It Came from the 1990s: Justice Society of America part one

The Justice Society of America was the very first team of comic book superheroes, making their debut in All-Star Comics #3, published in November 1940 by All-American Publications, one of the two companies that later merged to form DC Comics.

For its first two issues All-Star Comics had been, like nearly every other title published by the nascent American comic book industry, an anthology series, in this case featuring several of All-American’s superheroes. It was with issue #3 that writer Gardner Fox and editor Sheldon Mayer devised the idea of having All-American’s costumed crime fighters joining to form a team. In that first story the Justice Society of America only appeared in a framing sequence drawn by artist E. E. Hibbard as the members recounted various solo exploits. But with the very next issue the members of the JSA were shown working together on a single case.

Justice Society of America #8 cover penciled & inked by Tom Lyle

The JSA featured in All-Star Comics thru to issue #57, released in December 1950, a ten year long run. At that point the superhero genre was very much in decline, and with the next issue the series was re-titled All Star Western.

A decade later, during the superhero revival of the Silver Age, the JSA returned, with Gardner Fox and editor Julius Schwartz revealing that they dwelled on “Earth Two” in a parallel reality, with the popular revamped heroes of the Justice League of America situated on “Earth One.” Between 1963 and 1985 the JSA and JLA met up in annual team-ups. The JSA eventually starred in a revival of All-Star Comics, and then appeared in the World War II era series All-Star Squadron along with the various other DC heroes from the early 1940s.

I was born in 1976, and I didn’t begin following comic books regularly until the late 1980s. By that time Crisis on Infinite Earths had resulted in the elimination of all of DC’s alternate realities. This ended up playing havoc with a number of characters’ histories, including the JSA, creating all sorts of continuity problems.

By the time I was reading DC Comics the JSA were in limbo, both figuratively and literally, having completely vanished from DC’s books. The in-story explanation for this had been depicted in 1986 in the Last Days of the Justice Society special written by Roy & Dann Thomas and drawn by Dave Ross & Mike Gustovich. To prevent Ragnarök from destroying the whole of reality, the JSA had been spirited off to a mystical dimension where they would have to fight against a cosmic evil for all eternity.

Justice Society of America #1 written by Len Strazewski, penciled & inked by Rick Burchett, lettered by Janice Chiang and colored by Tom Ziuko

Long story short (too late!) my first exposure to the JSA was in 1991 when DC Comics published an eight issue Justice Society of America limited series, bringing the team back into print for the first time in five years. In the present day the team was still trapped in the realm of the Norse gods, but in this miniseries set in 1950 several members of the JSA were pitted against one of their deadliest foes, the immortal conqueror Vandal Savage.

“Vengeance from the Stars” was written by Len Strazewski, penciled by Rick Burchett, Grant Miehm, Mike Parobeck & Tom Artis, inked by Burchett, Miehm & Frank McLaughlin, lettered by Janice Chiang, colored by Tom Ziuko & Robbie Busch, and edited by Brian Augustyn & Mike Gold, with cover artwork drawn by Tom Lyle. Gold wrote a text piece for the first issue that explained the history of the JSA, an invaluable source of info for a young reader such as myself in those pre-Wikipedia times.

Interestingly, this miniseries came about because DC’s plans to publish Impact Comics, a reboot of the Archie Comics superheroes, met with delays. Justice Society of America was done to give work to Strazewski and several of the artists who had committed to working on the Impact books and who now found themselves in a holding pattern. Considering its origins, this miniseries turned out to be a remarkably good read.

The heroes featured in “Vengeance from the Stars” are the original Golden Age versions of the Flash, Black Canary, Green Lantern, Hawkman and Starman. In addition to Vandal Savage, the team faces the lumbering undead swamp monster Solomon Grundy, Savage’s gangster henchmen, and an awesomely powerful trio of living constellations.

Justice Society of America #2 written by Len Strazewski, penciled & inked by Grant Miehm, lettered by Janice Chiang and colored by Tom Ziuko

I have to confess, back in 1991 I found the structure of this miniseries somewhat odd and off-putting. The first four issues are solo adventures of the Flash, Black Canary, Green Lantern and Hawkman. Issues five and six had team-ups of the Flash & Hawkman and Black Canary & Green Lantern respectively. The final two issues at last had all four heroes at last working together, with Starman, who had been Savage’s prisoner for the previous six issues, joining the fray.

Having subsequently read a number of JSA stories from the 1940s via reprints, looking at this miniseries in 2023 I now understand that Strazewski, Augustyn & Gold were emulating the structure of the All-Star Comics stories. In those original JSA tales the team would, after learning of a particular adversary or mystery in the first few pages, split off and have solo chapters, each drawn by a different artist, before teaming up at the end of the issue for a final battle with the bad guys.

The only thing missing here is the prologue which shows the team together before they all split off for their individual missions. In the lettercol in issue #3 Gold explains the reasoning:

“I always wondered why the superheroes would get together first and then just happen to encounter a menace worth of their combined might. Because this is a miniseries, Len could introduce the heroes one at a time as each encountered the menace.”

While I certainly understand Gold’s reasoning, I do wonder if he miscalculated. Several of the readers’ letters published wondered when the JSA would be working together as a team, and expressed a certain disappointment that the early issues were solo adventures. I myself only bought the first four issues when they were published, and I did not get the second half of the miniseries until a year or so later as back issues, and part of the reason for this was that I really wanted to see the JSA members working as a team.

It makes me wonder if having a first issue which had the team together for a few pages, as was done back in the 1940s, would have ameliorated the concerns of myself and other readers. Perhaps it would have, as Gold argued, been a bit contrived. But at the same time it would have given the audience a taste of the entire team before everyone went off on their side quests, sating our appetite for team action until everyone got back together for the climactic battle.

Justice Society of America #4 written by Len Strazewski, penciled by Tom Artis, inked by Frank McLaughlin, lettered by Janice Chiang and colored by Tom Ziuko

What’s called “writing for the trade” was really not much of a thing back in 1991, but this miniseries now feels like a very early example of it. I think it works better as a “graphic novel” than as individual comic books released across a span of eight months. When read in a single sitting it actually does feel like an extra-large issue of All-Star Comics, and it also made the wait for team action much more tolerable.

That criticism aside, Strazewski did write an enjoyable story. Looking at it for the first time in three decades, I found it to be a really fun, exciting tale. I’m glad that Augustyn & Gold put this project together.

I also had a much greater appreciation for the work of the various artists this time around. I was only 15 years old when the miniseries was released. Back then I really did not pay all that much attention to such things as layouts & storytelling, to mood, atmosphere & pacing. Now, however, it really strikes me at what a superb job Burchett, Miehm, Parobeck and Artis all did on this miniseries.

One of the stand-out aspects of the miniseries was the Black Canary solo chapter in the second issue. Miehm did absolutely fantastic work showing Canary’s athleticism in her battle with Savage’s goon squad and the brutish Solomon Grundy. As I commented in a previous blog post, I feel Miehm was one of the more underrated comic book artists of the 1990s, and my re-read of this miniseries gave me even more of an appreciation for his work.

I was also struck by the two issues that Tom Artis penciled. I bought & read all of the Impact Comics titles in the early 1990s, and I remember that I was somewhat underwhelmed by Artis’ work on The Web. I now wonder if that had to do with Bill Wray’s inking. On Justice Society of America Artis’ pencils are inked by the incredible Frank McLaughlin, and the collaboration between the two looks amazing. McLaughlin’s slick line really enhances Artis’ penciling, which resulted in me paying much more attention to the storytelling he utilized on his two issues.

Justice Society of America #1 written by Len Strazewski, penciled by Mike Parobeck, inked by Rick Burchett, lettered by Janice Chiang and colored by Tom Ziuko

Speaking of inking, it’s interesting to contrast Miehm’s inks over his own pencils on issue #2 to Burchett inking him on #7 and #8. It’s another good example of just how much of an impact an inker can have on the look of the finished artwork.

Also, I did feel Tom Ziuko’s coloring on the first six issues was more effective than Robbie Busch’s work on the final two.

Janice Chiang has always been one of my favorite letterers, and so I was happy to discover she had worked on this miniseries. It’s another one of those things I didn’t pay enough attention to back in the early 1990s. This time, though, Chiang’s lettering immediately leaped out at me.

An interesting fact is that, even though the JSA had been around for half a century at this point, they’d never actually had a comic book featuring their name. Yes, there’d been a four issue miniseries America vs. the Justice Society in 1985, and the Last Days of the Justice Society special a year later. But this miniseries was the first comic book to actually be titled Justice Society of America. Strange but true.

Justice Society of America #7 written by Len Strazewski, penciled Grant Miehm, inked by Rick Burchett, lettered by Janice Chiang and colored by Robbie Busch

On a more serious note, looking at this miniseries in 2023, it’s depressing to realize how many of the creators involved in it are no longer with us, some of them having died fairly young. Mike Parobeck, Tom Artis, Tom Lyle, Frank McLaughlin and Bryan Augustin have all sadly passed away in the intervening years. I hope that the other creators who worked on this project will still be around for many more years to come.

This miniseries was finally reprinted in a hardcover edition titled The Demise of Justice in 2021. I do question the wisdom of DC releasing it as a hardcover, because a less expensive trade paperback would undoubtedly have sold much better. Still, it’s nice that this is back in print in some form or another.

Next time I’ll be taking a look at the excellent but short-lived Justice Society of America ongoing series which came out in 1992.

It Came from the 1990s: Starblast

In my previous post I took a look at the unusual Questprobe project Marvel Comics published in the mid 1980s. I indicated this would lead into an installment of “It Came from the 1990s.” That brings us to today’s post, where I will be looking at the Starblast crossover from Marvel that came out in late 1993.

