It Came from the 1990s: Starblast

In my previous post I took a look at the unusual Questprobe project Marvel Comics published in the mid 1980s. I indicated this would lead into an installment of “It Came from the 1990s.” That brings us to today’s post, where I will be looking at the Starblast crossover from Marvel that came out in late 1993.

Often I put together these “It Came from the 1990s” entries to spotlight comic books from that decade that I feel are overlooked or underrated. Unfortunately, this is NOT one of those series.

Starblast has regrettably been described as one of the worst comic book crossovers of all time. I was reminded of it by longtime Marvel editor Tom Brevoort on his own WordPress blog in which he took a look at Quasar #56, which he brands with the label of “Worst Cover Ever.” Brevoort’s piece reminded me of Starbast, which in turn got me thinking about Questprobe, as the later indirectly inspired the former. And here we are.

Starblast #1 cover by Claudio Castellini

It would not be accurate to say that no one ever sets out to make bad movies, or TV shows, or music, or artwork, or whatever. There are some people who recognize that crap sells, that there is an audience for absolute drek, and so they produce terrible products because they know it will make money.

Having acknowledged that, it is my general observation that the majority of creators who go to work in the comic book industry do so because they truly love the medium, they desire to work within it, and they wish to create genuinely good stories & art. The fact that they don’t always succeed is down to a number of factors, such as unforgiving deadlines, poor pay rates, difficult marketplace conditions, clashes with editorial, and the existence of management that is frequently unsympathetic to talent.

I really do believe that the creators behind Starblast set out to produce a good comic book; the fact that they did not succeed offers a sad snapshot of the comic book industry three decades ago.

Mark Gruenwald was the main creative force behind Starblast. As both a writer and editor Gruewald enjoyed utilizing the more obscure elements of Marvel continuity. He frequently drew on these elements in Quasar, the ongoing series that featured everyman Wendell Vaughn as the reluctant Protector of the Universe. It really felt that Gruenwald was personally invested in the character of Quasar, with Gru even giving Wendell some of the same personal background that he had.

Gruenwald spent two years building up to Starblast in the pages of Quasar. First he had Wendell temporarily acquire the incredibly-powerful cosmic force known as the Star Brand from Marvel’s ill-fated New Universe imprint. Wendell accidentally passed the Star Brand on to his girlfriend Kayla Ballentine. She was then abducted by the Chief Examiner from the Questprobe series, who wanted to duplicate the Star Brand’s power to use against the ravaging Black Fleet that was attacking his world. The Star Brand proves to be too powerful for the Examiner to replicate, and so he is forced to battle the Black Fleet with the powers of the other Earth superhumans he’s previously duplicated. Unfortunately this isn’t enough and he’s defeated, forcing the reluctant Kayla to use the Star Brand to obliterate the Black Fleet.

Quasar #37 written by Mark Gruenwald, penciled by Greg Capullo, inked by Harry Caldelario, lettered by Janice Chiang, and colored by Paul Becton, published by Marvel Comics in August 1992

That at last brings us to Starblast. The cyborg Skeletron and his crew of space pirates the Starblasters are the sole survivors of the Black Fleet. Having witnessed his entire armada destroyed by the Star Brand, Skeletron seeks to acquire its incredible power for himself. He dispatches the Starblasters to attack Earth, distracting the planet’s superheroes so he can abduct Kayla.

I feel there was a certain potential to Starblast. It’s an interesting premise. Gruenwald, despite his unfortunate tendency to write Quasar as a dry series of encyclopedia entries rather than an awe-inspiring exploration of the Marvel cosmos, was a good writer. The editor of Quasar and Starblast was Mike Rockwitz, out of whose office a number of enjoyable books were released in the early 1990s.

Regrettably the Starblast crossover just did not come together in the way Gruenwald must have imagined.

