed “grim & gritty.”

This marked the end of Palmer’s regular association with the team, although he would return to the team from time to time, such as inking Will Rosado on the eight issue Avengers: Earth’s Mightiest Heroes II miniseries in 2007 and inking John Romita on several Avengers issues in 2011.

I was fortunate enough to meet Palmer on a few occasions at comic cons and store signings. He always came across as a good, polite person who made time for the fans.

The news of Tom Palmer’s death is sad. We’ve lost way too many incredible talents in such a very short time.

It Came From the 1990s: Capwolf

This summer is the 30th anniversary of one of the more, um, unusual superhero comic book stories ever told. In the summer of 1992 a seven part bi-weekly serial entitled “Man and Wolf” ran in the pages of Captain America published by Marvel Comics. However this story is much more often referred to by another name: “Capwolf.” Yes, this is the time when Captain America was turned into a werewolf.

“Man and Wolf” ran in Captain America #402 to #408, cover-dated July 1992 to October 1992. The creative team was writer Mark Gruenwald, penciler Rik Levins, inkers Danny Bulanadi, Don Hudson, Ray Kryssing & Steve Alexandrov, letterer Joe Rosen, and colorists Gina Going & George Roussos. Ralf Macchio was the editor for most of the story, with Mike Rockwitz stepping in to begin his editorial tenure with the “Man and Wolf” epilogue in #408.

Let’s set the stage: Mark Gruenwald had been writing the Captain America series since issue #307 in 1985. From my own perspective as a reader, after several years of really good, interesting storylines by Gruenwald, for the last year or so the book had really been floundering. This dip in quality seemed to occur right when Rik Levins came onboard as a penciler. I’ve written before about how disappointing I initially found Levins’ work. So, between the drop in quality in Gruenwald’s writing and my definite lack of enthusiasm in Levins’ art, my interest in the series was really flagging.

And then came “Man and Wolf.” Okay, this is going to perhaps sound weird, but I felt, even though this was a ridiculous storyline, it was actually the beginning of an uptick in quality for the series.

I’m curious what the genesis was of “Man and Wolf.” I half-suspect that it was conceived as an excuse to bring in Wolverine, Wolfsbane and Cable as guest stars. In the early 1990s the X-Men group of comic books was absolutely red-hot, insanely popular, among Marvel’s bestselling titles. In contrast, the character of Captain America was unfortunately regarded as uncool, even lame. I mean, I liked Cap a lot, but I knew I was the very much the exception among teen readers at the time. So I wonder if Gruenwald or Macchio or someone else decided to have several mutants appear to bump up sales.

As Captain America #402 opens, Steve Rogers has decided to take a leave of absence from the Avengers to search for his two missing friends: his pilot John Jameson and his girlfriend Diamondback. Cap hears about a series of “werewolf killings” in northern Massachusetts and recalls that former astronaut John Jameson was once turned into the Man-Wolf by the mystical “Moongem” he discovered on the Moon. Cap heads to Boston to enlist the aid of the mystic Doctor Druid, who himself is planning to investigate the werewolf murders. (And, wow, it’s got to be sort of a bummer for Druid that he’s “the world’s second most celebrated authority on the occult” who everyone consults with only if Doctor Strange is unavailable!)

Cap and Doctor Druid head north to the small town of Starkesboro, where they are attacked by a literal army of werewolves. It soon transpires that these werewolves are the citizens of Starkesboro, transformed by Cap’s old foe Nightshade, the “Queen of the Werewolves” whose dual fields of expertise are biochemistry and mind control. Nightshade, in turn, is working for another of Cap’s enemies, the so-called Druid, now going by the name of Dredmund (no doubt to avoid confusion with Doctor Druid). Nightshade and Dredmund are in possession of the Moongem, whose supernatural emanations are drawing other wolfen beings to Starkesboro, among them Wolverine and Wolfsbane.

Cap and Doctor Druid are both captured. Cap is transformed into a werewolf by Nightshade. Attempting to escape, “Capwolf” gets into a brutal fight with Wolverine, who has been hypnotized by Dredmund. Realizing that Nightshade is the only one who can turn him back to normal, Capwolf returns to town. Nightshade uses her pheromones to entice Capwolf into “the Pit” where all of the “disobedient” werewolves are imprisoned. The mutant lycanthrope Wolfbane from X-Factor is one of the prisoners, and she teaches Capwolf how to speak and to think more clearly in his werewolf form.

