Sovereign Seven: The Saga of Cascade and Maitresse

Earlier this month while recovering from nasal surgery I started a re-read of Sovereign Seven, the comic book series written by Chris Claremont that was published by DC Comics between 1995 and 1998.  Sovereign Seven ran for 36 monthly issues, two annuals, a Sovereign Seven Plus Legion of Super-Heroes special, and two short stories in the Showcase anthology.

Sovereign Seven was unusual in that it was a creator-owned series, yet it was set firmly within the DC Universe, with appearances by numerous established characters such as Darkseid, Superman and Power Girl.  I cannot think of any other comparable arrangement before or since at either DC or Marvel.

I hadn’t looked at most of these issues in almost a decade.  Reading them again, I found the series is still interesting and entertaining.  Claremont did some good work with pencilers Dwayne Turner (who co-created the characters), Ron Lim, Jeff Johnson and Tom Grindberg on these stories.  Inking was provided by Jerome K. Moore and Chris Ivy on most issues.

The Sovereigns are a group of aristocratic refugees from different parallel Earths whose worlds had all been conquered by the mysterious Rapture. They were gathered together by Rhian Douglas, aka Cascade, who was fleeing from her seemingly-tyrannical mother Maitresse.

We never learn the precise nature of the Rapture, but in issue #15 Cruiser describes it as “the bliss of blind, unreasoning submission, without a soul to call your own, without the responsibility that comes of making a moral choice.”  That actually brings to mind the Anti-Life Equation from Jack Kirby’s Fourth World epic.  Whatever it is, the Rapture has conquered & corrupted innumerable worlds across the continuum.  As explained by Reflex in S7 Annual #1, “The Rapture has cost us everything and everyone we hold dear.”

The main setting of the series is the Crossroads Coffee Bar, situated at the intersection of three states, Vermont, Massachusetts and New York. Living up to its name, Crossroads also contains portals to other dimensions. Crossroads is run by enigmatic, immortal sisters Violet Smith and Pansy Jones. It is here that the fleeing Sovereigns find sanctuary and employment.

One of the most intriguing aspects of S7 was the relationship between Cascade and Maitresse.  Claremont is rightfully recognized as one of the first comic book writers to script three-dimensional, strong, independent female characters.  His work with Rhian Douglas and her mother Morgan continues in that vein, resulting in pair of fascinating characters in a deeply dysfunctional family dynamic.

Rhian and Morgan come from an Earth in a reality where the entire solar system has been imprisoned behind an impenetrable barrier, all to keep Maitresse from escaping.  Cascade first learns of other realities when telepath Taryn Haldane, aka Network, makes contact with her.  Cascade uses her teleportation power to join Network. Exploring the multiverse together the pair locates the other five Sovereigns, rescuing them from the Rapture.

Cascade’s greatest fear is that her mother will find a way to follow her and escape imprisonment.  As seen in Annual #1, the entire fabric of reality on Rhian’s Earth is subject to the moods and temper of Maitresse.  An outraged Rhian lectures her:

“The world’s not some toy, created for your amusement! You can’t just change things – alter peoples’ lives beyond recognition, even destroy them – on a whim. It’s cruel and wrong and I won’t be a part of it any longer!”

Later on in issue #3 Cascade describes her mother as “the essence of all that’s evil” with seemingly only the Rapture itself a greater menace in her mind.

Indeed, at first the evidence appears to back up Cascade’s claim.  We do see Maitresse completely rewriting the fabric of reality on a continual basis on her Earth, and in the first issue she casually immolates her trusted adviser Morgrin for disagreeing with her.  Maitresse, believing that her daughter has betrayed her and become corrupted by the Rapture, is more determined than ever to escape her imprisonment, no matter the cost.

However eventually we begin to see evidence that Cascade’s perception of her mother is not entirely accurate.  In issue #27, during the cosmic upheaval of the “Genesis” crossover, Cascade and Maitresse have their locations swapped, with Rhian imprisoned behind the barrier on her alternate Earth and Morgan joining the other Sovereigns at Crossroads in the DCU.

Having been told repeatedly by Cascade that her mother was their “greatest foe,” the rest of the Sovereigns are very surprised when Maitresse saves them from an attack by the Female Furies, and afterwards lays down in a bed of roses, serenely contemplating the beauty of the natural world.

Cascade soon returns to Earth, with Maitresse once again imprisoned behind the barrier.  At first Rhian cannot believe that the other Sovereigns are now questioning if her mother truly is the menace that she claims.  In issue #31 she angrily challenges their skepticism by asking “If she wasn’t so great a villain, why else would she have been imprisoned?!” However, soon after an event occurs which shakes Rhian’s beliefs to their very core.

In issue #35 the Eristoi, insectoid servants of the Rapture, arrive on Earth.  Cascade comes face to face with their leader, who mind-links with her.  Through this connection, Rhian discovers the true, tragic history of her world.