Starblast #1 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, colored by Paul Becton, published by Marvel Comics in January 1994

Starblast was a four-issue miniseries, with Quasar #54-56, Secret Defenders #11, Namor the Sub-Mariner #46-48, and Fantastic Four #385-386 all being labeled as parts of the crossover. Starblast and Quasar were both written by Gruenwald, and so the story runs directly between those two books. But the other parts of the crossover are at best peripheral, telling almost-unrelated stories. It seems like there was some problems getting everything coordinated between Gruenwald and the other writers.

The artwork on Starblast is also a major issue. Beneath a gorgeous cover by Claudio Castellini on issue #1 is interior art by penciler Herb Trimpe & inker Ralph Cabrera. Trimpe was a good, solid artist who had been working for Marvel since the late 1960s. However, by the early 1990s his style of art had unfortunately fallen out of favor, and the young, hot artists who worked on the X-Men and Spider-Man books before founding Image Comics were very much in demand. In an effort to make himself more bankable, Trimpe adopted a style inspired by the Image founders.

I am a fan of Trimpe, and I’m usually very charitable towards his work from the 1990s. He was in a tough position, trying to stay employed, doing the best he could. But his art on Starblast is difficult to look at.

Starblast #2 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, and colored by Paul Becton, published by Marvel Comics in February 1994

Trimpe does well enough on the first few pages of Starblast #1, with his weird work actually enhancing the unearthly menace of the alien Starblasters. But as the issue progresses and Gruenwald brings in Quasar and Earth’s other heroes, the wonky anatomy and bizarre layouts become really painful.

It’s sad that in the early 1990s an experienced, reliable artist like Trimpe had to churn this stuff out in an effort to extend his career. I’m just glad that when he finally started getting work in comic books again beginning in 2008 he was able to go back to his normal style.

Trimpe & Cabrera also drew the second issue of Starblast, and the artwork is just as poor. By the third issue they’re gone. Pencils are by Grant Miehm. The credit for inks is “Many Hands” which really tells me that there must have been some horrific deadlines and behind-the-scenes problems facing this series.

Miehm is another good, solid, underrated artist. I had been a fan of his art since a few years earlier when he penciled Justice Society of America and Legend of the Shield for DC Comics. He then worked on Ravage 2099 at Marvel, doing very nice work, as well as penciling a couple of fill-in issues of Quasar. Miehm’s previous fill-in work on Quasar, and on the third issue of Starblast, really convinces me that he should have been the artist for the entire miniseries. He draws all of the characters in his chapter really well and his storytelling is solid.

Starblast #3 written by Mark Gruenwald, penciled by Grant Miehm, inked by “Many Hands,” lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in March 1994

Regrettably Miehm only drew the third issue. Starblast #4 has three pencilers, Brian Kong, Rich Buckler Jr & Nate Palant, and two inkers, Don Hudson & Ernie Chan, and so is a bit of a stylistic mess. Probably the strongest part is the first third of the issue which Kong penciled. I like his work, but I imagine that this must have been another deadline nightmare. Hudson and Chan are both good inkers, but they have such very different styles. All of this gives the impression that Rockwitz must have been forced to grab whoever was available just so he could get the issue finished.

All three issues of Quasar that are part of Starblast are penciled by John Heebink, with inks by Dan & David Day and Aaron McClellan. Their work isn’t flashy, but it gets the job done, and it’s consistent in quality.

The artwork was not the only problem with Starblast. Gruenwald’s story is overly ambitious, unfocused, and crowded. There are too many characters fighting for the spotlight. The second issue of Starblast literally wastes the entire chapter with Quasar, the Squadron Supreme & various random heroes fighting Gladiator & the Shi’ar Imperial Guard.

Quasar #54 written by Mark Gruenwald, penciled by John Heebink, inked by Dan & David Day, lettered by Janice Chiang and colored by Paul Becton, published by Marvel Comics in January 1994

Well, there is one interesting footnote to this: Gruenwald did finally have Marvel’s two main Superman expies, Hyperion and Gladiator, meet in Quasar #54. He obviously relished the idea of presenting such a metatextual battle.

