It Came from the 1990s: Justice Society of America part two

Welcome back. In my last post I took a look at the Justice Society of America miniseries published by DC Comics in 1991. That limited series was unexpectedly successful, and it led DC to bring the JSA back into current continuity, and to give them an ongoing title.

The Justice Society had previously been exiled to Limbo where they were destined to spend all of eternity fighting to prevent Ragnarök. The four-issue miniseries Armageddon: Inferno written by John Ostrander published in 1992 concluded with the demonic servants of the villainous Abraxis taking the JSA’s place in Limbo, enabling the heroes to at last return to Earth.

The ongoing Justice Society of America series launched in August 1992. Len Strazewski, who had written the miniseries, and Mike Parobeck, one of the pencilers on it, both returned to chronicle the JSA’s modern-day adventures, along with editor Brian Augustyn. They were joined by inker Mike Machlan, letterer Bob Pinaha and colorist Glenn Whitmore.

The JSA were very much the odd men out of mainstream superhero comic books in the early 1990s. Even though their time in Limbo had partially restored their youth & vitality, they were still much older than nearly all of DC’s other characters. The JSA had been the greatest heroes of the 1940s but now, nearly half a century later, they found themselves wondering what role, if any, they had to play in protecting the world from crime & tyranny.

In the first issue the JSA’s triumphant public return is violently interrupted by a giant monster sent by one of their old enemies. They are unable to stop the rampaging behemoth, and it falls to Superman to defeat the creature. To add insult to injury, Superman finds himself thinking how underwhelming his foe is:

“What a sorry excuse for a monster! Compared to some of the dangers I’ve faced, this is kid stuff!”

Obviously Superman doesn’t voice those thoughts to the JSA, heroes who he himself regards as an inspiration for his own battles against evil. Nevertheless, the dispirited JSA cannot help feeling like a fifth wheel.

As the series progresses, Strazewski depicts the various members of the team struggling to adapt to their new circumstances. He does a good job showing the different ways each of the crime fighters react, from Green Lantern and Flash enthusiastic belief that there is still a role for the team to play, to Wildcat’s skepticism and the Atom’s depression, with Hawkman & Hawkgirl deciding to quit the superhero biz entirely to return to their first love, archeology.

Unlike most comic book heroes at DC who were set in a “sliding timeline” where everything always happened within the past 10 or 15 years, the JSA have always had their origins rooted in the 1940s. As such they’ve been some of the few characters to have aged in real time. When they were revived in All-Star Comics in the second half of the 1970s writers Gerry Conway and Paul Levitz were first to lean into the idea of the Justice Society as an intergenerational team. Strazewski  continues that theme in this series.

We see Wally West, the young modern day Flash, seeking advice & guidance from Jay Garrick, the original Flash. Jesse Quick, the daughter of 1940s crime fighters Johnny Quick and Liberty Belle, joins the JSA, with the team serving as her mentors. Johnny Thunderbolt adopts a teenage ward Kiku who discovers she has a rapport with Johnny’s mystic Thunderbolt genie.

I have to admit, back in 1992 I found the circumstances of the Justice Society somewhat difficult to identify with. I was only 16 years old, in high school, and the JSA were pretty much the same age as my grandparents. Three decades later in 2023, well, I’m now middle aged, I’ve got more than a few gray hairs, my joints are starting to ache, and I’ve got advertisements for AARP showing up on my Facebook timeline! So, yeah, I definitely find these guys somewhat more relatable!

The first five issues of Justice Society of America involve the team uncovering the machinations of their long-time adversary the Ultra-Humanite, a body-hopping mad scientist who now controls his own multinational corporation which he uses as a cover to conduct his experiments in genetic engineering. It’s a good, solid setup for the series.

The next two storylines do feel a bit rushed, though. In #6 and #7 the JSA go to Bahdnesia, the tropical island home of the mystic Thunderbolt, to investigate the disappearance of the native population. Then, in #8 to #10, the alien sorcerer Kulak, another old foe of the team, utilizes television broadcasts to hypnotize the entire world and turn it against the team.

I definitely think both of those stories could have used an extra issue. Unfortunately the series was canceled with issue #10. I’m guessing there was probably enough advance notice that enabled Strazewski to truncate the storylines he already had planned. Well, even if they both do end somewhat abruptly, at least they were told in some form or another.

There’s also what appears to be an odd continuity mistake in issue #10, a flashback to the team’s last encounter with Kulak featuring Doctor Mid-Nite, Black Canary, Flash and Green Lantern, with a footnote refers readers to All-Star Comics #2, published in 1940. I was wondering how that could be possible, since the JSA’s first appearance was in All-Star #3, and they didn’t actually work together on a case until issue #4. I looked on the DC Database and according to that “The Curse of Kulak” in All-Star #2 was a solo story featuring the Spectre. And the team fought against Kulak in All-Star Squadron #28, which took place in 1942.

I fielded the question on the Justice Society of America group on FB, and the general consensus was that this was supposed to be a previously-unrevealed JSA adventure, probably set in the late 1940s, and that someone incorrectly added a footnote to All-Star #2.

When I did my write-up of the Justice Society of America miniseries I didn’t comment on Mike Parobeck’s penciling, because I knew I’d be discussing it extensively here.

Parobeck had this really fun, colorful, cartoony style. After the 1991 miniseries he and Strazewski worked together on DC’s Impact Comics imprint, on a revamp of the Archie Comics superhero the Fly. I really enjoyed their work together on The Fly. Unfortunately the Impact line only lasted about a year and a half. I was disappointed at the cancellation of those titles. Parobeck also penciled an enjoyable Elongated Man miniseries in early 1992.

I’m glad that Strazewski and Parobeck had the opportunity to work together again so soon on the ongoing Justice Society of America series. Much like The Fly, I wish that had lasted longer.

Parobeck’s style was regrettably looked upon as “simplistic” or “silly” by too many readers in the early 1990s, as the hyper-detailed work of the Image Comics founders and those they inspired was ascendent in mainstream superheroes. That was a huge shame, because Parobeck’s work was just such a joy to behold. He had some dynamic storytelling abilities, and his covers were exciting and well-designed. It was definitely a pleasure to re-examine his work during my re-read of this series.

