It Came From the 1990s: Force Works #1-3

Welcome to another edition of Super Blog Team-Up! This time I and my fellow SBTU participants will be looking at comic book “gimmick covers” from the 1990s.

The first gimmick cover was the silver foil cover featured on Silver Surfer #50, released by Marvel Comics with a June 1991 cover date.  It instantly sold out (14 year old me drove my parents nuts trying to find a copy) and was very quickly followed just a month later by Ghost Rider #15 with its glow-in-the-dark cover.  That issue also sold like hotcakes, and the age of the gimmick cover was upon us.  In the longstanding spirit of American capitalism jumping on a trend and riding it right into the ground, comic book publishers were very soon churning out gimmick covers at an insane rate, until we were all very sick of them.

That brings us to the comic I’m spotlighting: Force Works, which debuted in mid-1994.  The first three issues were written by Dan Abnett & Andy Lanning, penciled by Tom Tenney, inked by Rey Garcia, lettered by Jack Morelli, and colored by Joe Rosas.

Force Works 1 cover

I really think this was moment when gimmick covers demonstrably jumped the shark, when the gimmick became so utterly ridiculous & impractical that you were just left shaking you head in bemusement.

What was the particular gimmick cover that Force Works #1 featured?  Why, it was none other than a pop-up cover!  That’s right, when you pulled the flap on the front cover up and back, it unfolded into a three dimensional display of the Force Works team fighting an army of alien Kree soldiers.

Here are some photos I took of my own copy, which demonstrates the cover in action…

FW1coverA

FW1coverB

FW1coverC

The major problem with the Force Works pop-up cover was that it could be really difficult to get the darn thing to fold back closed.  When you lowered the flap back down, that central pop-up of Wonder Man, fist raised in the air, struggling against the Kree, had a tendency to get tangled up in the other pop-up pieces, resulting in the thing being stuck halfway open as seen in the photo below.  Any efforts to straighten it out would have to be done very carefully, otherwise the whole thing might just get torn in half.

FW1coverD
HELP!!! HOW DO YOU GET THIS DAMN THING CLOSED?!?

So, ludicrous cover gimmick aside, what the heck was Force Works about anyway?  Spun out from the recently-cancelled Avengers West Coast series, Force Works was an effort by Marvel Comics to replicate the edgy popularity of the bestselling X-Men spin-off X-Force devised by Rob Liefeld in 1991 and apply it to some of the Avengers characters.  It’s fairly obvious that Force Works was also an attempt to capture the tone (and readers) of the various other red-hot paramilitary superhero series that Liefeld and the other Image Comics founders subsequently created in the early 1990s such as Youngblood and Brigade.

This scene from the first issue of Force Works sums up the series’ mission statement, with Iron Man pitching the concept to his fellow ex-Avengers:

“The universe has become profoundly more dangerous since the Avengers were first assembled. These days the Earth plays a far more active role in matters of galactic importance.

“The stakes are far higher, far more often.

“I believe that it is the duty of Earth’s Mightiest to use their powers proactively, to protect this planet’s interests… and, if necessary, pursue an aggressive policy of defense and security.”

Force Works 1 pg 6

Ah, yes, the “proactive” super hero team… It’s an idea that sounds good in concept, but seldom works well in execution, at least not at either Marvel or DC Comics, with their shared universes and their ongoing serialized narratives that rely on the illusion of change to maintain a basic status quo.

For example, you cannot have the Avengers becoming proactive, invading Latveria, overthrowing Doctor Doom, and locking him up in a maximum security cell for life, because he’s just too darn popular a villain, and in six months another writer or editor is going to want to use him in their book.

Additionally, the more “proactive” or “aggressive” superheroes become, the closer they end up veering into fascist territory.  I’ve touched upon this before, but this is an unfortunate result of Alan Moore & Dave Gibbons’ Watchmen being hugely successful, and comic books publisher then trying to apply the whole “grim & gritty” ethos to mainstream superheroes throughout the 1990s.  Yeah, Rorschach was a proactive, take-no-prisoners vigilante, but if you actually read the damn book it’s clear that Moore & Gibbons were showing us that he’s also a horrifying, insane monster.  But too many readers missed (or flat-out ignored) the subtext and just thought Rorschach was cool.  The publishers noticed that reaction and quickly jumped on that train.  Remember what I said before about taking a popular trend and running it completely into the ground?