The Starblasters are visually interesting, but again there’s just too many of them, and most of them are barely developed, with the majority just getting lost in the crowd. It’s odd that Gruenwald would dig up a bunch of obscure alien bad guys and then do almost nothing with them.

For example, one of the Starblasters is Threkker, and he’s either supposed to be the space vampire “The Captive” that Jack Kirby introduced in Captain America Annual #3 or another survivor of his nearly-extinct species the Epsiloni. (Threkker is the guy with the biiiig teeth.) Kirby wrote the character as this horrifying cosmic menace, but here he’s basically just some big generic thug working for Skeletron.

Starblast #4 really rushes along, ending very abruptly. So abruptly, in fact, that Quasar #57 is actually an unofficial epilogue that wraps up a lot of the Starblast plotlines. It does seem like Gruenwald was treating the Starblast miniseries as four extra issues of Quasar, rather than as a self-contained event, and as a result it’s something of a narrative jumble.

I feel it’s also worth pointing out that Starblast was simultaneously published at the exact same time as two other Marvel crossovers, “Siege of Darkness” in the Ghost Rider family of “supernatural superhero” books, and “Blood & Thunder” in the “cosmic” books written by Jim Starlin & Ron Marz. Almost comedically, there are scenes in both Quasar #54 and Secret Defenders #11 where Adam Warlock and Doctor Strange explain with some annoyance that they can’t help out against the Starblasters because they’re too busy with the events in “Blood & Thunder” and “Siege of Darkness” respectively. That demonstrates just how cluttered and glutted the Marvel line had become by the end of 1993. Something had to give… and it would very soon after.

Starblast #43 written by Mark Gruenwald, penciled by Brian Kong, inked by Ernie Chan & Don Hudson, lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in April 1994

One of the reasons why I am so forgiving of Starblast is that, with the benefit of hindsight, I recognize it was produced at a time when the Marvel line had expanded to a completely unmanageable degree, and that it was released immediately before the start of the catastrophic market crash of the mid-1990s. Within a few months various titles would be canceled, including Quasar. Numerous creators and staff at Marvel would lose their jobs. In other words, it was a really dark time for the industry. People like Gruenwald and Rockwitz were just doing their best to get the books out on time and with as much of a level of professionalism as they could in an extremely difficult climate.

I’ve said before that while I love the medium of comic books, I often find the realities of the industry incredibly depressing. It can be a very difficult field to work in. And then, of course, someone like me comes along with his blog and says “Hey, remember that crazy stuff you worked on thirty years ago?”

In the near future I’m planning to look at another project that Mike Rockwitz edited, one that was much more successful. Stay tuned.

Super-Blog Team-Up: Savage Dragon Goes To Hell

Welcome another round of Super-Blog Team-Up, in which a group of bloggers writing about comic books tackles a shared topic. This time we have a very devilish theme, as Super-Blog Team-Up goes to Hell.

For my own entry, I’m looking at the original crossover of Erik Larsen’s Savage Dragon and Todd McFarlane’s Spawn published by Image Comics in 1996, which sees both characters exiled to the nether regions.

The infernal action begins in Savage Dragon #29, written & penciled by Erik Larsen, lettered by Chris Eliopoulos, and colored by I.H.O.C. Officer Dragon, the green-skinned, super-strong member of the Chicago Police Department, is attacked & kidnapped by his demonic enemy the Fiend, who has enlisted a sorcerer to send the Dragon’s soul straight to Hell itself.

Who is the Fiend, and why does she have such a huge axe to grind with Dragon? This helpful bit of exposition by Larsen provides all the information you’ll need to get caught up…

Dragon’s soul ends up in the Fifth Circle of Hell where, according to Dante Alighieri’s epic poem Inferno, the wrathful and sullen are punished for their sins. Dragon is soon joined by Spawn, aka deceased government assassin Al Simmons, who himself has been returned to Hell after using up all of his demonically-imbued energies to save the life of his ex-wife Wanda’s second husband Terry Fitzgerald.