Rhian’s mother Morgan was her Earth’s greatest hero and protector.  Morgan learns the Rapture is coming to claim her world.  Donning the armor of Maitresse for the first time, Morgan flies up into outer space to confront the Rapture.  Unfortunately not even Morgan is able to stop the Rapture, which fires a devastating beam of energy at the Earth.  Every single living being on the planet is killed except for Morgan and her unborn daughter Rhian.  The Rapture, realizing that Morgan is the one foe who might ultimately defeat it, creates the barrier that surrounds the solar system, imprisoning Morgan for all eternity.

Finally coming out of the psychic link, Cascade is horrified at what she has learned.  Chastened, she explains to her friends:

“My mother. I was so WRONG about her. I believed her to be evil because from childhood I watched her play with our world and all its people as if it were her toy. She would reshape everything, on a whim, without hesitation or regret. And I hated her for it. It never dawned on me that everything I saw was a figment of her imagination. She was playing with ghosts.”

And so we learn that Maitresse, rather than a being of “ultimate evil,” is in truth a sad, lonely woman haunted by her monumental defeat, traumatized by her failure to save her world, and now driven by only two goals: to protect her daughter, and to escape her prison so that she can defeat the Rapture and avenge her fallen people.

Several years ago Chris Claremont was doing a signing at Midtown Comics.  One of the books I got autographed by him was an issue of S7, and I told him how much of an impact the revelation of Maitresse’s true history, and Cascade having to reevaluate her entire relationship with her mother, had affected me as a reader.  I forget his exact response, but I believe he mentioned something about wanting to address the the relationships between parents and children.

Thinking about it, I feel that the reason why it is such a moving development in the story is that it feels both authentic and earned.  Set aside the superpowers and the cosmic menaces and you have a mother and a daughter who have a great deal of difficulty understanding one another.  That sounds like a lot of families, doesn’t it?

In the final issue of Sovereign Seven it is revealed that the whole story was apparently a work of fiction written by two women, one of whom is the “real life” version of Morgan Douglas, and that she created it for her young daughter Rhian.  That is an interesting twist, the idea that Morgan would write a narrative in which her own daughter would misunderstand her and believe her to be the villain.

Perhaps Morgan was attempting to work through her own feelings about the role of a parent, her fears about the mistakes she might make, the difficulty she foresaw in trying to find a balance between being a responsible adult guardian to her daughter while still giving her enough independence and room to grow into her own person?

Looking at all of this from my own personal perspective, I realize that when I was younger I did not really appreciate my parents.  I felt they were too strict, too overprotective, and I resented them for being controlling, for trying to tell me how to live my life.

Now, as an adult, I am able to perceive that my mother and father were trying to be good parents, that they did have my best interests at heart, and that raising me and my two sisters was a very difficult task.  Perhaps their failure to understand why I made certain decisions was rooted not in them being uncaring or mean but instead in them having grown up in very different social and economic circumstances.

I can also look back at my own actions and now realize that there were occasions when I probably should have paid more attention to the advice my parents were giving me, to tried to understand the benefits of their own experiences that they were attempting to pass along so that perhaps I would not make the same mistakes.

Yes, there are definitely still things about my parents that I disagree with, but I do feel like I have a better understanding of and appreciation for them.

That is one of the qualities of Chris Claremont’s writing which I appreciate, that his characters who are real, believable people. His stories offer the opportunity to examine my own thoughts and actions, as well as the world I live in, through a different lens, an alternate perspective.  That is a valuable gift.

The Daily Comic Book Coffee, Part Eight

Welcome to another collection of the Daily Comic Book Coffee. I have been posting these daily in the Comic Book Historians group on Facebook. The challenge by group moderator Jim Thompson was to see how many different pencilers you can find artwork by featuring a specific subject. I chose coffee.

36) Murphy Anderson

Today’s artwork is from the Atomic Knights story “Danger in Detroit” drawn by Murphy Anderson and written by John Broome, from Strange Adventures #153, published by DC Comics with a June 1963 cover date.

The Atomic Knights was a wonderfully weird post-apocalyptic sci-fi feature created by Broome & Anderson.  It appeared in every third issue of Strange Adventures from #117 to #156, with a final chapter appearing in issue #160.  DC issued a hardcover collection in 2010. 

Set in the far-off future year of, um, 1986, the Atomic Knights were a team of adventurers who sought to restore civilization to North America after World War III left the planet devastated.  The six Atomic Knights all wore suits of medieval armor that, through some fluke, had become resistant to radioactivity.  From their base in the town of Durvale, the Knights fought a variety of offbeat monsters and menaces that plagued the devastated world.