Whatever the case, even though Iron Man intends for Force Works to be a “proactive, aggressive” team, it speaks volumes that their very first adventure is totally reactive, with first the Kree, and then the insect-like Scatter, attacking the Earth, instantly forcing the heroes into a defensive position.

Force Works 2 pg 22

Another reason why Force Works #1 was derided by many readers, besides that gimmick cover, was that it pointlessly killed off longtime Avengers member Wonder Man.  And this was just a few months after Mockingbird, another well-liked Avenger, had been pointlessly killed off in West Coast Avengers #100, once again for no other reason than to have a shocking, dramatic event.  Those two deaths back-to-back really felt like a slap in the face to Avengers fans.

Wonder Man and Mockingbird did both eventually return from the dead.  So, yeah, by the 1990s we were already at the point where death in superhero comics had become a predictable revolving door, and no one honestly expected anybody to stay deceased permanently.

The first issue of Force Works also introduced the brand new character of Century.  In a lot of respects Century just totally screams Nineties.  He has a cool-sounding name that doesn’t actually tell you anything about who he is or what he does, he has a ridiculously over-detailed costume design, he uses a freaking axe called Parallax that allows him to teleport by cutting through the fabric of space, and he has an ultra-mysterious past that even he isn’t sure about because he’s suffering from amnesia.  Oh, yes, he also had an odd speech pattern.  Century is a walking, talking thesaurus, as seen in these various examples from just the first three issues…

Force Works Century

Honestly, Century should be incredibly annoying, because on the surface he seems to epitomize everything that was awful about comic book characters introduced in the 1990s.  But the thing is, I think he’s actually really cool and interesting, both visually and character-wise.  It’s probably because DnA don’t write Century as some sort of kewl badass, but rather as a stranger in a strange land, a lost alien who exudes a genuine vulnerability.

It also helps considerably that DnA had apparently decided right from the get-go exactly what Century’s past was supposed to be, and they wrapped up the mystery of his origins only a year and a half later, rather than frustrating readers by  leaving it as a long-dangling subplot.

Looking over the run of Force Works again last week, with the storylines involving Century, the Kree, the Scatter and other characters, I can actually perceive hints of the sort of really good “cosmic” and space opera storytelling that DnA would be doing only a dozen years later with the epic Annihilation event and the super-successful revival of the Guardians of the Galaxy.

Force Works 2 pg 10

It’s definitely worth noting that unlike a lot of up-and-coming young artists who were thrown onto comic books in the early 1990s with a remit to capture the tone of the Image Comics founders, Tom Tenney does a credible job penciling these issues.  His work here is solid, showing quite a bit of potential.

Tenney’s career in comics was relatively brief.  Subsequently he worked for a number of years in the music industry, which was another of his passions. In the last few years he’s returned to comics, once again creating interesting work, which can be seen on Facebook.  He’s listed as contributing a variant cover to the second issue of the upcoming Force Works 2020 miniseries.  That’s right, Marvel is bringing Force Works back.

Another point in favor of Force Works is inker Rey Garcia.  I really enjoyed the work done on the series by the Filipino-born artist.  Like many of his fellow countrymen who previously worked in comic books, Garcia had a very lush, illustrative style.

When considering Garcia’s work on Force Works, it must be pointed out that the series had an insanely high turnover rate for pencilers.  Tom Tenney regrettably only drew the first four issues, and after that it was a revolving door.  During Force Works’ 22 issue run there were literally a dozen pencilers who worked on it… at least, I think the total was 12, but I might have missed one or two.  Whatever the case, Garcia inked nearly every issue of Force Works, which helped keep the look of the series somewhat consistent through all of those changes.

Force Works 3 cover

So there you have it, Force Works #1, one of the more ridiculous mainstream comic books to come out during the 1990s.  Nevertheless, when all is said & done, I remain fond of some aspects of the series.  All these years later I still like the character Century.  Also, I appreciate how Abnett & Lanning worked to make the Scarlet Witch into a stronger, more assertive character by having her lead the team, and show her standing up to Tony Stark who, let’s face it, can definitely be a control freak.  I still regard both Tom Tenney and Rey Garcia as talented, underrated artists.  I also think this series was a bit of a harbinger to DnA’s later, better work.

Still, though, I certainly don’t lament the lack of subsequent fold-out comic book covers.  That was just too much!