Often I put together these “It Came from the 1990s” entries to spotlight comic books from that decade that I feel are overlooked or underrated. Unfortunately, this is NOT one of those series.

Starblast has regrettably been described as one of the worst comic book crossovers of all time. I was reminded of it by longtime Marvel editor Tom Brevoort on his own WordPress blog in which he took a look at Quasar #56, which he brands with the label of “Worst Cover Ever.” Brevoort’s piece reminded me of Starbast, which in turn got me thinking about Questprobe, as the later indirectly inspired the former. And here we are.

Starblast #1 cover by Claudio Castellini

It would not be accurate to say that no one ever sets out to make bad movies, or TV shows, or music, or artwork, or whatever. There are some people who recognize that crap sells, that there is an audience for absolute drek, and so they produce terrible products because they know it will make money.

Having acknowledged that, it is my general observation that the majority of creators who go to work in the comic book industry do so because they truly love the medium, they desire to work within it, and they wish to create genuinely good stories & art. The fact that they don’t always succeed is down to a number of factors, such as unforgiving deadlines, poor pay rates, difficult marketplace conditions, clashes with editorial, and the existence of management that is frequently unsympathetic to talent.

I really do believe that the creators behind Starblast set out to produce a good comic book; the fact that they did not succeed offers a sad snapshot of the comic book industry three decades ago.

Mark Gruenwald was the main creative force behind Starblast. As both a writer and editor Gruewald enjoyed utilizing the more obscure elements of Marvel continuity. He frequently drew on these elements in Quasar, the ongoing series that featured everyman Wendell Vaughn as the reluctant Protector of the Universe. It really felt that Gruenwald was personally invested in the character of Quasar, with Gru even giving Wendell some of the same personal background that he had.

Gruenwald spent two years building up to Starblast in the pages of Quasar. First he had Wendell temporarily acquire the incredibly-powerful cosmic force known as the Star Brand from Marvel’s ill-fated New Universe imprint. Wendell accidentally passed the Star Brand on to his girlfriend Kayla Ballentine. She was then abducted by the Chief Examiner from the Questprobe series, who wanted to duplicate the Star Brand’s power to use against the ravaging Black Fleet that was attacking his world. The Star Brand proves to be too powerful for the Examiner to replicate, and so he is forced to battle the Black Fleet with the powers of the other Earth superhumans he’s previously duplicated. Unfortunately this isn’t enough and he’s defeated, forcing the reluctant Kayla to use the Star Brand to obliterate the Black Fleet.

Quasar #37 written by Mark Gruenwald, penciled by Greg Capullo, inked by Harry Caldelario, lettered by Janice Chiang, and colored by Paul Becton, published by Marvel Comics in August 1992

That at last brings us to Starblast. The cyborg Skeletron and his crew of space pirates the Starblasters are the sole survivors of the Black Fleet. Having witnessed his entire armada destroyed by the Star Brand, Skeletron seeks to acquire its incredible power for himself. He dispatches the Starblasters to attack Earth, distracting the planet’s superheroes so he can abduct Kayla.

I feel there was a certain potential to Starblast. It’s an interesting premise. Gruenwald, despite his unfortunate tendency to write Quasar as a dry series of encyclopedia entries rather than an awe-inspiring exploration of the Marvel cosmos, was a good writer. The editor of Quasar and Starblast was Mike Rockwitz, out of whose office a number of enjoyable books were released in the early 1990s.

Regrettably the Starblast crossover just did not come together in the way Gruenwald must have imagined.

Starblast #1 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, colored by Paul Becton, published by Marvel Comics in January 1994

Starblast was a four-issue miniseries, with Quasar #54-56, Secret Defenders #11, Namor the Sub-Mariner #46-48, and Fantastic Four #385-386 all being labeled as parts of the crossover. Starblast and Quasar were both written by Gruenwald, and so the story runs directly between those two books. But the other parts of the crossover are at best peripheral, telling almost-unrelated stories. It seems like there was some problems getting everything coordinated between Gruenwald and the other writers.

The artwork on Starblast is also a major issue. Beneath a gorgeous cover by Claudio Castellini on issue #1 is interior art by penciler Herb Trimpe & inker Ralph Cabrera. Trimpe was a good, solid artist who had been working for Marvel since the late 1960s. However, by the early 1990s his style of art had unfortunately fallen out of favor, and the young, hot artists who worked on the X-Men and Spider-Man books before founding Image Comics were very much in demand. In an effort to make himself more bankable, Trimpe adopted a style inspired by the Image founders.

I am a fan of Trimpe, and I’m usually very charitable towards his work from the 1990s. He was in a tough position, trying to stay employed, doing the best he could. But his art on Starblast is difficult to look at.

Starblast #2 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, and colored by Paul Becton, published by Marvel Comics in February 1994

Trimpe does well enough on the first few pages of Starblast #1, with his weird work actually enhancing the unearthly menace of the alien Starblasters. But as the issue progresses and Gruenwald brings in Quasar and Earth’s other heroes, the wonky anatomy and bizarre layouts become really painful.

It’s sad that in the early 1990s an experienced, reliable artist like Trimpe had to churn this stuff out in an effort to extend his career. I’m just glad that when he finally started getting work in comic books again beginning in 2008 he was able to go back to his normal style.

Trimpe & Cabrera also drew the second issue of Starblast, and the artwork is just as poor. By the third issue they’re gone. Pencils are by Grant Miehm. The credit for inks is “Many Hands” which really tells me that there must have been some horrific deadlines and behind-the-scenes problems facing this series.

Miehm is another good, solid, underrated artist. I had been a fan of his art since a few years earlier when he penciled Justice Society of America and Legend of the Shield for DC Comics. He then worked on Ravage 2099 at Marvel, doing very nice work, as well as penciling a couple of fill-in issues of Quasar. Miehm’s previous fill-in work on Quasar, and on the third issue of Starblast, really convinces me that he should have been the artist for the entire miniseries. He draws all of the characters in his chapter really well and his storytelling is solid.

Starblast #3 written by Mark Gruenwald, penciled by Grant Miehm, inked by “Many Hands,” lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in March 1994

Regrettably Miehm only drew the third issue. Starblast #4 has three pencilers, Brian Kong, Rich Buckler Jr & Nate Palant, and two inkers, Don Hudson & Ernie Chan, and so is a bit of a stylistic mess. Probably the strongest part is the first third of the issue which Kong penciled. I like his work, but I imagine that this must have been another deadline nightmare. Hudson and Chan are both good inkers, but they have such very different styles. All of this gives the impression that Rockwitz must have been forced to grab whoever was available just so he could get the issue finished.

All three issues of Quasar that are part of Starblast are penciled by John Heebink, with inks by Dan & David Day and Aaron McClellan. Their work isn’t flashy, but it gets the job done, and it’s consistent in quality.

The artwork was not the only problem with Starblast. Gruenwald’s story is overly ambitious, unfocused, and crowded. There are too many characters fighting for the spotlight. The second issue of Starblast literally wastes the entire chapter with Quasar, the Squadron Supreme & various random heroes fighting Gladiator & the Shi’ar Imperial Guard.

Quasar #54 written by Mark Gruenwald, penciled by John Heebink, inked by Dan & David Day, lettered by Janice Chiang and colored by Paul Becton, published by Marvel Comics in January 1994

Well, there is one interesting footnote to this: Gruenwald did finally have Marvel’s two main Superman expies, Hyperion and Gladiator, meet in Quasar #54. He obviously relished the idea of presenting such a metatextual battle.

The Starblasters are visually interesting, but again there’s just too many of them, and most of them are barely developed, with the majority just getting lost in the crowd. It’s odd that Gruenwald would dig up a bunch of obscure alien bad guys and then do almost nothing with them.

For example, one of the Starblasters is Threkker, and he’s either supposed to be the space vampire “The Captive” that Jack Kirby introduced in Captain America Annual #3 or another survivor of his nearly-extinct species the Epsiloni. (Threkker is the guy with the biiiig teeth.) Kirby wrote the character as this horrifying cosmic menace, but here he’s basically just some big generic thug working for Skeletron.

Starblast #4 really rushes along, ending very abruptly. So abruptly, in fact, that Quasar #57 is actually an unofficial epilogue that wraps up a lot of the Starblast plotlines. It does seem like Gruenwald was treating the Starblast miniseries as four extra issues of Quasar, rather than as a self-contained event, and as a result it’s something of a narrative jumble.

I feel it’s also worth pointing out that Starblast was simultaneously published at the exact same time as two other Marvel crossovers, “Siege of Darkness” in the Ghost Rider family of “supernatural superhero” books, and “Blood & Thunder” in the “cosmic” books written by Jim Starlin & Ron Marz. Almost comedically, there are scenes in both Quasar #54 and Secret Defenders #11 where Adam Warlock and Doctor Strange explain with some annoyance that they can’t help out against the Starblasters because they’re too busy with the events in “Blood & Thunder” and “Siege of Darkness” respectively. That demonstrates just how cluttered and glutted the Marvel line had become by the end of 1993. Something had to give… and it would very soon after.

Starblast #43 written by Mark Gruenwald, penciled by Brian Kong, inked by Ernie Chan & Don Hudson, lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in April 1994

One of the reasons why I am so forgiving of Starblast is that, with the benefit of hindsight, I recognize it was produced at a time when the Marvel line had expanded to a completely unmanageable degree, and that it was released immediately before the start of the catastrophic market crash of the mid-1990s. Within a few months various titles would be canceled, including Quasar. Numerous creators and staff at Marvel would lose their jobs. In other words, it was a really dark time for the industry. People like Gruenwald and Rockwitz were just doing their best to get the books out on time and with as much of a level of professionalism as they could in an extremely difficult climate.