Parobeck did finally gain some much-overdue recognition when he became the regular penciler of The Batman Adventures with issue #7 in April 1993. That series was set in the continuity of the hit Batman: The Animated Series. It was specifically targeted to an all-ages audience, and readers were expecting an “animated” style, so Parobeck’s work was very warmly received.

Tragically, Parobeck passed away in July 1996 at the much, much too young age of 30. It’s been subsequently observed that he was ahead of his time, his work presaging the highly-popular “cartoony” styles of artists such as Mike Wieringo and Humberto Ramos.

There is one scene in Justice Society of America, though, where I was sort of left squirming. In issue #10 Kulak is molesting a hypnotized Hawkgirl with his tongue. That just feels so wrong when rendered in Parobeck’s cartoony style, and I really wish Strazewski hadn’t included it in his plot.

Like, ewww, dude! Geeze, what do you think this is, a Chris Claremont comic book or something? 🙂

AHEM! Moving along…

The main inker on Justice Society of America is Mike Machlan, another creator who had a prior connection to the Justice Society. Machlan had previously worked on several issues of All-Star Squadron, and he had co-created the spin-off series Infinity Inc. with Roy Thomas & Jerry Ordway which featured the sons & daughters of the JSA in the present day.

Machlan does a really good job inking Parobeck. I feel they made an excellent match. Machlan is another good, solid, underrated artist. Regrettably there seem to be all too many of those working in the comic book industry, never receiving the recognition they probably should have earned for their work. It’s certainly a shame.

I do want to briefly comment about the sudden cancellation of Justice League of America. There’s been some debate over the years as to the reasons. Officially, the reason cited by assistant editor Ruben Diaz in the lettercol of #7 was that, after the first issue did very well, sales then fell “substantially” on subsequent issues.

However, it’s been alleged that the series was actually selling well, and that other factors were at work. In a 1998 interview Strazewski had this to say about the cancellation:

“It was a capricious decision made personally by Mike Carlin because he didn’t like Mike’s artwork or my writing and believed that senior citizen super-heroes was not what DC should be publishing. He made his opinion clear to me several times after the cancellation. As a result, I think it would be nigh onto impossible that I will work at DC again.”

To the best of my knowledge Mike Carlin has never publicly commented on Strazewski’s allegations. Neither had Brian Augustyn, the actual editor of the series, who regrettably passed away last year.

Speaking only from my perspective as a reader, in general I’ve found Carlin to be a highly qualified editor. He was in charge of the Superman family of books when they had basically become a weekly series produced by four separate creative teams, something that must have been a logistical nightmare to maintain the schedule for, but one that he kept running smoothly for several years. Carlin also edited The Power of Shazam, which as I’ve blogged about in the past is one of my all-time favorite comic book series.

It does seem, though, that the cancellation gave someone at DC the idea that the JSA were passé. A year later in the 1994 crossover Zero Hour several members of the team were brutally, senselessly killed off, something myself and other readers found very disappointing.

But just as I feel Mike Parobeck’s artwork was ahead of its time, so to do I think the revival of the Justice Society was, as well. In 1999 writers James Robinson & David S. Goyer launched an ongoing JSA series, once which really developed the intergenerational aspect of the team. Strazewski & Parobeck’s creation Jesse Quick would become a prominent member of this incarnation of the team. JSA was very successful, and since then, the occasional absence due to DC’s periodic cosmic reboots aside, the original team of superheroes have never gone away.

So, while Justice Society of America may not have been a success in the early 1990s, it did set the stage for the team’s latter triumphs.

Unfortunately, DC has never reprinted the Strazewski & Parobeck series. I recommend searching out the back issues. They’re pretty affordable and easy to find.

It Came from the 1990s: Justice Society of America part one

The Justice Society of America was the very first team of comic book superheroes, making their debut in All-Star Comics #3, published in November 1940 by All-American Publications, one of the two companies that later merged to form DC Comics.

For its first two issues All-Star Comics had been, like nearly every other title published by the nascent American comic book industry, an anthology series, in this case featuring several of All-American’s superheroes. It was with issue #3 that writer Gardner Fox and editor Sheldon Mayer devised the idea of having All-American’s costumed crime fighters joining to form a team. In that first story the Justice Society of America only appeared in a framing sequence drawn by artist E. E. Hibbard as the members recounted various solo exploits. But with the very next issue the members of the JSA were shown working together on a single case.

Justice Society of America #8 cover penciled & inked by Tom Lyle

The JSA featured in All-Star Comics thru to issue #57, released in December 1950, a ten year long run. At that point the superhero genre was very much in decline, and with the next issue the series was re-titled All Star Western.

A decade later, during the superhero revival of the Silver Age, the JSA returned, with Gardner Fox and editor Julius Schwartz revealing that they dwelled on “Earth Two” in a parallel reality, with the popular revamped heroes of the Justice League of America situated on “Earth One.” Between 1963 and 1985 the JSA and JLA met up in annual team-ups. The JSA eventually starred in a revival of All-Star Comics, and then appeared in the World War II era series All-Star Squadron along with the various other DC heroes from the early 1940s.

I was born in 1976, and I didn’t begin following comic books regularly until the late 1980s. By that time Crisis on Infinite Earths had resulted in the elimination of all of DC’s alternate realities. This ended up playing havoc with a number of characters’ histories, including the JSA, creating all sorts of continuity problems.

By the time I was reading DC Comics the JSA were in limbo, both figuratively and literally, having completely vanished from DC’s books. The in-story explanation for this had been depicted in 1986 in the Last Days of the Justice Society special written by Roy & Dann Thomas and drawn by Dave Ross & Mike Gustovich. To prevent Ragnarök from destroying the whole of reality, the JSA had been spirited off to a mystical dimension where they would have to fight against a cosmic evil for all eternity.

Justice Society of America #1 written by Len Strazewski, penciled & inked by Rick Burchett, lettered by Janice Chiang and colored by Tom Ziuko

Long story short (too late!) my first exposure to the JSA was in 1991 when DC Comics published an eight issue Justice Society of America limited series, bringing the team back into print for the first time in five years. In the present day the team was still trapped in the realm of the Norse gods, but in this miniseries set in 1950 several members of the JSA were pitted against one of their deadliest foes, the immortal conqueror Vandal Savage.