Dragon and Spawn first encounter each other in Spawn #52, written by Todd McFarlane, penciled by Greg Capullo, inked by McFarlane & Danny Miki, lettered by Tom Ozrechowski and colored by Brian Haberlin, Dan Kemp & Matt Milla.

The inhabitants of Hell’s Fifth Level are divided over which of these two arrivals is their long-promised “messiah” leading Dragon and Spawn having to fight against each other. Spawn is victorious, but when the inmates of the Fifth Circle prepare to execute Dragon, an appalled Al Simmons tells them “Free him now. You must learn to turn the other cheek.” Which is, unfortunately, the last thing to tell an army of eternally-damned sinners, who quickly turn on Al. Now both Dragon and Spawn are about to be stoned to death… well, stoned to be more dead when they already are. What can I say? Metaphysics isn’t my strong point.

Before sentence can be carried out, the pair are transported to the next level of Hell, as seen in Savage Dragon #30. If there’s a particular characteristic of this plane, it appears to be the torment of eternal boredom, as Spawn and Dragon are left to spend hours waiting for something to happen. Al rages at his inability to advance further and finally confront Malebolgia, the Hell Lord responsible for his transformation into Spawn.

Dragon, on the other hand, has become convinced that this is either a dream or a hallucination, and he responds to their imprisonment in the fiery pits with a stream of sarcastic banter…

“Heaven and Hell are a load of crap! There’s no such thing as… Oh man —  you’re right! This MUST be Hell – that piped in music sounds like Michael Bolton and Yoko Ono singing a duet. Ha! Oh looky —  it’s George Burns! I knew he was going to get Hell for those God awful Oh, God movies! Maybe I can get his autograph!”

The Fiend, furious that Dragon is not only not suffering but is in fact refusing to take his predicament at all seriously, travels to Hell to force him to fight Spawn or remain trapped forever. Dragon, though, still believes none of this is happening and blatantly throws the fight, telling Al to continue on his quest. Spawn finally is able to teleport onwards to the next realm of Hell, his journey continuing in the pages of his own series.

As Savage Dragon #31 opens, Dragon is still trapped in the abyss. The Fiend begins sending an army of the Dragon’s deceased enemies against him, only for all of them to receive a thorough ass-kicking by him. In a sudden moment of epiphany the Dragon figures out the Fiend’s secret origin, although he still can’t quite bring himself to believe that any of this is actually happening.

Poop-pooing the thought that the Fiend made a deal with the Devil, Dragon finds himself face-to-face with none other than Satan, who’s now ready to claim Dragon’s soul himself. Before that can happens, though, God Himself arrives in Hell to fight the Devil for the fate of the Dragon. What follows is a bare-knuckle brawl of literally Biblical proportions as God and the Devil trade punches across the landscape of perdition. (Click to the below image to embiggen!)

Let’s take a moment to appreciate just how incredible Larsen’s artwork is here. Even if you were doing a “God vs The Devil” movie with a $100 million special effects budget it probably still would not look anywhere near as amazing as it does here on the printed page. That’s the thing about comic books: they can accomplish with artwork, with penciling & inking & coloring the depiction of characters & events that are just impossible to depict believably in live action, no matter how much money you might have.

Let’s also recognize the superb lettering by Eliopoulos. He really does a fantastic job with the different fonts. I’ve often observed that lettering is very-underrated skill, and this is a great demonstration of how important & effective it can be.