I’ve said before that while I love the medium of comic books, I often find the realities of the industry incredibly depressing. It can be a very difficult field to work in. And then, of course, someone like me comes along with his blog and says “Hey, remember that crazy stuff you worked on thirty years ago?”

In the near future I’m planning to look at another project that Mike Rockwitz edited, one that was much more successful. Stay tuned.

Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

It Came From the 1990s: Imperial Guard

Earlier this month was the birthday of the late, great Dave Cockrum, one of my favorite comic book artists. Cockrum was one of the greatest character designers of the Bronze Age, successfully creating or revamping dozens of characters for both Marvel and DC Comics during the 1970s and early 80s.

Over on the Dave Cockrum Art Appreciation Group, in a discussion about Cockrum’s greatest character designs, I mentioned that the Shi’ar Imperial Guard had some awesome designs, and I wished that more was done with them.

Who are the Imperial Guard? Simply put, they are thinly-veiled expies of the Legion of Super-Heroes. Drawing Superboy and the Legion of Super-Heroes in the early 1970s had been a dream assignment for Cockrum, and he had only reluctantly left DC Comics after they reneged on a promise to return original artwork to him. Going over to Marvel Comics, he co-created the all-new, all-different X-Men with Len Wein. After Wein departed X-Men, Cockrum was paired up with writer Chris Claremont, and in X-Men #107 (Oct 1977) they introduced the Imperial Guard, the elite super-powered soldiers of the alien Shi’ar Empire.

Insert obligatory smartass comment about the X-Men not wanting to fight all these guys because there’s practically a Legion of them.

Now I’m not sure why Cockrum decided to toss in a veritable army modeled on the Legion into an already-crowded storyline, other than the fact that he really loved the Legion and he missed drawing them. But whatever the case, even if most of them were thinly-drawn on the characterization side of things, almost all of them had interesting visuals.

For most of their history the Imperial Guard were basically just blindly following the orders of whoever happened to be running the Shi’ar Empire, which typically put them into conflict with the X-Men or the Avengers or whoever. Other than their leader Gladiator the characters have only ever gotten the spotlight on a few rare occasions. The first of these was the three issue Imperial Guard miniseries which Marvel published in late 1996. It was written by Brian Augustyn, penciled by Chuck Wojtkiewicz, inked by Ray Snyder, colored by Brad Vancata, and lettered by Jon Babcock, Phil Hugh Felix & Janice Chiang.

And, yeah, I cannot believe that it’s been 25 years since this came out!

Thinking back, I don’t know if at the time I was aware that the Imperial Guard characters were a homage to the members of the Legion. I didn’t actually become a huge Legion fan until about four years later, when I started picking up the hardcover Archives collections and various back issues. But re-reading the Imperial Guard miniseries a quarter century later, the nods to the Legion now leap right out at me.

The creative team on the Imperial Guard miniseries is also noteworthy. Augustyn is a longtime writer & editor at DC Comics, and Wojtkiewicz had just come off of a year and a half stint penciling Justice League America. This miniseries makes up pretty much the entirety of either of their work for Marvel. So this was pretty much a case of Marvel bringing aboard a creative team from DC to work on a team of characters modeled after a DC property.

Imperial Guard came out at an odd time in Marvel’s publishing history. This was immediately after the “Onslaught” crossover in which the Avengers and Fantastic Four seemingly died so that they could be exported to an alternate reality for the “Heroes Reborn” event overseen by Rob Liefeld and Jim Lee. For the next year this led to some rather offbeat projects coming out from Marvel that perhaps might not otherwise have gotten published. The most notable of these was Thunderbolts by Kurt Busiek & Mark Bagley. We also got the much-underrated Heroes for Hire by John Ostrander & Pascual Ferry, as well as this odd little miniseries.

I’m FB friends with Wojtkiewicz, so I asked him how Imperial Guard came about. Here’s what he had to say:

“Once DC flipped the crew on Justice League, I floated around doing fill-ins and such for a while. Brian Augustyn decided to leave DC and asked me if I’d like to do the IG mini. We met in NYC and had lunch with Mark Gruenwald for lunch and launch. It seemed to be going so smoothly, but it turned out to Mark’s very last lunch, as he died the following morning. Somehow it kept going, and his assistant stepped in as editor.  I forget his name – I’m terrible that way. I decided to do the series in with a cartoony vibe, and nobody stopped me. Also: sideburns. 😊

“I really enjoyed this assignment- doing the costume, environment and prop concepts was a blast.”

The miniseries was ultimately edited by Terry Kavanaugh, and was dedicated to the memory of Mark Gruenwald.

Following the apparent deaths of the Avengers and Fantastic Four, Lilandra the Majestrix of the Shi’ar feels partially responsible, as she was the one who way back when inadvertently awakened the dark side of Charles Xavier’s psyche (as seen in X-Men #106 or, if you were a teenager in the 1990s like me, “The Phoenix Saga Part 2: The Dark Shroud” on X-Men: The Animated Series) which ultimately led to the creation of Onslaught. Lilandra has covertly dispatched several members of the Imperial Guard to Earth see if they can provide assistance to our beleaguered world.

The members of the Guard featured in this miniseries are Gladiator (standing in for Superboy), Electron (Cosmic Boy), Sibyl (Saturn Girl), Flashfire (Lightning Lad), Nightside (Shadow Lass), Mentor (Brainiac 5), Earthquake (Blok) and the latest addition to the team, the Kree conscript Commando (Mon-El).

The introduction of Commando aka M-Nell (see what they did there?) ties in with another recent Marvel event, the Avengers storyline “Operation: Galactic Storm” which saw the Shi’ar apparently destroy the Kree Empire with the apocalyptic Nega Bomb. In fact the entire war between the Shi’ar and the Kree had been engineered by the Kree’s Machiavellian leader, the entity known as the Supreme Intelligence, who sought to jump-start his people’s stalled evolution with the Nega Bomb’s energies. At this point in time the Supreme Intelligence is quietly biding its time, waiting for its deadly experiment to begin showing results, and Commando, ignorant of all this, finds himself having to serve alongside the Shi’ar forces who he regards as his conquerors.

Augustyn is a great writer who did high-quality work over at DC, and on his sole foray into the Marvel Universe he also crafts a compelling story. He does a good job of creating M-Nell, and of developing the other Imperial Guard members, the majority of whom, up until this point in their nearly 20 year existence, were basically one-dimensional ciphers.

Wojtkiewicz’s pencils are fun. He was a very underrated artist over at DC Comics, working in an “animated” style alongside the late, great Mike Parobeck on the Impact Comics line in the early 1990s. I always thought Wojtkiewicz should have had a bigger career, so I enjoyed seeing his art on Imperial Guard. His wrap-around covers for this miniseries were also great.

Besides, I really love that Wojtkiewicz drew Imperial Guard with “a cartoony vibe” during the exact same time that Marvel farmed out their main characters to Extreme Studios and Wildstorm with their hyper-detailed art styles. Honestly, the comic book industry could have used more artists like Wojtkiewicz in the 1990s who had their own fun styles.

It was enjoyable revisiting this three issue miniseries, and it makes me regret that the Imperial Guard have subsequently very seldom been in the spotlight since. They did have a five issue miniseries during the Realm of Kings crossover about a decade ago. I never did get around to checking that out, so perhaps I’ll give it a try.

Anyway, if you haven’t read this miniseries, it’s worth tracking down.

An interview with comic book artist Henry Martinez

Henry Martinez is a penciler whose work for Marvel Comics in the early to mid 1990s really stood out for me at the time as a teenager reader. Considering how many new artists there were bursting onto the scenes during that period, that really says something about Martinez’s art that it lodged itself in my mind so indelibly.

Earlier this year I learned that Martinez was once again working in comic books, and still producing great art. We became Facebook friends, and he kindly agreed to be interviewed for this blog. I am very grateful to him for providing such interesting, detailed answers to my questions.

This interview was conducted by e-mail between September and October 2021.

Henry Martinez will be at Table O-5 in Artist Alley at New York Comic Con from October 7 to 10. If you’re going, please stop by and say “Hello!”

BH: Hello, Mr. Martinez. Thank you for agreeing to this interview. Let’s start out with your background. When and where were you born? When you were growing up did you read comic books? What other interests did you have when you were young?

Henry Martinez: Hello Ben, and thanks for having me on. My parents fled Cuba in 1966 and I was lucky enough to be born here within a month of them arriving in New Jersey. We lived there for a few months then moved to Queens, NY where I spent most of my childhood. They were always very supportive of me, buying me comics and cheap art supplies at the local Woolworth’s (who have been out of business for years now). So I was always sketching, coloring and building things with Play-Doh. I remember the books I bought then were Spider-Man and Fantastic Four, I loved the rivalry between Spider-Man and the Human Torch as I recall.

The only other interests then were reading and all things Star Trek and Space: 1999. I loved Trek so much I actually wrote the paperback publisher a letter which they replied to! It was an embarrassing letter from a kid who asked about the phasers on the show. What the hell did a book publisher know about how phasers work? I don’t remember their response, but I was so excited to get that letter.

Flare First Edition #9 (June 1993) cover penciled by Henry Martinez and inked by John Flaherty (2017 reissue)

BH: What was your educational background? Did you major in an art-related field?  Was the comic book industry something that you actively hoped to find work in?

Henry Martinez: I went to public school where I got to draw during art class. Like most pros will tell you, I was that one kid that could draw, and everyone would go to get drawings done. Later on in life as you move on to other schools you learn that you are not the only one! I learned that when I was lucky enough to get into the High School of Art & Design, whose alumni include Tony Bennet, Neal Adams, Larry Hama (who I later wind up working with) and others.