“Vengeance from the Stars” was written by Len Strazewski, penciled by Rick Burchett, Grant Miehm, Mike Parobeck & Tom Artis, inked by Burchett, Miehm & Frank McLaughlin, lettered by Janice Chiang, colored by Tom Ziuko & Robbie Busch, and edited by Brian Augustyn & Mike Gold, with cover artwork drawn by Tom Lyle. Gold wrote a text piece for the first issue that explained the history of the JSA, an invaluable source of info for a young reader such as myself in those pre-Wikipedia times.

Interestingly, this miniseries came about because DC’s plans to publish Impact Comics, a reboot of the Archie Comics superheroes, met with delays. Justice Society of America was done to give work to Strazewski and several of the artists who had committed to working on the Impact books and who now found themselves in a holding pattern. Considering its origins, this miniseries turned out to be a remarkably good read.

The heroes featured in “Vengeance from the Stars” are the original Golden Age versions of the Flash, Black Canary, Green Lantern, Hawkman and Starman. In addition to Vandal Savage, the team faces the lumbering undead swamp monster Solomon Grundy, Savage’s gangster henchmen, and an awesomely powerful trio of living constellations.

Justice Society of America #2 written by Len Strazewski, penciled & inked by Grant Miehm, lettered by Janice Chiang and colored by Tom Ziuko

I have to confess, back in 1991 I found the structure of this miniseries somewhat odd and off-putting. The first four issues are solo adventures of the Flash, Black Canary, Green Lantern and Hawkman. Issues five and six had team-ups of the Flash & Hawkman and Black Canary & Green Lantern respectively. The final two issues at last had all four heroes at last working together, with Starman, who had been Savage’s prisoner for the previous six issues, joining the fray.

Having subsequently read a number of JSA stories from the 1940s via reprints, looking at this miniseries in 2023 I now understand that Strazewski, Augustyn & Gold were emulating the structure of the All-Star Comics stories. In those original JSA tales the team would, after learning of a particular adversary or mystery in the first few pages, split off and have solo chapters, each drawn by a different artist, before teaming up at the end of the issue for a final battle with the bad guys.

The only thing missing here is the prologue which shows the team together before they all split off for their individual missions. In the lettercol in issue #3 Gold explains the reasoning:

“I always wondered why the superheroes would get together first and then just happen to encounter a menace worth of their combined might. Because this is a miniseries, Len could introduce the heroes one at a time as each encountered the menace.”

While I certainly understand Gold’s reasoning, I do wonder if he miscalculated. Several of the readers’ letters published wondered when the JSA would be working together as a team, and expressed a certain disappointment that the early issues were solo adventures. I myself only bought the first four issues when they were published, and I did not get the second half of the miniseries until a year or so later as back issues, and part of the reason for this was that I really wanted to see the JSA members working as a team.

It makes me wonder if having a first issue which had the team together for a few pages, as was done back in the 1940s, would have ameliorated the concerns of myself and other readers. Perhaps it would have, as Gold argued, been a bit contrived. But at the same time it would have given the audience a taste of the entire team before everyone went off on their side quests, sating our appetite for team action until everyone got back together for the climactic battle.

Justice Society of America #4 written by Len Strazewski, penciled by Tom Artis, inked by Frank McLaughlin, lettered by Janice Chiang and colored by Tom Ziuko

What’s called “writing for the trade” was really not much of a thing back in 1991, but this miniseries now feels like a very early example of it. I think it works better as a “graphic novel” than as individual comic books released across a span of eight months. When read in a single sitting it actually does feel like an extra-large issue of All-Star Comics, and it also made the wait for team action much more tolerable.

That criticism aside, Strazewski did write an enjoyable story. Looking at it for the first time in three decades, I found it to be a really fun, exciting tale. I’m glad that Augustyn & Gold put this project together.

I also had a much greater appreciation for the work of the various artists this time around. I was only 15 years old when the miniseries was released. Back then I really did not pay all that much attention to such things as layouts & storytelling, to mood, atmosphere & pacing. Now, however, it really strikes me at what a superb job Burchett, Miehm, Parobeck and Artis all did on this miniseries.

One of the stand-out aspects of the miniseries was the Black Canary solo chapter in the second issue. Miehm did absolutely fantastic work showing Canary’s athleticism in her battle with Savage’s goon squad and the brutish Solomon Grundy. As I commented in a previous blog post, I feel Miehm was one of the more underrated comic book artists of the 1990s, and my re-read of this miniseries gave me even more of an appreciation for his work.

I was also struck by the two issues that Tom Artis penciled. I bought & read all of the Impact Comics titles in the early 1990s, and I remember that I was somewhat underwhelmed by Artis’ work on The Web. I now wonder if that had to do with Bill Wray’s inking. On Justice Society of America Artis’ pencils are inked by the incredible Frank McLaughlin, and the collaboration between the two looks amazing. McLaughlin’s slick line really enhances Artis’ penciling, which resulted in me paying much more attention to the storytelling he utilized on his two issues.

Justice Society of America #1 written by Len Strazewski, penciled by Mike Parobeck, inked by Rick Burchett, lettered by Janice Chiang and colored by Tom Ziuko

Speaking of inking, it’s interesting to contrast Miehm’s inks over his own pencils on issue #2 to Burchett inking him on #7 and #8. It’s another good example of just how much of an impact an inker can have on the look of the finished artwork.

Also, I did feel Tom Ziuko’s coloring on the first six issues was more effective than Robbie Busch’s work on the final two.

Janice Chiang has always been one of my favorite letterers, and so I was happy to discover she had worked on this miniseries. It’s another one of those things I didn’t pay enough attention to back in the early 1990s. This time, though, Chiang’s lettering immediately leaped out at me.

An interesting fact is that, even though the JSA had been around for half a century at this point, they’d never actually had a comic book featuring their name. Yes, there’d been a four issue miniseries America vs. the Justice Society in 1985, and the Last Days of the Justice Society special a year later. But this miniseries was the first comic book to actually be titled Justice Society of America. Strange but true.

Justice Society of America #7 written by Len Strazewski, penciled Grant Miehm, inked by Rick Burchett, lettered by Janice Chiang and colored by Robbie Busch

On a more serious note, looking at this miniseries in 2023, it’s depressing to realize how many of the creators involved in it are no longer with us, some of them having died fairly young. Mike Parobeck, Tom Artis, Tom Lyle, Frank McLaughlin and Bryan Augustin have all sadly passed away in the intervening years. I hope that the other creators who worked on this project will still be around for many more years to come.