SBTU Chromium

Here are the rest of the Super Blog Team-Up: Chromium participants.  Please check them out. Thanks! (I will be adding links as they become active.)

Chris is on Infinite Earths: Adventures of Superman #500 (White Bag/Lenticular Cover/etc.)

Chris is on Infinite Earths (Podcast): Episode 33: Team Titans #1 (1992) Five Variant Covers… and five variant stories!

Comic Reviews by Walt:  The ’90s Revisited: Shiny Covers

Source Material: Spider-Man Torment (issues 1-5) by Todd McFarlane

Super-Hero Satellite: 70s-80s Photo Covers: A snapshot of pre 90s era of gimmicks, the evolution of a trend through the years

ComicsComicsComics: Daredevil 319-325 Fall from Grace Gimmick covers and a new costume

The Telltale Mind: Worlds Collide – The Intercompany Crossover

Between The Pages: Guerilla Marketing

DC In The 80s – Justin and Mark’s 5 Most Memorable DC “Gimmick” Covers

Comics In The Golden Age (Mike) – Fawcett’s Mighty Midget comics

Unspoken Issues – Darkhawk #25

Dave’s Comic Heroes Blog Connected Covers gimmicks – New Teen Titans 37/Batman and the Outsiders 5

When It Was Cool: The Blight of the Pollybagged Comic Book

Pop Culture Retrorama: Glow In The Dark Covers

Black & White and Bronze Comics Blog – Spectacular Spider-Man Magazine 1968: Stan Lee’s foray into the magazine format

Captain Kronos – Vampire Hunter rides again!

Captain Kronos – Vampire Hunter is an odd entry in the Hammer Studios horror oeuvre. After a couple of decades of movies featuring middle-aged scholars struggling against monsters and supernatural menaces, Captain Kronos introduces a young, handsome, aristocratic swordsman as its hero. The movie was written & directed by Brian Clements, who previously had a prolific career in British television.

Clements is probably best known for his decade-long association with the spy-fi series The Avengers, and he brought much of the energy & ingenuity of that show to Captain Kronos. The movie was a deft blending of swashbuckling action and gothic horror.  Clemens had conceived of Kronos as a possible franchise for Hammer.  Unfortunately the movie was not released for two years after its completion in 1972, and its theatrical run was limited.  Between that and Hammer being on its last legs, there would be no further cinematic adventures for Kronos.

Over the next few decades, however, the movie would go on to become a cult classic, gaining numerous fans. I saw it on television twice in the 1990s, and thought it was amazing.  I’ve re-watched it several more times since it was released on DVD in 2003.

Captain Kronos 1 cover

I definitely agreed that Kronos had the potential to helm an ongoing series. Obviously others also felt the same way, and the character has at long last been revived by Titan Comics in a four issue comic book miniseries written by Dan Abnett, illustrated by Tom Mandrake, colored by Sian Mandrake, and lettered by Simon Bowland.

Set in the mid-1600s, the first issue opens with Kronos and his fellow vampire hunters Grost and Carla pursuing the undead fiend Porphyr across Eastern Europe. This chase leads the trio to the town of Serechurch, which is beset by a plague of vampirism.  The town elders ask Kronos to rid them of these monsters, and the swordsman, eager to continue his vendetta against the undead, agrees.

Abnett does a good job writing a fast-paced story. There are several exciting action sequences in the miniseries.  Much as Clemens did in the original movie, Abnett also effectively utilizes a certain amount of humor in order to offset the horror and violence of the plot.

The characterizations of Kronos, Grost and Carla are tweaked to various degrees. Clements merely hinted at Kronos’ immense obsession in one scene, and for the rest of the movie depicted him as a level-headed strategist.  Abnett, however, re-casts Kronos as a brooding monomaniac who charges in to danger.  Grost is no longer quite Kronos’ close friend, but rather a mentor who is alarmed at his protégé’s rash actions.  Carla has evolved from Kronos’ girlfriend and inexperienced assistant to a very adept vampire hunter in training.

It is certainly possible to see these as logical extrapolations of the characters. One can imagine Kronos, after repeated encounters with the forces of darkness, and the loss of a number of people who were close to him, eventually becoming harder, more obsessed and rash.  Grost, the level-headed scholar, would be alarmed to see this change, and would probably feel that stern admonitions would work better than heartfelt pleas at bringing the Captain to his senses.