I’ve always wanted to be a comic book artist, and going back to my supportive parents, they bought me a cheap drafting table and the book How to Draw Comics the Marvel Way, which I still use today. It’s the comic book bible that I refer to as I always seem to learn something new every time I open it. I set up my room then as I imagined my art hero John Buscema had his.

BH: According to the Grand Comics Database, your earliest professional work was drawing the “Spider-Femme” parody in Spoof Comics Presents #1 published by Personality Comics in 1992. Is that correct? (Just double checking, since the GCD is sometimes inaccurate.) How did that job come about?

Henry Martinez: Yep, that’s right. That was a fun time. I was submitting to everyone while working a fulltime job at an ad agency and they responded first. They wanted to meet me in person and asked if I’d work in their studio for a day, which I thought was unusual, but what the hell it was a new experience. So I asked for the day off from work, went out to Long Island and worked in the studio with Kirk Lindo who would later become my boss when he formed Brainstorm, featuring his book Vamperotica. It was a fun series to work on and they gave me three books all with Adam Hughes covers. I also did a few covers for them. I didn’t realize those books still have a following until I found a group on Facebook. One of the publishers is trying to gather the art to do a Kick Starter of the covers, I think.

League of Champions #12 (July 1993) written by Lou Mougin, penciled by Henry Martinez, inked by Rob Lansey,lettered by Jean Simek and colored by Frank Martin Jr.

BH: A year later you were drawing Sparkplug and League of Champions for editor Dennis Mallonee at Heroic Publishing. How did you come to work for Heroic? Did you enjoy penciling those comics? Were they what you might call a good “foot in the door” for your career?

Henry Martinez: One of the publishers that got back to me was Heroic Publishing. To this day I am still very proud of the work I did for them. I saw the work as gateway books, a chance to prove my chops to the Big Two, as they involved long stories and in the case of League of Champions, a team book. I loved the story, written by Lou Mougin, who really should be getting more work, as he is a great writer who is well informed and researches everything. We’re trying to work together, but it’s been difficult. I still work for Heroic, but finances make it difficult. Otherwise I would work for them regularly, as I really like the characters; I’ve even designed a few.

BH: Later on in 1993 you did fill-in pencils on Morbius the Living Vampire #13 for Marvel Comics. How did you get that job? What was it like getting work from Marvel only a year into your professional career?

Henry Martinez: At that time, I was still working fulltime at an ad agency. The hours are insane, lots of late nights and weekends, and I was still sending out packages to the Big Two. One day I get a letter and a script from Bobbie Chase telling me I am being given the opportunity to do a fill-in on Morbius.

Morbius the Living Vampire #13 (Sept 1993) written by Gregory Wright, penciled by Henry Martinez, inked by Bud LaRosa, lettered by Janice Chiang and colored by Renee Wittersaetter

I flipped out! My dream of working for Marvel is coming true. I couldn’t leave my job on a fill in with no promise of future work, so I would work full days and OT, then go home and pencil until 3 AM, sleep 3 hours then go to work and do it all over again for a month. When I turned in the last pages, my pals took me to the Blarney Stone to celebrate. I had to pull an all-nighter to make the deadline though, so I was half-asleep during dinner, then slept for 2 days. Sacrifice kids!

At that point I was offered Ghost Rider/Blaze: Spirits of Vengeance with the promise of getting Blaze since SoV was being cancelled, along with a few other books. I then had a decision to make…do I try to keep this impossible schedule and turn in subpar work or take a chance on a dream that may only last a few months? Advertising offers security and good money, but Marvel! I took the plunge and have no regrets. I would’ve been very happy staying there on any book but that was when the industry bubble burst. So many books were cancelled, and so many people lost their jobs. For some this was all they knew and they spent alot of money thinking it would last forever, but all things come to an end. I was lucky, I had storyboards to fall back on, others weren’t so lucky.

Ghost Rider / Blaze: Spirits of Vengeance #17 (Dec 1993) written by Howard Mackie, penciled by Henry Martinez, inked by Keith Williams, lettered by Bill Oakley and colored by John Kalisz

BH: Towards the end of 1993 you became the regular penciler on Ghost Rider / Blaze: Spirits of Vengeance beginning with issue #16. The previous penciler on SoV had been Adam Kubert, with his father, the legendary Joe Kubert, even contributing to a couple of issues. Was it intimidating following in their footsteps?

Henry Martinez: Oh yes. Those were beautiful books that I appreciate even more now that I have been revisiting them. There is so much action, energy and the story is even better than I remember. I could only do my best and hope that the reader liked it. I’ve been fortunate in that the work was received well and I still get comments on how much readers enjoyed my run.

BH: On your first two issues of Spirits of Vengeance you were inked by Keith Williams, but for the remainder of your run, through the book’s end with issue #23, you were paired with inker Bud LaRosa. How did you find their inking? Any particular preference between the two of them?

Henry Martinez: Everyone contributes in a different way. So, when I say I liked them both I’m not trying to be polite, but I really do like them both. Keith’s inking is more organic than Bud’s if I were to differentiate between the two. At the risk of offending a friend, I prefer organic inking.

Ghost Rider / Blaze: Spirits of Vengeance #19 (Feb 1994) written by David Quinn, penciled by Henry Martinez, inked by Bud LaRosa, lettered by Bill Oakley and colored by John Kalisz

BH: Following on from Spirits of Vengeance, you penciled the first 8 issues of the Blaze solo title. How did working with writer Larry Hama on that compare to working with Howard Mackie and David Quinn on SoV? I do remember I was a bit disappointed that you didn’t stay on Blaze for the entire 12 issue run. Was there a specific reason why you left the series?

Henry Martinez: I loved penciling Blaze. Larry wrote in characters that hadn’t been seen in a very long time that I loved and I will always be grateful to him for that. Just working for Marvel was amazing, but to start a new book?

Howard, David and Larry are incredible writers, and have different styles as a writer should. I loved working with all of them. They are all great world builders who can tell large stories involving many characters while still getting very personal with individual characters. That’s a very specific toolset. I don’t have a preference since they all have a unique voice that I like. And since you mention David Quinn, I really enjoyed that issue, it was a break from the SoV storyline, a quiet break. Although this break involved vampires!

Blaze #4 (Nov 1994) written by Larry Hama, penciled by Henry Martinez, inked by Keith Williams, lettered by Bill Oakley and colored by John Kalisz

I reluctantly left Blaze frankly because I was burning out. My father was a hardworking man who put in long hours, rarely slept and never complained. I thought the same way and just kept working, barely sleeping and my work suffered as did my personal life. Comics are out there forever, so there is so much pressure to do the best you can, within reason. You still have to make that deadline after all.

What a lot of people may not understand is how much work is involved in creating a comic book. There are so many people involved who depend on each other to deliver on time. You are only as good as your last book, so if you miss a deadline or two, you may not get another issue from that editor and even develop a bad reputation. So when I read reviews or comments like “he/she sucks!” It hurts, knowing now hard so many creators work, how much they sacrifice to do the best they can under the restrictions of a deadline. So I decided to stop, take a break and go back to advertising, especially considering he industry was suffering. I do wish I could have finished the title, though.

Fortunately, right after Blaze, Malibu Comics offered me a fill-in issue of All New Exiles, where I got to draw the Juggernaut. That was followed by 3 issues of Mantra which I loved working on. It was looking like I was going to be the regular penciler on that book when Marvel (who had bought Malibu) shut them down, and those characters never saw the light of day again. In the meantime, I had 3 issues and a half-finished 4th when I was told the news. I had also designed some characters for a storyline they were developing. Thanks to Facebook, I’m still in touch with the Malibu folks today. I just finished a story with my editor then, Roland Mann. I also did a 6 page proposal with him to bring back his characters, Cat & Mouse.

Vamperotica #19 (Sept 1996) written by Kirk Lindo & Dan Membiela, penciled by Henry Martinez, inked by Eman Torre, lettered by Studio-B and colored by Scott Harrison

BH: In 1996 you drew a few stories for Vamperotica for Brainstorm Comics. Any particular thoughts on those? I know in the years since a lot of 1990s “bad girl” comic books have been the subject of much ridicule. For myself, as a fan of sci-fi and horror B-movies, I find that sub-genre to be similar, entertainingly cheesy. I thought you did solid work on Vamperotica. Your aptitude for rendering beautiful women that you previously demonstrated at Heroic and Marvel certainly served you well here.

Henry Martinez: Thanks for the kind words. That’s another book I was very proud of, I did my best work (at that time) then, I always try to give you my best. As I mentioned earlier, I would be hired by Kirk Lindo the publisher of Brainstorm who was the studio artist at Personality Comics. That’s why it’s always good to maintain good relationships with people, you never know. I have never been opposed to doing any genre as long as I enjoy the work, and I had a good script to work from. I was looking forward to doing more wok for them, but I think they were struggling at the time and went under. It was a storyline that had great potential and could’ve gone on for a while.

BH: You left the comic book field in 1996. This was around the time when the industry unfortunately imploded, so I am going to guess that was the reason for your departure. What types of work did you do over the next decade?

Henry Martinez: As I mentioned I went back to adverting for security, but as a freelancer, so I had more control over my schedule and was able to tackle other things. I’ve been working for Heroic Publishing just to keep doing comics, I can never stop doing comics. I’ve also done some character design for them that never saw the light of day, and some editorial work for Muscle and Fitness magazines. There is also some commission here and there, you never know what people will ask for.

League of Champions #17 (April 2017) cover penciled & inked by Henry Martinez

BH: In 2004 you returned to comic books, once again doing work for Heroic Publishing. What brought you back to the industry?