This miniseries was finally reprinted in a hardcover edition titled The Demise of Justice in 2021. I do question the wisdom of DC releasing it as a hardcover, because a less expensive trade paperback would undoubtedly have sold much better. Still, it’s nice that this is back in print in some form or another.

Next time I’ll be taking a look at the excellent but short-lived Justice Society of America ongoing series which came out in 1992.

Leiji Mastumoto: 1938 to 2023

I was sorry to hear that acclaimed Japanese manga artist and anime creator Leiji Matsumoto had passed away on February 13th at the age of 85.

Matsumoto first worked professionally as an artist in 1954, but it wasn’t until the 1970s that he found acclaim, first for his work on the anime Space Battleship Yamato in 1974 and then for his creation of the popular manga series Space Pirate Captain Harlock and Galaxy Express 999 in 1977.

The universe that Matsumoto conceived & designed was populated by a colorful, dynamic cast of characters: the swashbuckling freedom fighter Captain Harlock, his associate & fellow space buccaneer Queen Emeraldas, her enigmatic sister Maetel, and the young orphan Tetsuro Hoshino who travels with Maetel on the outer space locomotive train known as the Galaxy Express.

Matsumoto’s stories were space opera, and his distinctive design sensibilities are what would later come to be known as steampunk. In the retro sci-fi / space Western future that he conceived, Matsumoto’s characters frequently found themselves fighting against totalitarian forces, be they human-ruled dystopian regimes, alien invaders, or cyborg tyrants who sought to transform the galaxy in their image.

I first discovered Matsumoto’s work via the Galaxy Express 999 animated movie which was released in 1979. I vaguely recall seeing it as a child in the early 1980s on HBO, and I eagerly purchased it when it was at last released on VHS in the United States in 1996. The sequel Adieu, Galaxy Express was also released on video soon after. I really enjoyed both movies. In the early 2000s the four part serial Harlock Saga and the prequel Maetel Legend, the later of which told the origins of Maetel and Emeraldas, were released on DVD, and I got those, as well.

Matsumoto’s characters have, of course, appeared in comic books, movies and animated television series produced in Japan, but they have been popular enough to occasionally have new stories created for an English-speaking market. In the early 1990s American publisher Malibu Comics released several Captain Harlock series written by Robert W. Gibson and drawn by manga-inspired artists Ben Dunn & Tim Eldred. I found several of those comics in the back issue bins after I became a fan of Matsumoto’s work. More recently in 2021 Ablaze Publishing released a six issue Space Pirate: Captain Harlock miniseries by Matsumoto and French creator Jerome Alquie.

Leiji Matsumoto’s character & designs were truly memorable, his characters simultaneously romantic & larger than life and grounded in humanity, his stories a deft blend of dynamic action & poetic, philosophic contemplation. He will be missed by his legion of fans worldwide.

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Comic book reviews: Hardware: Season One

Several months ago I did a post titled “Hawkman is now black… and that’s okay” in which I discussed how the comic book tie-ins to the Black Adam movie featured an African American version of Hawkman, and how I felt that this was a good thing. A poster with the screen name “Be Human First” left a comment that included the following observation:

“There are some really, truly amazing superheroes who were, at inception, POC. Why are we playing these games when those stories could be told?”

And I had to respond to say that, yes, they had a valid point. For instance, Milestone Media had some great superheroes who were people of color such as Static and Hardware, and it would be great if they could be adapted to live action.

Milestone Media is an imprint of DC Comics founded in 1993 by Dwayne McDuffie, Denys Cowan, Michael Davis & Derek T. Dingle. The intention of Milestone was to provide African American creators with the opportunity to create comic books featuring minorities who had historically been underrepresented in American comic books.

McDuffie was born on February 20, 1962. He tragically passed away in 2011 at the much too young age of 49. On what would have been his 61st birthday, and on the 30th anniversary of Milestone’s founding, I wanted to look at the recent revival of one of his creations, Hardware.

I regret to say that as a teenager during the early 1990s I all but ignored the Milestone books, outside of the first few issues of Hardware, which I had difficulty relating to. I know I found the title of the first issue’s story, “Angry Black Man,” to be off-putting.

I don’t think I understood just how interesting the Milestone universe was until the Static Shock animated series. Featuring super-powered 14 year old Virgil Hawkins, aka Static, the series ran for four seasons between 2000 and 2004. It was an enjoyable, well-done show.

In 2023, looking back at my initial reaction to the Milestone line with the benefit of three decades of hindsight, I realize, unfortunately, that there was definitely some unconscious bias at work on my part.

I’ve always considered myself progressive and open-minded, but I’ve come to realize that as a white male who grew up in the United States it was inevitable that on some subconscious level I would inevitably be influenced by this country’s long, tragic history of institutionalized racism. I really wish I hadn’t been so quick to pass up the Milestone books as a teen. Fortunately as an adult I really have made a conscious effort to read a genuinely diverse selection of material, both in terms of the characters featured and the creators who are creating those stories. But, yeah, I’m still very much a work in progress. I guess the first step in making things better is in admitting your own failings so you understand what you have to work at to become a better person.

The majority of the Milestone titles were canceled in 1996 when the industry imploded. DC at long last revived the Milestone imprint in September 2020 beginning with the Milestone Returns special written by Reginald Hudlin & Greg Pak, which rebooted all of the characters. This was followed by four “Season One” miniseries featuring Static, Icon and Rocket, Hardware and Blood Syndicate.

I finally had an opportunity to pick up the hardcover which collects the Milestone Returns: Infinite Edition special and the six issue Hardware: Season One miniseries which was originally published between August 2021 and May 2022. Here are some of my thoughts on it.

Created by McDuffie & Cowan, Hardware is a brilliant scientist named Curtis “Curt” Metcalf. A teenage prodigy from midwestern Dakota City, Curt was discovered by industrialist Edwin Alva, who mentored the young man, eventually hiring him to work for his multinational conglomerate. Curt came to regard Alva as a father figure and believed that he was being groomed to be the industrialist’s heir. Curt’s inventions made Alva Industries millions; however, when Curt asked his boss & mentor for a cut of the profits, Alva coldly informed the scientist that he was nothing more than an employee, a literal cog in the machine, entitled to nothing.

The disenchanted Curt hacked into Alva’s computer systems, hoping to locate something he could use as leverage against his employer, only to discover Alva was the spider at the center of a vast web of crime & corruption. Trying, and failing, to expose Alva’s crimes, Curt finally constructs the Hardware armor in order to fight against his employer’s crooked machinations.