Giving one of his characteristic inspirational speeches, albeit with a lot more growling than usual, Capwolf organizes the other werewolves in the Pit and they stage an escape. Capwolf makes his way to the town church, arriving just in time to see Dredmund slit Doctor Druid’s throat. Druid’s lifeblood empowers the Moongem, enabling Dredmund to transform into the Starwolf.

Capwolf takes the fight directly to Dredmund, but he is helpless against the cosmic-powered Starwolf. The other wolves from the Pit, led by Jack Russell, Werewolf by Night, arrive and attack Dredmund’s forces.

And then Cable shows up. The gun-toting cyborg leader of X-Force has been tracking his teammate Feral, who has also been lured to Starkesboro by the Moongem. As is typical for the character from this period, Cable immediately opens fire with one of his ridiculously large automatic weapons, deadpanning “Who’s afraid of the big bad wolf?” Hoping to prevent a massacre, Capwolf leaps at Cable and the two tangle, only to be imprisoned in a giant carpet by Starwolf, leading Cable to ask “Whose mutant power is it to control carpets?”

A mysterious white-furred werewolf from the Pit rescues Doctor Druid, taking him back to Nightshade’s laboratory. The white wolf captures Nightshade and injects her with her own werewolf serum so that she will be forced to create an antidote. Druid manages to heal himself enough that he is able to break Dredmund’s control of Wolverine. Logan heads to the church, where he frees Capwolf and Cable, and the three of them join forces to defeat Starwolf.

In the epilogue Nightshade finally turns everyone back to normal. The white wolf is revealed to be none other than the missing John Jameson. Cap himself is injected with the antidote just in time to be attacked by an evil doppelganger from the then-ongoing Infinity War crossover event. Dispatching his dark duplicate, Cap summons the authorities.

John explains that as much as he liked being Cap’s pilot he needs to find his own path. Cap reluctantly accepts his resignation, letting John know there will always be a place for him with the Avengers. Fortunately Cap quickly gains a new pilot: ace daredevil Zack Moonhunter, who had been hypnotized by Dredmund to be his “werewolf wrangler.” His mind now free, Moonhunter eagerly accepts Cap’s job offer.

Some time later, back in New York City at Avengers Mansion, the Falcon stops by for a team briefing. Brought up to speed by Cap about his recent activities, the Falcon agrees to join his old friend to search for the still-missing Diamondback, who readers know has been kidnapped by the brutal Crossbones and delivered into the clutches of Cap’s arch-enemy the Red Skull. To be continued!

Whew! That was quite a ride. A lot of people thought “Man and Wolf” was ridiculous, but I enjoyed it. It was a lot of fun. Re-reading it again this week, I still liked it.

I’ve heard it suggested that “Man and Wolf” could have been a much more effective story if it had been drawn by an artist such as Mike Mignola or Kelley Jones who really specialized in the horror genre. I definitely think there’s validity to this. But I do think Rik Levins did some decent work on these issues. His penciling & storytelling began to show some definite improvement over his artwork from the previous year.

(Update: I feel that the point when Levins really began to step up his game was right before this, in issue #401, which Mark D. White just covered on his excellent, insightful blog The Virtues of Captain America.)

The main inker on “Man and Wolf” was Filipino artist Danny Bulanadi. Although his inking is nowhere near as overwhelming as many of his countrymen, it is still fairly heavy. Bulanadi had already been the regular inker on Captain America when Levins came onboard. Initially I did not think the two of them made a good art team. But on “Man and Wolf” the rich, textured style of Bulanadi’s finishes really enhanced Levins’ pencils, giving the story a certain atmosphere that very much suited the supernatural elements & settings of the story.

It’s interesting to contrast the pages by Bulanadi to those done by the other inkers, which are much more of a traditional Bronze Age superhero style, and therefore not nearly as effective for this particular story. An example of this can be seen up above on the page from issue #405 featuring Capwolf fighting Wolverine, which was inked by Steve Alexandrov.

I’m not sure what it was. Perhaps Levins was hitting his stride. Or perhaps incoming editor Mike Rockwitz prodded Gruenwald to up his game. Whatever the case, the next year or so on Captain America after “Man and Wolf” concluded is one that I found really enjoyable.

I do wonder if Gruenwald might have stuck around on Captain America a bit too long, since I feel he did once again sort of run out of energy a couple of years later. But there is definitely something to be said for writing more than 100 consecutive issues of a series. Likewise, I believe Levins still hold the record for penciling the most issues of Captain America ever, having drawn the book for 36 consecutive issues, from #387 to #422.