Henry Martinez: I wouldn’t say it “brought me back” as much as I pop in when I can. I approached Heroic because I always liked their characters and Dennis is easy to work with. I still get to draw superheroes, and as sophistified as I pretend to be, I really enjoy drawing superheroes, despite doing some serious stuff, here and there.

BH: Those covers and stories for Heroic gave you your first opportunities to ink your own work. What prompted you to switch from penciling to doing full artwork?

Henry Martinez: To be honest, it was finances. I always say I would never begrudge someone from earning a living, but I came to a realization that there are a handful of people whose inks I like over my work. And outside of those creators, I do like my inks, so I made the offer to Dennis which agreed. I can ink my own work and get extra income, so why not? There are still times that I want a certain someone to ink my pencils, so I always ask first. There are two people I would love to have ink my work, one is my friend from high school, Jose Marzan Jr., (for those that don’t know, Jose is known for inking a popular Flash run and Y The Last Man) and I am lucky that Dennis agreed to his rate, so Jose and I will be working together on League of Champions which I am currently penciling.

Tragedy #1 (2021) cover penciled by Henry Martinez, inked by Keith Williams and colored by M. Zapata

BH: As a fan of your work at Marvel in the mid 1990s it’s been good to see you back in the biz. I certainly enjoyed your variant cover for Tragedy #1, where you were once again inked by Keith Williams. What other projects have you been working on over the last few years?

Henry Martinez: I really loved Keith’s inks on that cover, and I hope we can collaborate again soon. I requested him and writer/publisher Phillip Russert made it happen. He’s a good guy, always looking out for the artists.

As for my most recent projects, I did the first two issues of Cult of Dracula which was well received, and as I mentioned before I am penciling a League of Champions story, wrapping up a storyline that will lead to a full-sized issue right after. The cover is already done. I am also working on a Kickstarter of my own and a book to submit to Ben Dunn @Antarctic Press.

A recent commission of Nightveil from Femforce that Henry Martinez drew for me. He’s really good, and I highly recommend getting artwork from him.

BH: Finally, I know you’re available for commissions. How should people who want to get work done by you contact you?

Henry Martinez: Thanks, I’m always open to commissions. My social media links are:

www.dragonbrushstudio.com

twitter.com/Dragonbrush_Inc

www.instagram.com/dragonbrush_studio/

Thanks again!

Steve Lightle: 1959 to 2021

I was very sorry to hear that comic book artist Steve Lightle had passed away on January 8th. I have been a fan of his work for many years.

Legion of Super-Heroes vol 3 #37 (Aug 1987) cover drawn by Steve Lightle and colored by Anthony Tollin

Steve Lightle was born on November 19, 1959 in the state of Kansas. Growing up he was a huge fan of DC Comics, especially Legion of Super-Heroes. As he recounted in a 2003 interview published in the excellent book The Legion Companion by Glen Cadigan from TwoMorrows Publishing:

“One of the oldest drawings that I’ve got was done in second grade, and it was a massive Legion fight scene that I probably did sitting at my desk when I should’ve been doing my work.”

In the early 1980s Lightle was in DC’s new talent program. His first published work was actually for Bill Black’s Americomics / AC Comics line in 1984, where he drew a handful of covers. Right from the start on these early pieces Lightle was already doing impressive work.

Lightle’s work soon after appeared in DC’s New Talent Showcase anthology, and in fill-in issues of Batman and the Outsiders and World’s Finest.

Less than a year into his professional career Lightle was asked by editor Karen Berger to take over as penciler on Legion of Super-Heroes from the outgoing co-plotter & penciler Keith Giffen, who after a stellar run felt burned out drawing the title, with its cast of thousands and myriad futuristic alien worlds. A surprised Lightle was happy to accept the assignment. His first issue was Legion of Super-Heroes volume 3 #3, cover-dated October 1984, which was co-plotted by Paul Levitz & Keith Giffen and scripted by Levitz. Lightle was inked by Larry Mahlstedt, who he would be paired with on most of his mid-1980s run.

Legion of Super-Heroes vol 3 #8 (March 1985) cover pencils by Steve Lightle, inks by Larry Mahlstedt and colors by Anthony Tollin

In only his second issue Lightle has to draw the death of Karate Kid, one of his favorite members of the team. He did a superb job rendering this tragic event, as well as in the next issue where Princess Projecta executed Nemesis Kid for the murder of her husband. The storytelling on these sequences was stunning, really bringing to life the tragedy of Levitz & Giffen’s plots.

Lightle only penciled Legion for about a year, from #3 to #16, with a couple of other artists providing fill-ins during that time. Lightle, with his highly-detailed art style, was not an especially fast penciler, and that played a role in his departure.

As he explained in The Legion Companion:

“[T]he fact is, I took myself off the Legion…  I had convinced myself that my inability to do everything I wanted in every issue was somehow meaning that I was delivering less than a hundred percent, and therefore I shouldn’t be on the book…. So the funny thing is, looking back, I can’t even understand my thinking on this.”

Legion of Super-Heroes vol 3 #14 (Sept 1985) written by Paul Levitz, penciled by Steve Lightle, inked by Larry Mahlstedt, lettered by John Costanza and colored by Carl Gafford

Although his run on Legion was relatively short, Lightle nevertheless had a huge influence on the series. He created the Legion’s first two totally non-humanoid members, Tellus and Quislet, and designed new costumes for several established characters.

Lightle also remained on as the cover-artist for Legion, drawing nearly every cover for volume 3 until it ended in 1989 with issue #63, as well as several covers of the reprint series Tales of the Legion and for the four issue Legion spin-off Cosmic Boy. Lightle also co-plotted and penciled “Back Home in Hell” in issue #23, a story which saw a traumatized Mon-El forced to return to the Phantom Zone when the serum that protects his Daxamite physiology from lead poisoning wears off.

Lightle is regarded by many Legion fans, myself included as one of the series’ definitive artists.

Legion of Super-Heroes vol 3 #23 (June 1986) written by Paul Levitz, co-plotted & penciled by Steve Lightle, inked by Mike DeCarlo, lettered by John Costanza and colored by Carl Gafford

Following his departure from Legion of Super-Heroes, Lightle penciled the first five issues of the Doom Patrol reboot in 1987 and covers for various DC titles, plus several entries in their Who’s Who series.

In 1988 Lightle also began working for Marvel Comics, drawing a fill-in issue of X-Factor and becoming the cover artist for the reprint series Classic X-Men, an assignment that lasted from #30 (Feb 1989) to #56 (Feb 1991).

Yesterday I was attempting to recall when I first saw Steve’s work. I *think* it was when I bought Classic X-Men #39 in the Fall of 1989. Classic X-Men was in the middle of reprinting the epic “The Dark Phoenix Saga” by Claremont, Byrne & Austin from a decade earlier. I was 13 years old, and the dynamic Wolverine cover by Lightle immediately grabbed me. I missed the next issue, but a couple months later my parents got me #41, which had another amazing Lightle cover. I immediately became a fan of his work.

Classic X-Men (Nov 1989) cover by Steve Lightle

Soon after I saw Lightle’s cover artwork on Avengers Spotlight and Excalibur.  He also drew a number of Marvel Universe trading cards.

In the early 1990s I was beginning to get into DC Comics, and one of the invaluable sources of information on the oft-confusing post-Crisis universe was the 16 issue loose leaf edition of Who’s Who in the DC Universe edited by Michael Eury.

Lightle illustrated several profile pics for Who’s Who, including a dramatic rendition of Ayla Ranzz, the former Lightning Lass, in the “Five Years Later” era of the Legion. I don’t know if Lightle ever drew any other Legion-related artwork set during this period, but now I wish he had. It’s a very striking image. He rendered Ayla as a beautiful, athletic figure in dynamic motion.

Who’s Who in the DC Universe #6 (Jan 1991) Ayla Ranzz profile drawn by Steve Lightle and colored by Tom McCraw

In 1992 Lightle’s work began appearing regularly in the bi-weekly anthology series Marvel Comics Presents. He drew an eight part Wolverine and Typhoid Mary serial written by Ann Nocenti, which was followed by a Ghost Rider and Typhoid Mary serial by the same team. The storyline culminated in the intriguing and thought-provoking “Bloody Mary: A Battle of the Sexes” by Nocenti, Lightle and co-artist Fred Harper in MCP #150-151 (March 1994).

Lightle’s artwork, with his innovative and unconventional layouts, and its sense of atmosphere, was incredibly well suited to depicting the ongoing story of Typhoid Mary and her fractured psyche. On several chapters coloring was provided by Steve’s wife Marianne Lightle.

Marvel Comics Presents #123 (Feb 1993) written by Ann Nocenti, drawn & colored Steve Lightle and lettered by Janice Chiang

Lightle was also the regular cover artist on Flash for DC between 1997 and 2000. He produced a series of very dramatic images during that three year run.

In the late 1990s I *finally* discovered, via back issues, Lightle’s work on Legion of Super-Heroes from the mid 1980s. I immediately recognized he was one of the all-time great artists on that series. Around this time I was fortunate enough to get to know both Steve and Marianne on social media.

I enjoyed the behind-the-scenes looks the Lightles gave of their incredible work for the all too short-lived Cross Plains Comics, which adapted and was inspired by the works of writer Robert E. Howard.

Red Sonja: A Death in Scarlet (Dec 1999) written by Roy Thomas, co-written & drawn by Steve Lightle, lettered by Dave Sharpe and colored by Marianne Lightle

Among the projects Steve and Marianne worked on for Cross Plains was Red Sonja: A Death in Scarlet. Steve co-wrote the story with veteran Conan the Barbarian and Red Sonja writer Roy Thomas, and penciled & inked the issue. Marianne Lightle colored it under the pen name Tayreza.