Hardware: Season One does tweak the setup of the series slightly. In this new reality, Alva’s refusal to give Metcalf a cut of the profits for his inventions is merely the initial wedge in their relationship. Curt invents the chemicals later used by the Dakota City police department against a Black Lives Matter protest. Those chemicals result in the “Big Bang” that causes dozens of teenagers to become disfigured & develop superpowers. Alva, realizing that he has a public relations nightmare on his hands, destroys the reports that Curt submitted stating the gas was too dangerous to be used and sets the scientist up as a scapegoat to take the fall for the tragedy. On the verge of being arrested, Curt dons the Hardware armor and goes on the offensive against the Dakota City PD and Alva’s private security forces.

Hardware: Season One is written by Brandon Thomas, based on McDuffie’s original storylines. Truthfully, I did feel that the original four issue origin story by McDuffie from 1993 was somewhat more effective since it seemed like it had more room to breathe, and to introduce the characters.

The comic book market is obviously very different than it was three decades ago. Back then Hardware, as well as the other Milestone characters, were all given ongoing series. Milestone & DC Comics are clearly cognizant that as matters currently stand the characters are more likely to be successful in a series of miniseries which are designed to quickly be collected together in hardcovers editions. As a result, Thomas regrettably has a lot less space to develop the characters & events, having to fit everything into six issues.

As someone who has repeatedly criticized decompression in mainstream comic books, it no doubt sounds counterintuitive, but I truly think Hardware: Season One would have benefitted from being longer. Really, my belief is that a story should be as long as it needs to be, whether that length be two issues, or six, or more. I feel that if this miniseries had been eight issues instead of six, it would have flowed much more naturally.

I felt that Curtis Metcalf definitely needed to be developed more fully in this story. Curt’s defining characteristic is that his parents having divorced when he was a young boy, he so badly needed a father figure that he ignored all the signs that Alva was a corrupt, manipulative bastard until it was much too late. We really don’t get any insight into how he feels about his role in the Big Bang; yes, Curt warned Alva that the gas was dangerous, but he is still the one that developed it, and you would think his inadvertent part in the creation of the Bang Babies would weigh on him.

There also isn’t all that much of a look at Curt’s relationships with his ex-girlfriend Barraki Young or his current love interest Tiffany Evans, even though both of them play central roles in the story. And I would have liked to have learned more about these two women.

Ironically, Edwin Alva feels like the most fully-developed character here. Thomas does a good job at writing Alva as a narcissistic control freak while nevertheless showing how the industrialist has managed to completely convince himself that HE is in the right, that Curt is actually the one who betrayed his trust & friendship.

Alva epitomizes an overriding, rapacious characteristic present throughout capitalism. He truly believes that because it is his company, his money, therefore HE is the creator of everything his empire produces & manufactures. In Alva’s mind, if he had not provided Curt and the other scientists working for him with the funding & opportunities for their experimentation, their discoveries, their creations, then none of it would ever have existed; therefore he is entitled to everything. And anyone who disagrees is a selfish ingrate who doesn’t know his place.

And, yes, in that way Alva definitely felt to me like a stand-in for every comic book publisher who has ever exploited its creators, with their attitude of “If it wasn’t for our company your characters & stories would never have gotten published, therefore they belong to us.”

Back when I was a teen I really did not perceive Edwin Alva to be racist. A corrupt, ruthless criminal, yes, but one motivated solely by greed. But now I see that, yes, Alva is racist. Not in a “wears white sheets and burns crosses on people’s lawns while dropping the n-bomb” manner, but rather on a much more subtle, insidious level, possessing a condescendingly paternalistic attitude towards Curtis Metcalf and all other black people, and in the fact that Alva, a billionaire, perpetuates systems of economic injustice that are especially harmful to communities of color.

Thomas reuses the “Angry Black Man” title for his own first issue. And, truthfully, it’s appropriate, because Curtis Metcalf has every right to be angry.

If there is a second “season” then I very much hope it will delve more into Curtis Metcalf and his relationships with Barraki and Tiffany and his family.

Hardware’s co-creator Denys Cowan returns to the character to pencil Season One. Cowan’s work is very stylized, and over the decades it has certainly become more abstract. That creates an interesting dichotomy, in that Hardware is a very detailed, precise, hi-tech figure, but Cowan’s work here is often almost surreal. That quality is certainly enhanced by the inking of Bill Sienkiewicz.

Their scratchy-lined work together on Hardware: Season One sort of feels like what would happen if someone drew an Iron Man adventure in the style of a particularly shadowy, noir-ish Batman or Daredevil story. It’s perhaps an unusual choice, but one that does provide the story with a palpable atmosphere of tension & paranoia. Cowan & Sienkiewicz have worked together before, and they’ve always made an interesting art team.

The coloring by Chris Sotomayer effectively enhances the mood & tone of artwork. The lettering by Rob Leigh is also well done, giving most of the characters an organic feel, while having a more mechanical sort of text for Curt when he’s in the Hardware armor, and utilizing a style between those two points for the armor’s computer system P.O.P. which is a replica of Curt’s father’s voice.

The cover artwork & coloring for the Hardware: Season One miniseries is by Mateus Manhanini. His style is a lot slicker & smoother than Cowan & Sienkiewicz, giving much more of an emphasis to the sleek, hi-tech quality of the title character. There are also some nice variant covers by Sienkiewicz, Cowan, Sotomayer, Ricardo Lopez Ortiz, Edwin Galmon and Canaan White that are included in this collection.

While not without its flaws, I nevertheless liked Hardware: Season One, and I look forward to Milestone’s creators doing more with the character in the future.

It Came from the 1990s: The Invaders miniseries

At the end of my last blog post I promised to look at a much more successful project to come out of editor Mike Rockwitz’s office at Marvel Comics in the early 1990s. The Invaders was a  miniseries which revived the World War II era superhero team for new adventures.

Roy Thomas loves the Golden Age of comic books. Thomas was born in 1940, so he grew up reading the early adventures of the Justice Society of America from DC Comics and the various superheroes from Marvel precursor Timely Comics.