Carla is the most-changed of the trio. The sweet, kind Gypsy girl has become a tough, take-no-crap fighter.  I appreciated that Abnett gave Carla much more agency in this story than she had in the movie.  At times, though, I felt perhaps he did go too far in changing her.

That said, via her dialogue in this miniseries we can conclude that Carla’s first meeting with Kronos was a transformative experience. She became aware of both the existence of the supernatural and of the wider world outside of her tiny village home.  Already cognizant of the very limited choices available to women in the 17th Century, and now awakened to the dangers posed by vampires & their ilk, Carla obviously decided that the best opportunity she had to both gain independence and acquire the skills necessary to survive in a very dangerous world was to join Kronos and Grost on their quest.

Abnett does fortunately still retain some of Carla’s innocence and inexperience. Upon arriving at Serechurch, she thinks to herself that it is the “biggest place [she’s] ever seen” and wonders “Is this what a city looks like?” In the next scene, entering the hall of the town council, Carla is awed by the wealth on display, whispering to herself “Is that gold? The ceiling’s painted with gold.”

Captain Kronos 1 pg 4

The one real criticism I have concerning Abnett’s writing is that at times his scripting is a bit too present day, especially in his humorous banter. Early in the second issue Kronos goes off to scout the town quarter occupied by the vampires. Carla, fearing that he will do something rash, tells Grost “Let’s hope Kronos doesn’t do anything too Kronos before we’re ready.”  That line feels more like it belongs in an episode of Buffy the Vampire Slayer than in a Hammer Horror period piece.

There is also a running gag throughout the miniseries where one of the three main characters will curse and another will respond with a chiding tsk tsk of “Language.” It’s funny the first couple of times, but after that not so much.

On the artwork end of things, Tom Mandrake is certainly a very appropriate choice to illustrate Captain Kronos – Vampire Hunter. Mandrake has a great deal of experience working on horror-related series, such as his acclaimed collaboration with John Ostrander on The Spectre at DC Comics and his work with Dan Mishkin on the grotesque miniseries Creeps from Image Comics.  Mandrake superbly renders both the supernatural elements and the fast-paced action in Abnett’s plots for Captain Kronos.

Mandrake’s storytelling is very effective on this miniseries. It works equally well in the action sequences and in the quieter moments when characters are conversing.

One thing I noticed regarding Mandrake’s layouts is that many of the pages are constructed to contain tiers of three to five panels stacked vertically. I don’t recall Mandrake employing this device before.  I am curious if he made this choice in order to evoke the widescreen frames of a movie.  It is an interesting creative decision, one that does suit this story.

Captain Kronos 1 pg 22

As I have observed before in other reviews, when working on licensed properties it can be a tricky proposition for an artist to capture the likenesses of actors. Sometimes going too photorealistic can actually be jarring, with characters who look like they were traced from photographs, which can really take the reader out of the story.  It is usually more important for the artist to depict the personalities of the characters.

To wit, Mandrake’s renderings of the main trio in Captain Kronos do not look especially like actors Horst Janson, John Carson and Caroline Munro; however they do feel like the characters of Kronos, Grost and Carla, if you understand what I mean.

Sian Mandrake is obviously going to be very familiar with her father’s artwork, with knowing what works over it and what doesn’t, and she does an excellent job coloring it. The subdued palette she utilizes works well in the service of the story, with the occasional bright splash of color for blood or fire consequently standing out.

The only quibble I have concerning the coloring is that Sian gives Carla reddish-brown hair. A darker color, something closer to black, would have more closely evoked the look of actress Caroline Munro.

Captain Kronos 2 pg 14

Despite a few missteps in the writing, I really did enjoy the Captain Kronos – Vampire Hunter miniseries. I definitely would like to see a follow-up from the same creative team. There is a great deal of potential to these characters, and to the world they inhabit.

My dream would be to see Kronos encounter the Hammer Studios version of Dracula. In real life actor Christopher Lee was an expert fencer, and so it would be very appropriate to have his iconic depiction of the lord of the undead cross swords with Kronos.  There is also the infamous Karnstein family, who were actually alluded to in the movie.  They would make appropriate adversaries for Kronos to meet in combat.

Really, there are a lot of possibilities, and I hope that the character returns soon.