Red Sonja: A Death In Scarlet was intended to be a three issue miniseries, but unfortunately only the first issue ever came out. Nevertheless, it worked well as a stand-alone story.  The artwork by Lightle was magnificent. I definitely wish he had been given more opportunities to draw Red Sonja.

It’s been observed by Legion of Super-Heroes fans that a number of the creators associated with the series have found themselves repeatedly drawn back to working on it throughout the years. At one point someone might have even jokingly referred to it as “Legionnaire’s Disease.”

Legion of Super-Heroes #8 (June 2012) written by Paul Levitz, drawn by Steve Lightle, lettered by Pat Brosseau and colored by Javier Mena

Whatever the case, Lightle was one of those creators who found himself often returning to the teen heroes from 1000 years in the future. He drew the covers for the four issue miniseries Legends of the Legion in 1998, an Umbra solo story in The Legion #24 (Nov 2003), a cover for the Star Trek / Legion crossover (Nov 2011) and several covers for the New 52 reboot of Legion of Super-Heroes, along with an Invisible Kid solo story in issue #8 (June 2012), plus a few other Legion-related items.

Over the last two decades Lightle was working on several creator-owned web comic book series, issued under the umbrella of Lunatik Press. Among the series Lightle created was the space opera Justin Zane, the martial arts adventure Peking Tom, and the sexy funny animal series Catrina Fellina.

Steve Lightle’s Lunatik Press

Steve and Marianne Lightle lived in the Kansas City region most of their lives, where they raised their children, and where their grandchildren now live. Throughout my interactions with Steve and Marianna on various social media platforms over the past two decades they always impressed me as genuinely good people.  Steve’s death at the age of 61 from cardiac arrest brought on by Covid-19 is a tragedy. My thoughts go out to Marianne and her family in this difficult time.

There is currently a fundraiser on Go Fund Me to help the Lightle family with Steve’s medical bills and other expenses. If you are able, please contribute. Thank you.

The Daily Comic Book Coffee, Part Nine

Welcome to the ninth Comic Book Coffee collection. I’ve been posting these daily in the Comic Book Historians group on Facebook. The challenge was to see how many different pencilers I could find artwork by featuring coffee.

41) Ramona Fradon & Mike Royer

We have selected panels from Plastic Man #14, penciled by Ramona Fradon, inked by Mike Royer, and written by Elliot S! Maggin, published by DC Comics with an Aug-Sept 1976 cover date.

It’s a late night at the headquarters of the National Bureau of Investigation, and the Chief tells his secretary Sundae to put on some coffee while he briefs his agents about a dangerous new threat to national security.  The Chief details to Plastic Man, Woozy Winks and Gully Foyle the gruesome origins of the oozing menace known as “Meat By-Product… The Dump That Walks!”  By the time the Chief is finished describing this monstrosity in excruciating detail, Plas and Co are so completely grossed out that when Sundae attempts to serve them coffee, donuts and cream-filled Danishes, they’re ready to toss their cookies.

I love Ramona Fradon’s artwork.  She has such a distinctive, unconventional, cartoony style.  She brought a very offbeat, fun, comedic sensibility to Metamorpho the Element Man, the character she co-created with writer Bob Haney and editor George Kashdan in 1965.  That definitely made her very well-suited to draw Plastic Man a decade later.  Fradon stated in interviews that he was one of her favorite characters to have worked on.

Fradon is inked here by Mike Royer.  Fradon loved Royer’s inking of her pencils on this story, and has said she wishes they’d had other opportunities to work together.  It’s certainly a great collaboration.

42) June Brigman & Roy Richardson

Here is a trio of coffee-related installments of the Mary Worth newspaper comic strip, penciled by June Brigman, inked by Roy Richardson, and written by Karen Moy.

In the November 10, 2017 strip, Iris is having late night coffee with her boyfriend Zak.  Iris and Zak had previously dated, but she wasn’t certain if they should be together, since she was several years older than Zak.  However, following her break-up with Wilbur she decided to give her relationship with Zak another shot.

Paralleling this, in the December 5, 2017 strip, Wilbur has returned home from his travels abroad. Over morning coffee (complete with a Hello Kitty coffee mug) he is catching up with his daughter Dawn.  Wilbur had a disastrous time in Bogota, where a woman attempted to scam him out of his money.  This has left him wondering if he should try to get back together with Iris, not knowing she is now involved with Zak.

Jumping forward a year to the November 26, 2018 strip, Mary agrees to foster Libby, a one-eyed tabby cat.  Libby is definitely a mischievous kitty, and when Mary tries to have her morning coffee the tabby knocks over her milk.  Mary ultimately cannot keep Libby, because her boyfriend Jeff is allergic to cats.  Fortunately Mary’s neighbor Estelle agrees to adopt Libby.

I liked the Libby storyline.  Libby reminds me of Champ, one of my girlfriend Michele’s old cats.  Champ was a one-eyed cat as well, the runt of the litter.  She was a sweet & affectionate kitty, and we were sad when she passed away from old age.

I’ve been a fan of June Brigman’s work ever since she co-created Power Pack with Louise Simonson at Marvel Comics in 1984.  Brigman has often worked with her husband Roy Richardson, an accomplished inker.  June and Roy have been drawing Mary Worth since 2016.  They both love cats, so I’m sure they enjoyed introducing Libby to the strip.  Please check out their awesome cat-centric sci-fi series Captain Ginger written by Stuart Moore from Ahoy Comics.

43) Mark Bright & Bob Layton

Iron Man #228, layouts by Mark Bright, finishes & co-plot by Bob Layton, script & co-plot by David Michelinie, letters by Janice Chiang, and colors by Bob Sharen, published by Marvel Comics in March 1988.

One of the qualities of David Michelinie & Bob Layton’s runs on Iron Man that I have always appreciated has been their ability to write Tony Stark as a flawed, sometimes unsympathetic person while keeping his actions completely in character and believable.  Unlike some of the writers who followed them, they never had Stark acting in a wildly implausible manner simply to advance the plot.

Witness the now-classic storyline “Armor Wars” which saw Stark desperately attempting to destroy the technology he developed that was now in the hands of others.  As the story progressed, Stark became more and more obsessed, manipulative and ruthless, but the execution of this made it feel this progression was genuine.

Iron Man #228 sees Stark planning to attack the Vault, the federal penitentiary for incarcerating super-powered criminals, in order to destroy the Guardsmen armor that was developed from his technology.  While planning their assault, Stark and his close friend Jim Rhodes stop at a nearby greasy spoon for some coffee.  This scene by Layton, Michelinie and Mark Bright allows for a momentary pause in the action, enabling us to see the friendship and rapport that exists between Stark and Rhodes.

There’s very nice lettering by Janice Chiang on display here.  I love her work, and can usually spot it in an instant.

I’m not quite sure what to make of Stark’s anecdote, though…

“Took me three weeks to get rid of the blueberry stain. Had to tell the guys at the gym it was a tattoo.”

Sounds like it could be the punchline to a dirty story.  Whatever the set-up might have been, I doubt the Comics Code Authority would have approved!

44) Bob Oksner & Vince Colletta

This page is from the Lois Lane story “A Deadly Day in the Life” penciled by Bob Oksner, inked by Vince Colletta, written by Paul Levitz, lettered by John Costanza, and colored by Jerry Serpe.  It appeared in Superman Family #212, published by DC Comics with a November 1981 cover date.

The relationship between Lois Lane and Superman in the Bronze Age was certainly somewhat of an improvement from how it was handled in the 1950s and 60s.  Lois was at least somewhat less catty and scheming and manipulative than she had been previously depicted, and Superman appeared to genuinely care for her.

At the same time, looking at in from a 21st Century perspective, it becomes much more obvious that Lois is in a relationship with a man who is actively hiding a major part of his personal life from her, and who regularly gaslights her whenever she comes close to uncovering the truth.

Nevertheless, given that the Bronze Age writers were required to maintain the Lois Lane-Clark Kent-Superman love triangle, they did fairly good work.  Paul Levitz writes Lois and Superman as two people who are comfortable with each other.  Bob Oksner’s background drawing romance and humor stories made him well-suited to penciling scenes like this.  Likewise, Vince Colletta’s own work in the romance genre results in an effective inking job.

Plus, I love the novelty of Superman using his heat vision to brew a cup of coffee for Lois.  Jim Thompson sent this page my way.  Yes, this IS from the same story he spotlighted where someone hurls a grenade into Lois’ bathroom while she’s taking a shower, and she tosses it back out the window before it explodes.  Good thing she had that cup of coffee beforehand!

45) Stuart Immonen & Jose Marzan Jr

As a follow-up to our last entry, these pages are from Adventures of Superman #525, penciled by Stuart Immonen, inked by Jose Marzan Jr, written by Karl Kesel, lettered by Albert DeGuzman, and colored by Glenn Whitmore, published by DC Comics in July 1995.

Prior issues of the Superman titles had introduced to Clark Kent’s old high school rival Kenny Braverman, who gained superpowers and joined a covert government agency… you know, like pretty much everyone else in comic books eventually does.  Braverman, who adopted the identity Conduit, learned that Clark was Superman and attempted to murder all of Clark’s friends and family.  In a final battle with Superman, the hate-filled Conduit’s powers consumed his body, killing him.

In this issue Clark is reunited with Lois Lane, who he believed had been killed by Conduit.  Clark explains to Lois that he is seriously considering giving up his secret identity to be Superman full-time, to prevent anyone else from being in danger due to their association with him.

Lois tells Clark she wants to go get a cup of coffee in the nearby town, but with one proviso: Clark needs to do it a Superman.  Changing into the Man of Steel, he goes to a nearby diner to order a cup of coffee, only to discover that everyone is ill-at-ease around him.  Some people are expecting a super-villain to attack any minute; others simply don’t know how to act around him.