The unusual things about Timely is that, even though their heroes frequently appeared together on dynamic covers, they never actually met in the stories within, other than the occasional fight or team-up between the original android Human Torch and the hybrid anti-hero Namor the Sub-Mariner. The only exception to this was the two appearances of the All-Winners Squad in All-Winners Comics #19 and #21, which were published in late 1946 and written, respectively, by Golden Age pioneers Bill Finger and Otto Binder. Namor and the Torch were joined by Captain America, Bucky, Toro, Miss America and the Whizzer in the All-Winners Squad.

After Thomas came to work at Marvel in the mid-1960s he began to utilize the Timely characters of the 1940s in his own stories. By 1975 he hoped to revive the All-Winners Squad in a series that would be set in the early 1940s and see the team operating during World War II. Then-publisher Stan Lee disliked the All-Winners Squad name and Thomas, who himself had never been too enthusiastic about it, came up with the alternate title The Invaders, as the heroes would be invading Hitler’s Fortress Europe to liberate it.

The team made their debut in Giant-Size Invaders #1, cover-dated June 1975, in a story written & edited by Thomas and penciled by Frank Robbins. Set in late December 1941, the story saw Captain America, Namor, the Human Torch and teen sidekicks Bucky and Toro fight against the super-powered Nazi agent Master Man. At the story’s end the five heroes resolved to work together to fight against the Axis menace.

The Invaders quickly became an ongoing series, running for 41 issues between August 1975 and September 1979, with an Annual being released in the Summer of 1977. Thomas edited the entire series and wrote nearly all the issues, with Don Glut coming in to pen the last few.

Thomas left Marvel for DC Comics in 1981 and created All-Star Squadron, an even more successful superhero series set during World War II. Thomas returned to Marvel in late 1986 and within a few years he was once again writing books set during the Golden Age. His editor on the majority of these, including The Invaders miniseries, was Rockwitz.

As Thomas recounted to Jim Amish in Alter Ego # 136 from TwoMorrows Publishing, he and Rockwitz had a good working relationship.

“Generally speaking, we got along quite well. He kept coming back to me for projects. And he wouldn’t demand to know every plot twist in a story in advance, which I’d have found boring and off-putting.”

The Invaders four issue miniseries was published in early 1993. In addition to Thomas and Rockwitz, the creative team was penciler Dave Hoover, inker Brian Garvey, letterer Pat Brosseau and colorist Paul Becton, with Ian Akin stepping in as co-inker for the third issue. The cover logo was designed by Todd Klein.

The first issue of the miniseries opens on the evening of June 22, 1942, picking up shortly after the conclusion of the ongoing series. Cap, Namor and the Torch discover a Nazi u-boat in the waters of New York Harbor. To their surprise, the craft is smuggling in a quintet of super-powered Nazi agents. The Invaders are even more startled when they realize that each of the five members of the Battle Axis is actually American.

Caught off-guard, the trio of heroes are defeated and barely make their escape. They retreat to the headquarters of the home front team the Liberty Legion in Times Square, where they are reunited with the dimension-shifting Thin Man. The Invaders relate their encounter with the Battle Axis to the Thin Man. Hearing their description of the Nazis, The Thin Man, who has been keeping track of American superheroes in order to enlist them for the war effort, is shocked to realize that all five of the Battle Axis were themselves, until now, costumed crime fighters.

Elsewhere, the romantically involved Miss America and the Whizzer are walking along the East River in their civilian identities when they stumble across the Battle Axis coming ashore. The Whizzer is captured but Miss America just barely escapes. Fleeing to Liberty Legion HQ, she tells the Invaders what has happened, as well as what she overheard said by Dr. Death, the ruthless leader of the Battle Axis: the Naxi agents are heading to Los Angeles as part of “the Fuhrer’s supreme plan –to knock America out of the war!” The Invaders quickly head west in pursuit of their dangerous foes.

The Invaders miniseries was definitely enjoyable, so I’m not going to go into too much detail about the story. If you’re a fan of these characters I definitely recommend seeking out these issues for yourself, or picking up one of the collections in which it’s been reprinted.

In addition to the Invaders and Liberty Legion members, Thomas utilizes obscure superheroes Blazing Skull, Silver Scorpion and the original Vision, all of whom hadn’t appeared since the early 1940s. He also brought back a pair of characters he had co-created with Frank Robbins in The Invaders series, the Blue Bullet and the Golem.

Thomas had actually wanted to have the original Vision, who was an other-dimensional alien named Aarkus, join the Avengers way back in 1968. However editor Stan Lee instructed that Thomas have an android join the team, and so Thomas created a brand-new android Vision who was visually similar to the original. My pal Alan Stewart offered a comprehensive look at this in his retrospective on Avengers #58.

So, finally, a quarter century later, Thomas at long last had the opportunity to write the Golden Age Vision in this miniseries. Hoover’s cover to The Invaders #3 featuring the Vision is even a homage to the android Vision’s first cover appearance on Avengers #57 by John Buscema & George Klein, which in turn was inspired by the alien Vision’s introductory splash page from Marvel Mystery Comics #13 by Jack Kirby & Joe Simon in 1940.

Okay, I’ve heard of double vision, but triple?!?

The Battle Axis are also bona fide Golden Age superheroes. Thomas’ original idea was to have several obscure Timely heroes join the Nazi cause, but editor Mark Gruenwald balked at the idea. So Thomas dusted off a handful of even more obscure characters from the 1940s from other publishers who had fallen into the public domain and had them turn evil.

I thought Thomas actually made the heel-turns by the various Battle Axis members fairly plausible. In the late 1930s there were very strong isolationist feelings held by many Americans, as well as a fairly significant pro-Nazi movement in existence in the United States. Just because the country finally entered World War II in December 1941 did not mean that the people who held those beliefs would change them overnight. So it makes sense that you could have a handful of costumed vigilantes who for personal or ideological reasons would throw in with the Third Reich.

Thomas helpfully provides some detailed information on the various characters appearing in this miniseries in a trio of text pieces in the back of the first, third and fourth issues. Keep in mind that in 1993 the majority of readers would not have been alive when the original Golden Age comics came out, very little of that material had yet been reprinted by Marvel, neither had the original run of The Invaders been collected, and there was no Wikipedia. To put it in perspective, in the first piece Thomas notes that if you would like to read All-Winners Comics #19 and #2, both issues are available on microfiche!

I found Thomas’ text pieces invaluable, and I’m sure others did too. I appreciate that Thomas wrote them, and that Rockwitz encouraged him to write them rather than running ads in the spaces.