In the previous installment in Strange Adventures #150, “The Plant That Hated Humans,” the Knights encountered an army of giant ambulatory plants created by the botanist Henderson.  The Trefoils turned against humanity, but the Knights defeated them by cutting them off from their water source.

As this story opens, we see two of the Knights, Douglas and Marene, having some after-dinner coffee in the Durvale Community Hall.  They are being served by “an unusual-looking waiter,” namely a Trefoil.  Henderson managed to create a new strain of Trefoils, “one without a trace of the vicious hatred of humanity that the old crop seemed to grow with.”  Nevertheless, Marene bluntly states “That creature Mr. Henderson sent us gives me the jim-jams!”

Looking at this from a 21st Century perspective, you have to wonder at Henderson’s decision to resume his experiments after they almost ended in disaster the first time around, as well as the ethical issues of creating a new life form designed to be servants.

Marene’s thought balloon in the final panel, complete with “and yet I’m just a woman,” hasn’t aged well, either.

All that aside, I still enjoyed the Atomic Knights.  Broom’s stories are imaginative, quirky and fun.  The artwork by Anderson is absolutely gorgeous.  Broom and Anderson both considered the Atomic Knights to be among their favorite work from their lengthy careers.

37) Dave Cockrum & Gonzalo Mayo

Harbinger Files #1, penciled by Dave Cockrum, inked by Gonzalo Mayo, written by Fred Pierce & Bob Layton, lettered by Rob Johnson & Santiago Vázquez, and colored by Mike McGuire, published by Valiant with an August 1994 cover date.

Toyo Harada is one of the major antagonists in the Valiant universe.  An incredibly powerful telepath & telekinetic, Harada established the Harbinger Foundation to recruit & train those with similar psionic abilities.  Harbinger Files #1 reveals his previously-untold origin, as well as explaining how he survived his encounter with Solar, Man of the Atom.

After his private jet crashes on a desolate mountain, the badly-injured Harada is rescued by hermit Dusty Berman.  Recuperating in Berman’s cabin, Harada details his history & motivations.  Seeking to convince the skeptical recluse, Harada uses his powers to levitate Dusty’s cup of coffee.

Harada is an interesting figure.  A charitable view of him would be that he is a well-intentioned extremist, someone who feels compelled to make difficult choices to save the world from itself.  He could be viewed as an embodiment of the expression “The road to Hell is paved with good intentions.”  A much more skeptical analysis of Harada would be that he is engaged in a massive self-deception, that he is in fact an incredibly selfish, avaricious, tyrannical individual who has managed to convince himself that he is working towards noble goals.

Dave Cockrum was one of the preeminent artists of the Bronze Age.  He played a major role in the successful revamps of both the Legion of Super-Heroes and the X-Men.  Unfortunately by the early 1990s Cockrum, like a number of his contemporaries, was having difficulty finding work, his style regarded by certain editors as “old-fashioned.”  I am a huge fan of Cockrum’s art, so I was glad when he got a couple of jobs penciling for Valiant in 1994.

“Redemption and Reward” is a story that mostly consists of Harada and Dusty conversing, with flashbacks to Harada’s early years.  You need a penciler who is really strong at storytelling & characterization, which is just what Cockrum was.  He does an excellent job with what is mostly a “talking heads” story.

Inking is by Gonzalo Mayo, who worked regularly at Valiant.  The Peruvian-born artist has a very lush style to his inks.  He worked really well over a number of different pencilers at Valiant, giving the art a very nice illustrative look.  I got my copy of this comic autographed by Cockrum a couple of years after it came out, and he told me he liked Mayo’s inking over his pencils.

38) Steve Ditko

I’m glad I located a coffee-drinking page drawn by the legendary Steve Ditko.  This is from the story “Partners” written by the prolific Joe Gill from Ghostly Haunts #29, published by Charlton Comics with a January 1973 cover date.

“Partners” is the tale of prospectors Max Aarens and Henry Farr.  As the story opens Max and Henry are in the Northern Canadian wilderness, sitting by the camp fire drinking coffee as they celebrate having struck gold.  Unfortunately greed & paranoia soon descend, and each man makes plans to betray the other.

Ditko utilizes some extremely effective layouts on this story, superbly illustrating both the brutal blizzard and the psychological trauma that strikes the characters.  The facial expressions & body language of his characters is incredibly evocative.  Even here, on the relatively quiet first page, Ditko deftly establishes the mood of harshly cold isolation, and foreshadows the treacherous nature of the protagonists.

By the way, the lady in green & red on the left side of the opening splash panel is Winnie the Witch, the lovely host of Ghostly Haunts.  As he often did on the Ghostly Haunts stories he drew, Ditko has Winnie lurking in-between panels and on the borders of pages of “Partners,” knowingly observing the unfolding events.