Meeting up with Superman outside of town, Lois explains to him:

“You NEED a secret identity. It’s what protects you from people… and it’s what connects you to people. Under that costume you’re Clark Kent — you’ll always be Clark Kent. You can’t live without him… and neither can I!”

I feel that the post-Crisis continuity improved Lois Lane’s character a great deal. As I explained before, I was never overly fond of Lois.  I couldn’t understand why Clark / Superman wanted to be with her.  Even the efforts to make her less of a caricature in the 1970s were hampered by the need to maintain the Lois Lane-Superman-Clark Kent love triangle.  I think a clean break was needed for Lois, and Crisis provided John Byrne with that opportunity.

Of course, having subsequently read some of the original Siegel & Shuster stories, I now realize Byrne was actually returning Lois to her original conception, the intelligent, assertive, tough-as-nails investigative reporter of the early Golden Age, and away from the catty, scheming version that existed in the 1950s.

I also like that Byrne had Clark wanting to win Lois as himself, not as Superman, because Clark Kent was his real self, and “Superman” was the secret identity.

Byrne’s work with Lois and Clark definitely set the stage for Jerry Ordway, Roger Stern, Dan Jurgens and others to write the characters in an interesting, adult relationship, and for Lois to finally learn that Clark was Superman.

In this issue Karl Kesel does really good work with the couple.  The artwork by Stuart Immonen & Jose Marzan Jr expertly tells the story.  And, wow, that coloring by Glenn Whitmore on page 19, with the sun setting in a dusky star-filled sky, is beautiful.

I know there are fans that are older than me who grew up on the Silver Age or Bronze Age comic books and did not like the changes made to these characters.  I can understand that.  I can only say that I read these stories when I was a teenager.  So for me this will always be MY version of Lois and Clark.

It Came From the 1990s: NFL SuperPro #6

Tonight is Super Bowl LIV (that’s 54 for you non-Roman types) between the San Francisco 49ers and the Kansas City Chiefs… and I’m not watching.  Sorry, but football is not my thing. I’ve never been able to figure out the rules of the game, no matter how often I try to watch it.  Besides, I have always found the Super Bowl a real test of endurance, given that it’s a 60 minute game stretched out to four hours by innumerable commercial breaks and a typically-vapid halftime shop.

NFL Superpro JuskoAlso, I am soooo not a fan of the NFL, who have continually tried their hardest to push aside Colin Kaepernick for protesting racial injustice & police brutality, but who are more than happy to make Michael Vick a Pro Bowl caption, in spite of his conviction for running a dog-fighting ring.  Add to that the whole dealing with pot-smokers more harshly than wife-beaters, and the attempts to sweep traumatic brain injuries under the rug, and I have little use for the NFL.  No wonder the rest of the world plays soccer instead!

And now that I have probably managed to get the entirety of football-loving America violently angry at me, let me welcome everyone to another installment of my occasional feature It Came From the 1990s.  This is where I take a look back at various odd, unusual or noteworthy comic books that were published during that decade.  Since today is Super Bowl Sunday, hey, I might as well cast my glance at NFL SuperPro #6.  Published by Marvel Comics, it inadvertently became one of the most controversial comic books of the 1990s.

What was NFL SuperPro about?  I’m a bit lazy, so I’m just going to quote Wikipedia here:

“NFL SuperPro was a short-lived comic book series published by Marvel Comics, centered on Phil Grayfield, an ex National Football League (NFL) player who survives a freak accident and wears a near-indestructible football uniform. Produced in collaboration with the NFL and written by Fabian Nicieza and artist Jose Delbo, the series started publication in 1991 and ended after 12 issues.”

The character made his debut in the NFL SuperPro Super Bowl Edition special released by Marvel in January 1991.  Probably the most noteworthy aspect of this book is the painted cover by the incredible Joe Jusko, which can be seen above.  I supposed it’s a toss-up over which was a career highlight for Jusko, painting this cover or the one he did for the Nightcat special.

(Okay, in all seriousness, this is a good reminder that when you are a freelance artist, even one as acclaimed as Jusko, you sometimes need to take on assignments that are a bit, um, unusual, because at the end of the day it’s money in the bank.  Ditto for everyone else who worked on NFL SuperPro, and who were just trying to pay their bills.)NFL SuperPro 6 cover

Several months after the Super Bowl Edition an ongoing NFL SuperPro series was launched which, as indicated above, lasted for a year.  And that brings us to issue #6, cover-dated March 1992.

“The Kachinas Sing of Doom” was written by Buzz Dixon, penciled by Jose Delbo, inked by Mike DeCarlo, lettered by Janice Chiang and colored by Evelyn Stein.  The cover was penciled by Rob Tokar & Ron Frenz, with inks by the legendary Joe Sinnott.

Phil Grayfield, in his role as a sports journalist, is doing a story about ice skating champion Laura Eagle when she is attacked by a trio costumed as Hopi kachina figures.  The kachninas, who are armed with such ridiculous weapons as nunchucks and a chainsaw, are ostensibly after Laura because she has turned her back on the Hopi to become an athlete in the “white man’s world.”  However, in a twist straight out of Scooby Doo, the kachinas are actually a group of non-Indians in the employ of corrupt businessman Tyler Gaunt.  Gaunt has his thugs dress up as kachinas in an attempt to discredit a group of Hopi political activists led by Laura’s sister who are opposed to Gaunt opening a casino on their tribal lands.

When this issue was published the real-world Hopi tribe was reportedly very unhappy, and found it offensive.  This almost certainly had to do with the villains dressing as kachinas, which are important figures in the Hopi’s faith.  Even though in this story the kachinas were unmasked as Caucasian villains, it seems likely that, given how frequently Native Americans have been poorly depicted in American popular culture over the decades, the Hopi were just annoyed at elements of their culture & faith being appropriated.  Or perhaps they didn’t like the idea of Laura having traumatic childhood memories of the kachina ceremonies.

NFL SuperPro 6 pg 2

As per both the Recalled Comics website and Comic Book Urban Legends Revealed on Comic Book Resources, Marvel responded to the Hopi’s complaints by pulling the comic from sale.  However, by the time they made the decision the next issue had already shipped to stores, rendering the whole thing a bit meaningless.

The thing I find most surprising about all this was that, if the numbers in the news item seen on Recalled Comics are accurate, NLF SuperPro #6 had a print run of over 70,000 copies.  That’s just insane!  Last year there were issues of Amazing Spider-Man and Batman that sold less copies than that.  Really goes to show just how ridiculously inflated comic book sales had become in the early 1990s.

By the way, one of the aspects of NFL SuperPro that was often derided by readers was that Phil Grayfield was, to quote Buzz Dixon, “certainly not the sharpest crayon in the box.”  That can certainly be witnessed in this scene from issue #6…

NFL SuperPro 6 pg 13

*Shakes head sadly* Oh, Phil, what are we going to do with you… well, other than bring your comic book to a merciful end in another six issues?

At one point The Chicago Sports Review described NFL SuperPro as “perhaps the worst comic book ever created,” although I don’t think it’s nearly as deserving of such hyperbolic vitriol as some other comics which were more risible or embarrassing.  All these years later I think most comic book fans look back upon it with a shrug of bemusement.

Still, if you were to choose one image to perfectly sum up NFL SuperPro, well, this panel from issue #10 certainly does the trick…

NFL SuperPro head thump

Believe me, Phil, we’re all asking exactly the same thing!

James D. Hudnall’s Alpha Flight: A Brief Retrospective

Writer James D. Hudnall passed away on April 9th.  His earliest professional work was Espers for Eclipse Comics in 1986.  Hudnall had numerous comic book credits, but I was most familiar with his nearly two year run on Alpha Flight from early 1989 to late 1990. He wrote issues #63 and #67-86.

Alpha Flight 67 cover smallAlpha Flight is a series that even its creator John Byrne admitted he didn’t really know quite what to do with it.  He has been quite vocal about the fact that he only created the Canadian super-hero team to be able to survive a fight with the X-Men.  Byrne was genuinely surprised when Alpha Flight became popular enough to receive their own series, and he took on the assignment with a certain reluctance.

Byrne wrote & penciled the first 28 issues of Alpha Flight.  He did good work, but by the end he felt he had literally run out on things to do with the characters.  After he left, the series somehow managed to last nearly another decade, experiencing a lot of ups & downs.

Byrne’s successor on Alpha Flight was writer Bill Mantlo, who worked with several artists during his three year stint on the series.  Mantlo’s run started off showing potential, and a number of the issues from his first couple years were enjoyable.  However towards the end things had definitely petered out.  At the time, when Hudnall came on in early 1989, it really was a breath of fresh air.  Although somewhat uneven, I regard Hudnall’s stint on Alpha Flight as one of the better post-Byrne periods. (Of course, as I always like to say, your mileage may vary.)

Hudnall’s first few issues of Alpha Flight had him wrapping up a some dangling subplots from Bill Mantlo’s run, including bringing to a close the team’s conflict with the Dreamqueen.  With that out of the way, with issue #71 Hudnall embarked on a lengthy story arc involving an incredibly powerful, seemingly-unstoppable mystical villain, Llan the Sorcerer.

Alpha Flight 72 pg 4

Alpha Flight 72 cover small

According to Hudnall the Sorcerer storyline was initially planned to run all the way to issue #100, with Llan as an overarching behind-the-scenes adversary dispatching such villains as the Master of the World and Zeitgeist against the team to distract them while his ambitious master plan came together.  However, a lukewarm reception and conflicts with editorial resulted in Hudnall being replaced as writer on the book.  This necessitated him giving his story a somewhat quick wrap-up in issue #86, with Doctor Strange being brought in to aid Talisman in defeating Llan.