The artwork by Dave Hoover on The Invaders really was fantastic. I was a big fan of Hoover’s work. He’d recently drawn some nice fill-in issues of Excalibur, Nick Fury and Wolverine, as well as She-Hulk and Iron Fist serials for Marvel Comics Presents. So it was definitely a pleasure to see him penciling this miniseries.

Rockwitz clearly appreciated Hoover’s work, as a year later he gave him the regular assignment of penciling Captain America. I really liked Hoover’s depiction of Cap in The Invaders, and it was nice to then have him draw the character’s monthly series, on which he also did good work.

Brian Garvey & Ian Aiken had contributed some really rich, textured inks / finishes over Sal Buscema’s pencils on Rom Spaceknight a decade before this, so I was also a fan of their work. I feel they provided very nice embellishments on The Invaders, effectively complementing Hoover’s pencils. It’s a very attractive-looking miniseries.

Hoover sadly passed away on September 4, 2011 at the much too young age of 56. I addition to enjoying his work, I met him at comic conventions a couple of times, and he seemed like a good person, so I was definitely saddened by his death.

Rockwitz was very happy with how The Invaders came out. On the text page of issue #4 he describes it as “a dream come true for me.” As Thomas later related in Alter Ego #136:

“Mike said one of the proudest things of his editorship – and he didn’t sound like he was kidding – was being able to have me do another Invaders series. I don’t know why that should be the high point of anybody’s life [chuckles] but I certainly appreciated the thought.”

There were apparently tentative plans by both Thomas & Rockwitz for further Invaders stories. In issue #4 Rockwitz mentions the Invaders would be appearing “in an upcoming Captain America mini-series due out this year” but as far as I know that project never came to fruition.

Ultimately Thomas & Rockwitz would only ever be able to do one more Invaders-related story after this. Thomas wrote a fill-in story for Captain America #423 (January 1994) which revealed the never-before seen first encounter between Cap and Namor. Pencils were by M.C. Wyman and inks by Charles Barnett III, with letters by Diana Albers and colors by Ovi Hondru. It’s another enjoyable story with gorgeous artwork.

I’ve always felt Wyman had a style reminiscent of John Buscema. That was especially the case when he was inked by Barnett, whose inking really evokes a Bronze Age feel to it. I always enjoyed seeing Barnett’s inks over various pencilers during the early to mid 1990s. Wyman & Barnett only worked together a few times, unfortunately. They made a great art team.

Roy Thomas is a good, imaginative writer, one of the architects of the modern Marvel universe, who successfully wove together the interesting yet disparate strands of the company’s early history into a rich tapestry. I’m glad that Mike Rockwitz was able to afford him so many opportunities to write new stories in the late 1980s and early 1990s. The books they produced together were a lot of fun. Rereading them 30 years later, those comics are still enjoyable.

It Came from the 1990s: Starblast

In my previous post I took a look at the unusual Questprobe project Marvel Comics published in the mid 1980s. I indicated this would lead into an installment of “It Came from the 1990s.” That brings us to today’s post, where I will be looking at the Starblast crossover from Marvel that came out in late 1993.

Often I put together these “It Came from the 1990s” entries to spotlight comic books from that decade that I feel are overlooked or underrated. Unfortunately, this is NOT one of those series.

Starblast has regrettably been described as one of the worst comic book crossovers of all time. I was reminded of it by longtime Marvel editor Tom Brevoort on his own WordPress blog in which he took a look at Quasar #56, which he brands with the label of “Worst Cover Ever.” Brevoort’s piece reminded me of Starbast, which in turn got me thinking about Questprobe, as the later indirectly inspired the former. And here we are.

Starblast #1 cover by Claudio Castellini

It would not be accurate to say that no one ever sets out to make bad movies, or TV shows, or music, or artwork, or whatever. There are some people who recognize that crap sells, that there is an audience for absolute drek, and so they produce terrible products because they know it will make money.

Having acknowledged that, it is my general observation that the majority of creators who go to work in the comic book industry do so because they truly love the medium, they desire to work within it, and they wish to create genuinely good stories & art. The fact that they don’t always succeed is down to a number of factors, such as unforgiving deadlines, poor pay rates, difficult marketplace conditions, clashes with editorial, and the existence of management that is frequently unsympathetic to talent.

I really do believe that the creators behind Starblast set out to produce a good comic book; the fact that they did not succeed offers a sad snapshot of the comic book industry three decades ago.

Mark Gruenwald was the main creative force behind Starblast. As both a writer and editor Gruewald enjoyed utilizing the more obscure elements of Marvel continuity. He frequently drew on these elements in Quasar, the ongoing series that featured everyman Wendell Vaughn as the reluctant Protector of the Universe. It really felt that Gruenwald was personally invested in the character of Quasar, with Gru even giving Wendell some of the same personal background that he had.

Gruenwald spent two years building up to Starblast in the pages of Quasar. First he had Wendell temporarily acquire the incredibly-powerful cosmic force known as the Star Brand from Marvel’s ill-fated New Universe imprint. Wendell accidentally passed the Star Brand on to his girlfriend Kayla Ballentine. She was then abducted by the Chief Examiner from the Questprobe series, who wanted to duplicate the Star Brand’s power to use against the ravaging Black Fleet that was attacking his world. The Star Brand proves to be too powerful for the Examiner to replicate, and so he is forced to battle the Black Fleet with the powers of the other Earth superhumans he’s previously duplicated. Unfortunately this isn’t enough and he’s defeated, forcing the reluctant Kayla to use the Star Brand to obliterate the Black Fleet.

Quasar #37 written by Mark Gruenwald, penciled by Greg Capullo, inked by Harry Caldelario, lettered by Janice Chiang, and colored by Paul Becton, published by Marvel Comics in August 1992

That at last brings us to Starblast. The cyborg Skeletron and his crew of space pirates the Starblasters are the sole survivors of the Black Fleet. Having witnessed his entire armada destroyed by the Star Brand, Skeletron seeks to acquire its incredible power for himself. He dispatches the Starblasters to attack Earth, distracting the planet’s superheroes so he can abduct Kayla.

I feel there was a certain potential to Starblast. It’s an interesting premise. Gruenwald, despite his unfortunate tendency to write Quasar as a dry series of encyclopedia entries rather than an awe-inspiring exploration of the Marvel cosmos, was a good writer. The editor of Quasar and Starblast was Mike Rockwitz, out of whose office a number of enjoyable books were released in the early 1990s.