David Quinn’s Doctor Strange, part two

In the second part of my look back at writer David Quinn’s run on Doctor Strange: Sorcerer Supreme, we pick up from the events of Annual #4.  As “Strangers Among Us” concluded, both Vincent Stevens and “Strange” had discovered that they were not true living beings, but mystical creations of Doctor Stephen Strange based upon aspects of his own personality.  Now both of them were slowly beginning to discorporate, and each was desperate to maintain his existence.  Stevens thought the solution lay in technology, whereas “Strange” believed that he and Stevens needed to merge together into one being.  Meanwhile, in the Dark Dimension, Clea was attempting to travel to Earth and reach Doctor Strange, in the hopes that he could aid her in quelling the mystic civil war engulfing her home.  She was unaware that her former lover had been infected with the energies of Salome, forcing him to take refuge in his new null space Sanctum Sanctorum.

In Midnight Sons Unlimited #6, we find Doctor Strange in the midst of assembling the “Forge” out of the numerous mystical items previously collected by “Strange” on his behalf.  Perhaps subconsciously sensing that Clea is making her way to Earth, Stephen Strange finds his thoughts drifting to his one-time student & paramour.  He relates to Sister Nil, his Lilin prisoner/ward, some of his past history with Clea.  The Doctor recounts three occasions when he and Clea encountered Verdelet, a scorned would-be lord of vampires who was passed over by his sire Varnae in favor of Dracula.  Their various encounters with this undead fiend through the years highlight the progression of their relationship.  Quinn does excellent work examining the couple’s shifting, developing roles over time.  In the first segment, Clea is very much the wide-eyed novice discovering a new world, in need of Doctor Strange’s guidance & protection.  In the second, they are teacher and pupil, with Clea honing her abilities by aiding Strange in his war against mystic menaces.  And in the third, we see them as equals, confidently working alongside one another.

Midnight Sons Unlimited 6 pg 22

Each of the flashback segments is illustrated by a different artist.  The first one, set early in Strange & Clea’s association, is  drawn by Marie Severin, one of the artists to work on the post-Ditko issues of Strange Tales in the late 1960s.  Appropriately enough, this tale seems to be set in that exact era.  Severin, who is probably best known for her work on Marvel’s self-parody title Not Brand Echh, adds a humorous touch to this tale of the undead via her colorful, off-the-wall depictions of the hippy counter-culture.

The second part also features work by a former Doctor Strange artist.  The super-talented Gene Colan drew the series throughout the 1970s.  He is inked here by Dave Simons, who previously embellished Colan’s pencils on Howard the Duck.  Making an appearance is Colan’s vampire-hunting co-creation Blade, who crosses paths with Strange and Clea as they engage in their second match with Verdelet.

Quinn returns to present-day events in Doctor Strange: Sorcerer Supreme #67.  Clea arrives on Earth and is shocked to discover that Stephen Strange’s Bleecker Street home is now a vacant lot.  Looking for clues to the Doctor’s whereabouts, she explores Greenwich Village disguised as a punk rock chick.  Finally, Clea realizes that her long association with and intimate connection to Strange allows her to reach out with her mystic senses to locate his new Sanctum.  The two are reunited, and each learns of the tragic circumstances that has befallen the other of late.  Clea understands that Strange is, at the moment, unable to help her.  As the spell that transported Clea to Earth fades and she returns to the Dark Dimension, each of them comes to terms with the need to go on alone in their respective quests.

Issue #68 is a fill-in written by Dan Abnett focusing on the two Strangers.  He does a nice job of getting into Vincent Stevens’ head, exploring his desire to continue to live.  Stevens may be immoral and unscrupulous, but he has still developed into a living, sentient being.  You can feel his anguish at his slow disintegration.  Abnett’s issue ties in very well with Quinn’s ongoing story.  It seems that editor Evan Skolnick did a good job coordinating the scripts of the two writers so that events would smoothly flow from one point to another.

Doctor Strange 69 pg 11

Quinn returns with Doctor Strange #69 and, honestly, I think it is one of the strongest issues of his entire run.  Having been rejected once and for all by Stevens, a disoriented “Strange” is wandering about, desperately searching for another being to merge with.  “Strange” crosses paths with Polaris and Forge from X-Factor, en-route back to Washington after a conference on human/mutant affairs.  They are in the midst of arguing about the role of mutants in society.  Forge thinks it crucial that mutant-kind band together in a unified front to ensure their security.  Polaris, however, believes that different views ought to be expressed, and debate encouraged among mutants about what role they should play in the world.