Hudnall was probably overly ambitious with his plans for Alpha Flight.  I don’t know if the Sorcerer storyline really would have had enough substance to it to continue running for another year in order to make it to issue #100.  However, I cannot fault Hudnall for attempting to at least try to do something spectacular and long-ranging in a book that had recently been lacking in a solid, interesting direction.

Alpha Flight 73 pg 7

Hudnall explained his plans an interview conducted in the early 2000s by the website AlphaFlight.net:

“I wanted to make the book more in line with Byrne’s vision, which I felt was generally a good one. I liked Byrne’s run except he was kind of unfocused direction-wise. Probably because he was bored. So one of the things I did was try to give Alpha Flight more of a purpose. And try to make them unique in the Marvel Universe, not just by virtue of their nationality. I also wanted to show off Canada, so I did tons of research.”

It had been a number of years since I have read those issues, but from glancing over them again this week I did like how Hudnall worked to develop the character of Talisman.  It had been one of Talisman’s predecessors who had fought Llan the Sorcerer when he had last attacked Earth’s dimension 10,000 years earlier.  It now fell to the current Talisman, who was fairly young & inexperienced, to lead the battle against this incredibly formidable, cunning foe.

I am not certain exactly how successful Hudnall was in his execution of Talisman’s character development.  At times she came across less as focused & determined, and more as bossy & arrogant.  But I do appreciate that Hudnall at least attempted to make her the focus of his overall storyline.  I think Byrne came up with a fantastic design for the character, and it was nice to see her in the spotlight here.

Alpha Flight 78 pg 12

Another highlight of Hudnall’s run was having former Alpha Flight foe Diamond Lil join the team.  Lil had been involved in the events that had led to the death of Alpha’s original leader James Hudson, aka Guardian, which put her at odds with the team’s current leader, the widowed Heather Hudson, aka Vindicator. Complicating matters even further, Lil was the ex-girlfriend of Madison Jeffries, aka Box, who was now engaged to Heather.  It was apparent that there was still an attraction between Lil and Madison, and the resulting love triangle was present throughout the background of the Sorcerer storyline.

I also think having Lil join the cast offered an outsider’s perspective on some of the events.  It was interesting to see her gradual development from a one-time enemy who was regarded with suspicion to a trusted member of the team. Plus, during the “Acts of Vengeance” crossover we got to see go toe-to-toe with longtime Spider-Man villain the Scorpion, which was cool.Alpha Flight 80 pg 14

With the benefit of hindsight, Hudnall was doing on Alpha Flight what is now referred to as “writing for the trades,” i.e. writing a lengthy, complex storyline serialized in a monthly series that would later work as a complete novel when collected together in trade paperbacks.  I think that if I was to go back and read Hudnall’s entire Alpha Flight run in one go, rather than broken up into monthly installments, it would work much better now.

Alpha Flight 78 cover smallFor the majority of Hudnall’s time on Alpha Flight he was paired with penciler John Calimee.  I personally think Calimee was a fairly good, solid artist, albeit one who was not particularly flashy or dynamic. In other words, he got the job done, but perhaps that was not seen as sufficient enough at that point in time, when several red-hot artists were exploding in other Marvel titles.  Most of the issues Calimee penciled were inked by Mike Manley, a very talented artist whose work I have always enjoyed.

Other artists who worked on Alpha Flight during this time were Hugh Haynes, the great Filipino illustrator Gerry Talaoc and a fairly young up-and-coming Mark Bagley.  The incredibly talented James Sherman turned in one of his all-too-rare rare comic book jobs, providing full artwork for Alpha Flight #73.  That issue flashed back to the conflict between the original Talisman and the Sorcerer in prehistoric times.

Alpha Flight 83 pg 17

John Byrne himself unexpectedly returned to the series to draw a couple of covers.  Jim Lee, who did some of his earliest work on Alpha Flight, also contributed to a few covers during Hudnall’s run.

Regrettably, except for Haynes, there did not exist a good rapport between the writer and the various artists.  Subsequently Hudnall would express his opinion that Calimee in particular had been unable to effectively execute the visuals contained in the plots.  Hudnall also experienced a number of disagreements with his editors.  Whether all of this was due to Hudnall wanting to remain faithful to his ambitious vision, or an indication that he was a difficult person to collaborate with, is up to the individual to decide.Alpha Flight 81 cover small

Whatever the difficulties between Hudnall and his colleagues, as I said before, at the end of the day I personally do think that his run on Alpha Flight was pretty good.  Possibly it is my teenage nostalgia talking, but all these years later it remains memorable for me.

As for the artwork by Calimee & Manley, looking at it in 2019 with a fresh perspective, I find that I still like it. Calimee is, as I said, a solid artist who knows how to lay out a page and tell a story. Manley’s inking here provided a polished finish to the pencils. One of his artistic influences was the legendary Al Williamson, and that shows in the inking on these issues.

The lettering on all of these issues was by Janice Chiang. I’ve always liked her work. Looking at these issues for the first time in years, I can immediately identify that it’s her lettering. She’s one of the best letterers in the biz.

Alpha Flight 86 pg 21

In addition to Alpha Flight, Hudnall worked on Strikeforce: Morituri and the graphic novel The Agent for Marvel.  Over at DC Comics he wrote the very dark graphic novel Lex Luthor: The Unauthorized Biography.  In the 1990s Hudnall worked on Malibu Comics’ well-regarded Ultraverse imprint, writing the series Hardcase and The Solution.  With artist Andrew Paquette he created Harsh Realm, a six issue miniseries published by Harris Comics that was later loosely adapted into a short-lived TV series.

About a decade ago Hudnall began writing for the ultra-conservative website Breitbart, and espousing views I found very disagreeable.  Nevertheless, despite how I felt about his politics, I was sorry to hear that in the last few years he was experiencing serious health problems.  It’s unfortunate that he died at a relatively young age, a day before his 62nd birthday.  He leaves behind a small but interesting and imaginative body of work.

Legendary comic book artist Joe Sinnott retires at age 92

This week longtime comic book artist Joe Sinnott announced his retirement, bringing an official end to a career that spanned nearly seven decades, from 1950 to 2019.

With the recent passing of Marvel Comics writer & editor Stan Lee, the decision was made to bring down the curtain on the Amazing Spider-Man newspaper comic strip that he had been scripting since 1977.  The 92 year old Sinnott, who has been inking the Sunday installments of the newspaper strip since 1992, decided this would be an appropriate time to formally retire.

Spider-Man final Sunday strip

Here is the Sunday March 17th installment of the newspaper strip.  As I understand it, this was written by Roy Thomas, penciled by Alex Saviuk, inked by Joe Sinnott, and lettered by Janice Chiang.  It’s a pleasant coda to the comic strip continuity with Peter and Mary-Jane Parker departing for a vacation in Australia.  Since this is the wrap-up of the strip, I think we can safely assume that for once Peter and MJ will actually have a nice, relaxing time, and no super-villains will be following them Down Under.

Y’know, it’s funny… when the news broke that Sinnott was at long last calling it a day, the very first thing that popped into my mind was that he actually began the process of retiring back in 1991.

Sinnott’s last monthly assignment for Marvel Comics was Thor, inking / finishing the pencils of Ron Frenz for two and a half years, from issues #400 to #429.  A few months after Sinnott’s final Thor issue, in the letters page of #433 (cover-dated June 1991), Frenz wrote a heartfelt tribute to his collaborator.  Frenz explained that Sinnott was taking “his first steps towards a well-won and laurelled retirement.”

Thor 433 lettercol

Well, it appears that Sinnott really enjoyed drawing, and possessed a genuine love for comic books, because it took him until now to finally retire.  During the past 27 years, in addition to inking the Sunday installments of the Spider-Man strip, Sinnott contributed to several projects, among them the Marvel: Heroes & Legends special, the Fantastic Four: World’s Greatest Comic Magazine miniseries, a pair of Untold Tales of Spider-Man annuals, and Fantastic Four: The Lost Adventure.

Fantastic Four: The Lost Adventure was published in 2008.  It reconstructed & completed the long-lost “final” FF story that Kirby plotted & penciled way back in 1970 right before he departed Marvel for DC Comics.  Nearly four decades later Stan Lee finally wrote the script for this story.  Joe Sinnott’s embellishments had been an absolutely perfect match for the Fantastic Four stories Kirby penciled in the mid-1960s, so of course he was the first and only choice to ink this special.

FF The Lost Adventure pg 1

It was always a pleasure to see Sinnott’s occasional returns to the comic book biz over the past two and a half decades.  I regard him as one of the all-time greatest inkers / finishers in the history of the medium.  His stellar work inking Kirby was just one part of his career.  Over the decades Sinnott did superb work over numerous other pencilers, among them John Buscema, Rich Bucker, George Perez, Ron Wilson, John Byrne, and Ron Frenz.

Over the past decade Sinnott has also been very involved in Bob Almond’s Inkwell Awards.  The “hall of fame” award the Inkwells give out is named, appropriately enough, the Sinnott.

I have been fortunate enough to meet Joe Sinnott at comic book conventions several times over the years.  I can definitely tell you that his talent is matched by his kindness.  Each time I met him he came across as polite, enthusiastic and gracious.

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Above is a photo I took in 2011 of Joe Sinnott with another great creator, Walter Simonson, at the Hawthorne NJ comic con.  It’s always awesome when you meet creators whose work you enjoy and you discover that they are also genuinely nice people.

Congratulations to Joe Sinnott on bringing to a close a long and distinguished career.  I hope he enjoys his retirement, because he definitely deserves it.