Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

An interview with comic book artist Mike DeCarlo

Mike DeCarlo has been drawing comic books for 40 years, both as an inker / finisher over a diverse selection of pencilers and doing full artwork. He has worked for a number of publishers, among them DC, Marvel, Valiant, Archie, Bongo, Boom! Studios and IDW. Mike graciously agreed to be interviewed about his lengthy career.

This interview was conducted by e-mail in December 2021.

BH: Hello, Mr. DeCarlo. Thank you for agreeing to this interview. Let’s start out with your background. When and where were you born? When you were growing up did you read comic books? What other interests did you have?

Mike DeCarlo: Born in New Haven, Connecticut, March 1957. Loved cartoons, Newspaper Strips and Comics since I was 4 or 5. Sports of any kind also.

BH: What was your educational background? Did you major in an art-related field?  Was the comic book industry something that you actively hoped to enter?

Mike DeCarlo: Went Southern Connecticut State University in CT in 1975 and 1976 for Art. Found it boring. Began work as a Sports Cartoonist and Political cartoonist in 1977 to 1979. Took the Dick Giordano Art School Course in May, 1979 and after 2 months he hired me as his assistant.

The Brave and the Bold #179 (Oct 1981) written by Martin Pasko, penciled by Ernie Colon, inked by Mike DeCarlo, lettered by Ben Oda and colored by Carl Gafford

BH: How did you first find work in comic books? According to the Grand Comics Database, your first published work was inking Ernie Colon’s pencils on a team-up of Batman and the Legion of Super-Heroes in The Brave and the Bold #179 from DC Comics in 1981. How did you receive that assignment?

Mike DeCarlo: By the end of 1980, Giordano told me to go to DC and show my portfolio to Joe Orlando, the Art Director, and he hired me as an inker on the spot. Yes, the Colon job was my first along with “Batman vs. The Incredible Hulk” [DC Special Series #27, Sept. 1981] which I inked with Giordano around the same time.

Green Lantern #150 (March 1982) written by Marv Wolfman, penciled by Joe Staton, inked by Mike DeCarlo, lettered by Ben Oda and colored by Anthony Tollin

BH: One of your earliest regular art assignments was inking Joe Staton pencils on Green Lantern, beginning with issue #147 in late 1981. How did that come about? Did you enjoy working with Joe Staton? He’s one of my all-time favorite comic book artists, and I feel the two of you went well together.

Mike DeCarlo: Joe was always a great guy to talk to and incredibly easy to ink. I only remembered it being offered to me at this point.

BH: In recent years you’ve expressed that you wish that you’d been able to focus on penciling and on doing full artwork rather than working almost exclusively as an inker. As a matter of fact, you did have  a few penciling jobs at DC early in your career, namely the Green Lantern Corps back-up story in Green Lantern #155 (Aug 1982) and three installments of the Huntress back-up feature that ran in Wonder Woman #302-304 (April to June 1983). What did you think of your work on these stories? How come you did not do more penciling during this period?

Mike DeCarlo: My penciling was very mediocre then. I had much to still learn. I was not shocked that more penciling was not offered to me.

The Huntress back-up in Wonder Woman #303 (May 1983) written by Joey Cavalieri, penciled by Mike DeCarlo, inked by Tony DeZuñiga, lettered by Duncan Andres and colored by Anthony Tollin

BH: Among the numerous pencilers you’ve worked with over the years has been George Perez, who is known for his hyper-detailed art style and his fondness for drawing huge crowds of characters. You first inked Perez first on Tales of the Teen Titans in 1984 beginning with the now-famous storyline “The Judas Contract” and were on the series for a year. How did you find working with Perez?

Mike DeCarlo: George was exacting and very complex. It was tedious but rewarding when finished.

Crisis on Infinite Earths #4 (July 1985) written by Marv Wolfman, layouts by George Perez, finishes by Mike DeCarlo, lettered by John Costanza and colored by Anthony Tollin

BH: You then inked Perez in 1985 on issues #3 and #4 of the Crisis on Infinite Earths miniseries, which literally had a cast of thousands of characters. What were your thoughts on that assignment? In particular, I was struck by the fact that #4 was the only issue of Crisis on which Perez was credited with only providing layouts, meaning you provided the finished artwork. That must have been a great deal of work. That opening splash page alone, with Supergirl flying above Gotham City, is insanely detailed. [Note to readers: Check out the image above to see exactly what I’m talking about!]