I originally read this in black & white in Steve Ditko’s 160-Page Package published by Robin Synder in 1999, which collected 20 of the Ditko-illustrated stories from the various Charlton horror anthologies.  It looks really crisp & effective in black & white.  There are scans of the full story in color from Ghostly Haunts #29 on the blog Destination Nightmare.

39) Dwayne Turner & Jerome K. Moore

Sovereign Seven, created by writer Chris Claremont and penciler Dwayne Turner, was the result of an interesting arrangement: It was published by DC Comics, and set within the DC Universe, but all of the original characters introduced in it were owned by Claremont. These two pages are from S7 #1, cover-dated July 1995, and issue #6, cover-dated December 1995. Turner inked issue #1, and Jerome K. Moore inked #6. Letters are by Tom Orzechowski & Clem Robbins, and colors are by Gloria Vasquez.

The Sovereigns were a group of aristocratic refugees from different parallel Earths whose worlds had all been conquered by the mysterious Rapture. They were gathered together by Rhian Douglas, aka Cascade, who was fleeing from her seemingly-tyrannical mother Maitresse, although eventually we discover there is much more going on there than either we the readers or Rhian herself suspect.

The main setting of S7 is the Crossroads Coffee Bar, situated at the intersection of three state borders (implied to be Vermont, New Hampshire and Massachusetts) and which contains portals to other dimensions. Crossroads is run by sisters Violet Smith and Pansy Jones, who were based on folk musicians Emma Bull and Lorraine Garland. It is here that the fleeing Sovereigns find sanctuary. As a result, there were a lot of characters drinking a lot of coffee in a lot of issues.

To earn their keep the Sovereigns end up working at the Crossroads. It’s somewhat odd to see a group of what are basically One Percenters sliding into the thankless service industry with a bare minimum of complaints, although it is implied that the societies they came from all possessed systems of noblesse oblige, and that the conquest of those worlds by the Rapture brought these seven down to Earth, both symbolically and literally.

Darkseid shows up at Crossroads in the first issue, and it is suggested that he has frequented the establishment in the past. Sipping an espresso, he satisfactorily comments…

“An excellent brew, Violet, as always. I can’t get anything quite like it at home.”

Perhaps someone ought to explain to Darkseid that if he hadn’t transformed Apokolips into an industrialized fascist hellhole it might be much easier to come by quality caffeinated beverages?

Jumping forward to issue #6, it’s Halloween at Crossroads. Italian mercenary Marcello Veronese has come to town, and he is instantly taken with the fully-armored Fatale, who he spots serving coffee.

Marcello: That waitress in black, she is one striking woman!

Pansy: Say that to her face, you’ll see just how striking.

Marcello: The reward, I’ll wager, would be well worth the risk.

Pansy: You want risk, chum, I’ll introduce you to my sister.

I found S7 an interesting & enjoyable series. That said it probably was overly ambitious. Launching a book with seven lead characters, an expanded supporting cast, and a complex backstory right when the comic book market was experiencing a glut might have been a mistake. I think S7 ended up getting lost in the crowd. It did ultimately last for 36 issues, plus two annuals and one special, which is a fairly respectable run.

We will return to S7 and the coffee-drinking crowd of Crossroads in a future entry, when we look at the work of the series’ second regular penciler.

40) Terry Moore

My girlfriend Michele is a huge fan of Strangers in Paradise, which was written & drawn by Terry Moore.  SiP is a semi-comedic soap opera that eventually ventured into mystery and crime noir.  I figured there would probably be at least a few coffee-drinking scenes in SiP.  Flipping through the first “pocket book” trade paperback from Abstract Studio, I found one from the very first issue of volume one, which was originally published by Antarctic Press in November 1993.

I asked Michele if she could briefly explain what SiP was about.  She started telling me how it was about two women, Katrina, aka Katchoo, and Francine, who are best friends.  Katchoo is bisexual and is attracted to Francine, but Francine is straight and wants to one day have children.  Making things even more complicated is David, an artist who falls in love with Katchoo.  After attempting to summarize the various plotlines that Moore had running through SiP over the years, Michele finally shrugged and said “It’s complicated.”  She then suggested I look it up on Wikipedia.

Michele also had this to say about Strangers in Paradise

“My issue with SiP is that it borrowed from Love and Rockets in regards to the (that word again) “complicated” relationship between Maggie and Hopey. SiP does manage to steer into its own plots. Just that similarity. Terry Moore is a great artist.”

In this scene from the very first issue, Katchoo and David have met for the first time at an art gallery, and David has convinced the very reluctant Katchoo to have a cup of coffee with him.  They walk over to the coffee shop in a rainstorm, and when David suggests to the sneezing Katchoo that she take off her wet clothes, she goes ballistic.

It’s a funny scene that establishes right off the bat that Katchoo is assertive, but also very melodramatic.  The page ends perfectly with a waitress who deadpans “How about that de-caff now, honey?”