“Strange” is drawn to Polaris as he senses that due to her status as a mutant she is an “outcast” much like him.  He wants to merge with her, making them both, in his mind, complete.  While they are fighting, Polaris slowly begins to comprehend that “Strange” is a being who wants to be accepted & understood.  Forge, however, perceives “Strange” as a threat, and attempts to destroy him.  Polaris’ first instinct is to chastise her teammate for rash action.  But when “Strange” abruptly reforms, she reacts with fear.  A disenchanted “Strange” flies off, telling Polaris to “remember your hypocrisy.”  And perhaps she comprehends for the first time the perspective of ordinary humans who fear and attack those that are different from themselves.

The guest art team of David Brewer & Pam Eklund do excellent work illustrating Quinn’s extremely compelling, thought-provoking plot.  And the issue is topped off by an absolutely amazing cover by Mark Buckingham.

Doctor Strange 69 cover

The quests by both Vincent Stevens and “Strange” to perpetuate their existences continues in issue #s 70-71, the two part “Half Lives.”  Stevens believes that he has finally found the solution via “techno-magick.”  He intends to use this to take over the form of the most powerful being on Earth, the Hulk.  He summons the green goliath to his Tempo skyscraper by masquerading as the real Doctor Strange… an appropriate enough thing to do, I suppose, since for the past several months people have kept mistaking Stevens for the Master of the Mystic Arts.

“Strange,” on the other hand, is drawn to the Hulk’s oldest friend Rick Jones, who also once shared his form with Captain Mar-Vell. “Strange” believes this makes Rick uniquely suited to merge with him.  Rick, on the other hand, has only just married his true love Marlo Chandler.  Looking forward to embarking on a new life with her, he certainly has no desire to go back to being one half of a composite entity.

The debate between Rick and “Strange” is abruptly interrupted when the Stevens-possessed Hulk crashes in, ready to destroy his aetheric “brother” as payback for weeks of harassment.  It seems Stevens is on track to do just that until Rick, who knows the Hulk all too well, uses psychology to make the gamma-spawned giant’s true personality angry, giving him the strength to reassert control.  Stevens’ consciousness is banished.  Desperate, Stevens claims that he has changed his mind and wishes to merge with “Strange.”  The two flee back to the Tempo, leaving the Hulk and Rick to try and sort things out.

While all this has been taking place, Doctor Strange has been in his Sanctum.  He has completed his Forge, and is now attempting to utilize it to channel the magick influence of the Earth itself, thereby gaining a new supply of power.  This, he hopes, will allow him to leave null space and take back the mantle of Sorcerer Supreme from Salome.

At the same time, the Doctor is ready to just casually stand back and allow “Strange” and Vincent Stevens to “dissolve naturally.”  He seems unaware, or unwilling to admit, that the two Strangers have become independent entities, clinging tenaciously to life.  So, despite his vow to no longer treat “those who trusted me like mere chess pawns,” Doctor Strange is as yet unwilling to accept the consequences of his creating the Strangers.  Quinn ably demonstrates this glaring moral blind spot in the Doctor’s philosophy.  It is one the writer will examine in-depth in his next four issues.

Closing out #71, we finally catch a glimpse of Salome, who has been absent the past several issues.  Still searching for Doctor Strange, the mad sorceress contacts the Vishanti.  Salome offers up her services to these cosmic beings in exchange for the power to destroy Strange, the man who previously rejected them.  Thus is the stage set for the final confrontation between the two.

Doctor Strange 70 pg 14

“Half Lives” features the debut of the new regular artist on Doctor Strange: Sorcerer SupremePeter Gross had worked on Dr. Fate and Books of Magic for DC Comics / Vertigo, as well as Hellstorm for Marvel itself.  That made him well suited to draw another mystical-themed title such as this.  I do think the more traditional superhero action elements in these two issues with the Hulk do perhaps come out a bit awkward.  However, Gross does amazing work on the much more bizarre and esoteric sequences featuring Doctor Strange and Salome.  The scenes of Strange in the Forge Canal are really eerie, containing a surreal quality.  As we will see, Quinn’s upcoming “Last Rites” arc will definitely play to Gross’ strengths as an artist.

In part three, we will be taking a look at the final portion of David Quinn’s work on Doctor Strange, as featured in issue #s 72-79.