Mike DeCarlo: Giordano told me about Crisis well before it started and that DC would use me and a few others to ink George. It was a landmark series for them. I did what they asked of me but it was very draining to do. I was not totally disappointed when [Jerry] Ordway took over.

Batman #428 (Dec 1988) written by Jim Starlin, penciled by Jim Aparo, inked by Mike DeCarlo, lettered by John Costanza and colored by Adrienne Roy

BH: You were first paired up with longtime Batman artist Jim Aparo in late 1987, becoming his regular inker for the next four years. During that period you worked with Aparo on several high-profile Batman storylines such as as “Ten Nights of the Beast” and “A Death in the Family.” How did you receive that assignment? What were Aparo’s thoughts on your work? I felt you made an effective art team.

Mike DeCarlo: Again, it was just offered to me and I happily accepted. Jim was pretty easy to ink and he and I got along well. Jim said I did a wonderful job with his pencils. Quite a compliment.

Thor #475 (June 1994) written by Roy Thomas, penciled by M.C. Wyman, inked by Mike DeCarlo, lettered by Phil Felix and colored by Ovi Hondru

BH: In the early 1990s you began doing work for Marvel Comics. How did that come about? Eventually in 1993 you became the regular inker on Thor, paired up first with Bruce Zick and then M.C. Wyman. The two of them had very different art styles. How did you approach working over each of their pencils?

Mike DeCarlo: I went to see [Jim] Shooter and a few editors and lined up some work. Marvel was a fairly unfriendly place for me–maybe because I was known as a DC guy? I had issues with both Thor pencilers. I was happy to be on Thor, but those two were not pleasant to work with for me.

Fantastic Four Annual #22 (Summer 1989) written by Mark Gruenwald, penciled by Tom Morgan, inked by Mike DeCarlo, lettered by Bill Oakley and colored by George Roussos

BH: You’ve said on Facebook that Fantastic Four by Jack Kirby was one of your favorite comic books when you were a kid. You did have a chance to work on a few issues of Fantastic Four in the early 1990s. How did you find the experience? Would you have liked to have done more work with the characters?

Mike DeCarlo: I wish I could have done the FF every month!

BH: What was it like working with Mike Zeck on Bloodshot: Last Stand for Valiant Comics? That was another great collaboration, in my opinion.

Mike DeCarlo: We were the best of friends anyway and I found it a pleasure.

Bloodshot: Last Stand (March 1996) written by Mark Moretti, penciled by Mike Zeck, inked by Mike DeCarlo, lettered by Joe Albelo and colored by Frank Lopez

BH: For more than a decade, beginning in 1996, you worked on a variety of series featuring animated characters such as Looney Tunes, Pinky and the Brain, Animaniacs, and Cartoon Network Block Party for DC Comics. How did you approach working in a style that is very different from so-called traditional superheroes? Some of those animated stories also gave you the opportunity to do full artwork, which I image you enjoyed.

Mike DeCarlo: Animation came easy to me because I was skillful with a brush and enjoyed a highly graphic approach to Art.

Johnny Bravo in Cartoon Network Block Party #21 (July 2006) written by Jim Alexander, drawn by Mike DeCarlo, lettered by Travis Lanham and colored by Heroic Age

BH: You’ve inked a diverse selection of pencilers during your career. Do you have any favorites?

Mike DeCarlo: Gil Kane, Michael Golden, Mike Zeck, Joe Staton and Jim Aparo and Jose Luis Garcia Lopez.

BH: What was your general approach to inking?  One thing I’ve noticed about books that you’ve worked on is that your inking style is fairly apparent at a casual glance, yet you also are successful at not subsuming the style of the pencilers you worked with. It seems like it must be a delicate balancing act, one that you accomplish very well.

Mike DeCarlo: I tried to “get into the head” of the penciler and use my art training judiciously.

“The 60’s” montage commission illustrated by Mike DeCarlo

BH: Please let us know what you have been working on in recent years.

Mike DeCarlo: I do tons of commissions, The Black Swan Man as an ongoing Internet Financial Strip and am working on Trinity, a Graphic Novel for European Investors. I don’t ink anymore, unless it’s my own work. I happily take on any commission a client has in mind. I’m also mostly done with a Patreon site for my work patreon.com/MikeDeCarloArt or website mikedecarloart.com

BH: Thank you very much for your time, Mike!