All these years later, “Capwolf” is still remembered by readers. I think a lot of the derision has given way to bemused nostalgia. In 2015, when the Falcon had assumed the role of Captain America, he briefly turned into a new Capwolf. Several alternate reality versions of Steve Rogers as Capwolf have appeared, including in the video game LEGO Marvel Super Heroes 2 in 2017. And last year a Funko Pop of Capwolf was released.

So, three decades after Captain America first howled at the Moon, it looks like Capwolf is here to stay. Now if we could just get a team-up of Capwolf and Captain Americat, that would really be something!

Happy birthday to Jamal Igle

Wishing a very happy birthday to comic book artist Jamal Igle, who was born 50 years ago today on July 19, 1972 in New York City.

Igle got his start in comic books in 1994 doing fill-in art on Green Lantern #52 from DC Comics. Soon after he penciled Kobalt #7 from DC / Milestone. Two years later Igle was doing work for Billy Tucci’s Crusade Comics, penciling Shi: The Way of the Warrior #8, Tomoe / Witchblade: Fire Sermon and Daredevil / Shi. Right from the start he was producing good, solid work, and I was definitely a fan. Every time new work of his appeared you could see definite growth & improvement.

Tomoe / Witchblade: Fire Sermon written by Peter Gutierrez, penciled by Jamal Igle, inked by Ravil, colored by Dean White & Top Cow Color, lettered by Dennis Heisler, published by Crusade Comics in Sept 1996

Igle finally got an ongoing book to draw in 2000 when he became the regular penciler on the revival of New Warriors from Marvel Comics written by Jay Faeber… only for the book to be cancelled a mere four issues later. Fortunately Igle was immediately given a four issue Iron Fist / Wolverine miniseries, also written by Faeber.

The next few years saw Igle draw several more fill-ins, among these various Green Lantern issues. I’ve always felt that Igle pitched in on the series so often, always doing such good work, that DC should have just made him the regular penciler. Igle also penciled the four issue creator-owned series Venture published by Image Comics, which once again paired him with Jay Faeber.

Firestorm #23 written by Stuart Moore, penciled by Jamal Igle, inked by Keith Champagne, colored by David Baron, lettered by Travis Lanham, published by DC Comics in May 2006

In 2005 Igle at long last got another regular assignment when he began penciling the revamp of Firestorm from DC Comics, beginning with issue #8. I really wasn’t interested in the series, but because Igle was penciling it I started picking it up. Between his artwork and the writing, first from Dan Jolly and then Stuart Moore, I definitely became a fan of the Jason Rusch incarnation of the character. Igle stayed on Firestorm thru issue #32, doing incredible work. I was genuinely disappointed when first Igle left and then the series was cancelled three issues later.

Following a short run on Nightwing in 2007, plus issues of 52 and Countdown, in late 2008 Igle became the penciler on Supergirl, paired up with writer Sterling Gates. The work by Gates & Igle on the character was a breath of fresh air. When she was first reintroduced to the post-Crisis DCU in 2004 and given a new series, Kara Zor-El unfortunately looked like an anorexic porn star… at least that’s how I feel Michael Turner and Ian Churchill depicted her. When Igle became the penciler he actually drew Supergirl to look like a real teenager. I did feel there were too many editorially-mandated crossovers imposed on Gates & Igle during their time on the series. Nevertheless, they did very good work Supergirl. Their run wrapped up with issue #59 in early 2011.

Supergirl #53 cover drawn by Jamal Igle, colored by David Baron, published by DC Comics in August 2010

Igle’s next book was Zatanna, written by Paul Dini, followed by the four issue miniseries The Ray written by Jimmy Palmiotti & Justin Gray, which revamped the character for the New 52 continuity. That was another one I really enjoyed, and I wish more had been done with the character.

Beginning in 2013 Igle decided to focus on creator-owned and independent projects. The first of these was the Molly Danger graphic novel, which he wrote & drew. The book was published by Action Lab Entertainment. Molly Danger is a super-powered teenager who, alongside Vito Delsante’s The Stray and several other costumed crimefighters, occupies Action Lab’s “Actionverse” with the various characters crossing over in the six issue Actionverse miniseries in 2015. Molly Danger was a fun, engaging story, and I really hope one of these days Igle has an opportunity to finish the promised sequel.

Actionverse #2 written & drawn by Jamal Igle, colored by Ross Hughes, lettered by Full Court Press, published by Action Lab Entertainment in March 2015

Most recently Igle has been working on The Wrong Earth with writer Tom Peyer from Ahoy Comics, featuring the upbeat, cheery costumed crimefighter Dragonflyman and the brutal, grim & gritty vigilante Dragonfly. The premise of the series has been described thus: What if the campy Adam West television Batman and the Frank Miller Batman from The Dark Knight Returns somehow swapped places, finding themselves in each other’s world? The initial six issue The Wrong Earth was published in 2018, and has been followed by several sequels.