God finally cleans the Devil’s clock and sends him packing. Dragon then attempts to have a conversation with the Almighty about life, the universe & everything. Asking what is actually the one true faith, and what really happens to someone when they die, God informs him that each individual’s personal version of God is different, and so too each person’s beliefs defines what their afterlife will be. This leads Dragon to ask:

“You mean – if I firmly believed that I’d spend the rest of eternity making mad, passionate love to a bevy of leggy super-models – I’d get that?”

And he’s sufficiently intrigued when God answers in the affirmative.

God, finally growing tired of the extended Q&A session, sends Dragon’s soul back to his body on Earth.

In the next issue, discovered by his friend & fellow police officer Frank Darling, Dragon recounts his fantastical experiences in Hell. He admits it all sounds absolutely crazy. However, Dragon adds that “just to be safe” he’s thinking of abandoning his atheism for a belief in an afterlife filled with leggy supermodels.

The payoff for all of this is that 21 years later, when Dragon finally dies permanently in the pages of Savage Dragon #225, his soul arrives Heaven to find this waiting for him…

I really enjoyed most of the Savage Dragon / Spawn crossover because it was it was such an unconventional story. The two characters don’t really team up, with Dragon instead basically just getting on Spawn’s nerves most of the time. It really sums up Larsen’s unconventional, offbeat approach to creating comic books.

Y’know, I haven’t actually looked at the chapter that ran in Spawn #52 since it was first published. All these years later, McFarlane’s turgid prose really comes across as overwrought. I can’t believe I actually followed Spawn for 64 issues before finally losing interest. I doubt I’d have lasted anywhere near as long nowadays.

That said, the artwork by Capullo, McFarlane & Miki is very hyper-detailed, exaggerated and dynamic. The major selling point of Spawn has probably always been the art, so in that respect it succeeds.

That’s that’s why I’ve always preferred Savage Dragon. Larsen started off as a good, talented artist, but he’s also always had an offbeat, humorous, imaginative style to his writing. The quality of both his art and his writing has improved consistently over the past three decades, which is why to this day Savage Dragon remains one of my all-time favorite series.

Larsen’s fight between God and the Devil here was outstanding. Typically in comic books there are two approaches to the whole “Heaven vs Hell” conflict. The first is that, out of a desire to avoid controversy, God is a completely absent presence, and the Devil’s forces are shown to be running rampant totally unimpeded. That happens frequently in both Marvel and DC storylines. The second is that Heaven is a corrupt, squabbling, ineffectual bureaucracy, no better than Hell. That is definitely the approach McFarlane utilized in his Spawn series. You also would see that a lot in the Vertigo titles DC used to publish back in the 1990s.

So, in contrast, I found it a breath of fresh air for Larsen to have God show up and kick the Devil’s ass, for good to actually triumph over evil. Just because human beings are constantly messing up organized religion and abusing faith shouldn’t negate the possibility that there might just be an actual Higher Power that is unencumbered by mortal failings, and that on the cosmic scale maybe it’s conceivable for decency & morality to ultimately succeed.

Thanks for checking out my contribution to Super Blog Team-Up. You can find links to the other entries below.

Between The Pages Blog – Hostess Comic Book Ads Were Hot Stuff

Magazines and Monsters: Bonus Episode! – Marvel Spotlight 12 & 13 (Damon Hellstrom) – with Charlton Hero! 

The Telltale Mind – Patsy Walker: To Hell and Back (and Back and Back…)

Source Material Comics Podcast – Batman/Punisher “Lake of Fire”

Mark Radulich – Alternative Commentary on Hell Comes to Frogtown

Ed Moore – News Print Commando Rex Zombie Killler from Bad Dog Ink / Panda Dog Press 2013

Dave’s Comics Blog – Superman: The Blaze/ Satanus War

Asterisk 51 Blog – Sunday School with Hellboy

Comics Comics Comics Blog – The Son of Satan and the Preacher’s Kids 

Superhero Satellite – Spider-Ham in the world of Licensing Hell!

Relatively Geeky Presents #43 – Afterlife with Archie, issues 1 – 6