As I said before, I’m a fan of Igle’s work. I’ve met him on several occasions, and he’s always come across as a good person. I’m looking forward to seeing what he does next. He’s an incredible talent.

Six sketches for Spider-Man’s 60th anniversary

This month is the 60th anniversary of the debut of Spider-Man. The iconic Marvel Comics character created by Stan Lee & Steve Ditko made his debut in Amazing Fantasy #15, which went on sale in June 1963.

I’ve never been a huge Spider-Man fan, but I have followed the character’s various series from time to time, especially when he’s been written and/or drawn by creators whose work I enjoy.  And I’ve ended up with a few Spider-Man convention sketches over the years.

So, to celebrate Peter Parker’s 60th birthday, here are six sketches featuring the web-slinger…

First up we have Spider-Man by John Romita Jr. Romita has been associated with the character for over 40 years, having had several lengthy runs penciling Amazing Spider-Man and Peter Parker: Spider-Man. This was drawn as part of a charity event in May 2002. To raise funds to help pay for his niece’s medical bills, Romita sat down for a marathon sketch session in Manhattan, drawing Spider-Man sketches for $25 donations. As you can see, this is sketch #115. There was a really large turn-out for this event, so I believe Romita was able to raise a good amount to help out his niece.

Next we have Alex Saviuk.  He’s drawn a great many characters over a 45 year long career, but the one he is undoubtedly most associated with is Spider-Man.  I fondly recall Saviuk’s work on Web of Spider-Man back when I was a teenager. He penciled nearly every issue of that series from 1988 thru to 1994. I’m glad I had the opportunity to get a sketch of the web-slinger from him in 2008.

My girlfriend Michele Witchipoo shared a table with Matthew Southworth in Artists Alley at the 2010 New York Comic Con. At the time Matthew was relatively new to comics, having made his debut a few years earlier drawing back-up stories for Savage Dragon and Infinity Inc. He had recently come off of the critically acclaimed noir miniseries Stumptown written by Greg Rucka.

I had the chance to chat with Matthew throughout the weekend, and he definitely came across as a good guy. He had also just  worked on an issue of Amazing Spider-Man, so I asked him if he could do a quick sketch of Spidey for me. Instead, Matthew went all out, drawing a nice color piece for me. In the decade plus since then he’s continued to do superb work.

Former long-time Marvel and Topps Comics editor, and current editor-in-chief of Papercutz, Jim Salicrup draws what he refers to as “lousy full color sketches.” More often than not, though, they turn out to be of the non-lousy variety. I asked Jim if he’d sketch Spider-Man, since he edited the web-slinger’s books for several years, specifically from 1987 to 1991, which is the period when I really got into comic books. Consequently he edited some of the first Spider-Man stories I ever read. Instead of just doing a quick doodle, Salicrup proceeded to produce this magic marker masterpiece featuring Spidey in combat with Doctor Octopus.

Michele and I had a great time at the Forest Hills Comic Con held at Forest Hills High School in Queens, NYC last month. It was a fun little show. As any long-time Marvel Comics fan can tell you, Peter Parker is from Forest Hills, so I asked artist Keith Williams, who’s worked on a lot of Spider-Man comic books, including a four year run inking Web of Spider-Man, for a sketch of the character. I couldn’t think of a more appropriate piece to get done at that show.

Hey, what’s the Green Goblin doing here?!? Okay, seriously, I only have five Spider-Man sketches in my collection, and I needed one more for the “Spider-Man six sketches at sixty” alliteration thing. This one seemed like a natural fit since the Green Goblin is Spider-Man’s arch-enemy.

Veteran artist Sal Buscema was the initial penciler on the Spectacular Spider-Man series in the mid 1970s. He returned to the title in 1988 and remained on it for eight years, drawing over 100 issues. My favorite period from this lengthy run was issues #178 to #200 where he was paired with writer J.M. DeMatteis, which is when the Green Goblin showed up. “Our Pal Sal” did a spectacular job on the macabre Spider-Man villain. And that’s the reason why I asked him to sketch the Green Goblin for me.

I hope you’ve enjoyed this little artistic spotlight. Truthfully, part of the reason why I put it together is that I’m sort of depressed from doing so many obituaries on this blog. This was an opportunity to showcase the work of half a dozen talented creators who are still with us, and who hopefully will continue to be for a long time to come.