Regrettably the Starblast crossover just did not come together in the way Gruenwald must have imagined.

Starblast #1 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, colored by Paul Becton, published by Marvel Comics in January 1994

Starblast was a four-issue miniseries, with Quasar #54-56, Secret Defenders #11, Namor the Sub-Mariner #46-48, and Fantastic Four #385-386 all being labeled as parts of the crossover. Starblast and Quasar were both written by Gruenwald, and so the story runs directly between those two books. But the other parts of the crossover are at best peripheral, telling almost-unrelated stories. It seems like there was some problems getting everything coordinated between Gruenwald and the other writers.

The artwork on Starblast is also a major issue. Beneath a gorgeous cover by Claudio Castellini on issue #1 is interior art by penciler Herb Trimpe & inker Ralph Cabrera. Trimpe was a good, solid artist who had been working for Marvel since the late 1960s. However, by the early 1990s his style of art had unfortunately fallen out of favor, and the young, hot artists who worked on the X-Men and Spider-Man books before founding Image Comics were very much in demand. In an effort to make himself more bankable, Trimpe adopted a style inspired by the Image founders.

I am a fan of Trimpe, and I’m usually very charitable towards his work from the 1990s. He was in a tough position, trying to stay employed, doing the best he could. But his art on Starblast is difficult to look at.

Starblast #2 written by Mark Gruenwald, penciled by Herb Trimpe, inked by Ralph Cabrera, lettered by Michael Higgins, and colored by Paul Becton, published by Marvel Comics in February 1994

Trimpe does well enough on the first few pages of Starblast #1, with his weird work actually enhancing the unearthly menace of the alien Starblasters. But as the issue progresses and Gruenwald brings in Quasar and Earth’s other heroes, the wonky anatomy and bizarre layouts become really painful.

It’s sad that in the early 1990s an experienced, reliable artist like Trimpe had to churn this stuff out in an effort to extend his career. I’m just glad that when he finally started getting work in comic books again beginning in 2008 he was able to go back to his normal style.

Trimpe & Cabrera also drew the second issue of Starblast, and the artwork is just as poor. By the third issue they’re gone. Pencils are by Grant Miehm. The credit for inks is “Many Hands” which really tells me that there must have been some horrific deadlines and behind-the-scenes problems facing this series.

Miehm is another good, solid, underrated artist. I had been a fan of his art since a few years earlier when he penciled Justice Society of America and Legend of the Shield for DC Comics. He then worked on Ravage 2099 at Marvel, doing very nice work, as well as penciling a couple of fill-in issues of Quasar. Miehm’s previous fill-in work on Quasar, and on the third issue of Starblast, really convinces me that he should have been the artist for the entire miniseries. He draws all of the characters in his chapter really well and his storytelling is solid.

Starblast #3 written by Mark Gruenwald, penciled by Grant Miehm, inked by “Many Hands,” lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in March 1994

Regrettably Miehm only drew the third issue. Starblast #4 has three pencilers, Brian Kong, Rich Buckler Jr & Nate Palant, and two inkers, Don Hudson & Ernie Chan, and so is a bit of a stylistic mess. Probably the strongest part is the first third of the issue which Kong penciled. I like his work, but I imagine that this must have been another deadline nightmare. Hudson and Chan are both good inkers, but they have such very different styles. All of this gives the impression that Rockwitz must have been forced to grab whoever was available just so he could get the issue finished.

All three issues of Quasar that are part of Starblast are penciled by John Heebink, with inks by Dan & David Day and Aaron McClellan. Their work isn’t flashy, but it gets the job done, and it’s consistent in quality.

The artwork was not the only problem with Starblast. Gruenwald’s story is overly ambitious, unfocused, and crowded. There are too many characters fighting for the spotlight. The second issue of Starblast literally wastes the entire chapter with Quasar, the Squadron Supreme & various random heroes fighting Gladiator & the Shi’ar Imperial Guard.

Quasar #54 written by Mark Gruenwald, penciled by John Heebink, inked by Dan & David Day, lettered by Janice Chiang and colored by Paul Becton, published by Marvel Comics in January 1994

Well, there is one interesting footnote to this: Gruenwald did finally have Marvel’s two main Superman expies, Hyperion and Gladiator, meet in Quasar #54. He obviously relished the idea of presenting such a metatextual battle.

The Starblasters are visually interesting, but again there’s just too many of them, and most of them are barely developed, with the majority just getting lost in the crowd. It’s odd that Gruenwald would dig up a bunch of obscure alien bad guys and then do almost nothing with them.

For example, one of the Starblasters is Threkker, and he’s either supposed to be the space vampire “The Captive” that Jack Kirby introduced in Captain America Annual #3 or another survivor of his nearly-extinct species the Epsiloni. (Threkker is the guy with the biiiig teeth.) Kirby wrote the character as this horrifying cosmic menace, but here he’s basically just some big generic thug working for Skeletron.

Starblast #4 really rushes along, ending very abruptly. So abruptly, in fact, that Quasar #57 is actually an unofficial epilogue that wraps up a lot of the Starblast plotlines. It does seem like Gruenwald was treating the Starblast miniseries as four extra issues of Quasar, rather than as a self-contained event, and as a result it’s something of a narrative jumble.

I feel it’s also worth pointing out that Starblast was simultaneously published at the exact same time as two other Marvel crossovers, “Siege of Darkness” in the Ghost Rider family of “supernatural superhero” books, and “Blood & Thunder” in the “cosmic” books written by Jim Starlin & Ron Marz. Almost comedically, there are scenes in both Quasar #54 and Secret Defenders #11 where Adam Warlock and Doctor Strange explain with some annoyance that they can’t help out against the Starblasters because they’re too busy with the events in “Blood & Thunder” and “Siege of Darkness” respectively. That demonstrates just how cluttered and glutted the Marvel line had become by the end of 1993. Something had to give… and it would very soon after.

Starblast #43 written by Mark Gruenwald, penciled by Brian Kong, inked by Ernie Chan & Don Hudson, lettered by Michael Higgins and colored by Paul Becton, published by Marvel Comics in April 1994

One of the reasons why I am so forgiving of Starblast is that, with the benefit of hindsight, I recognize it was produced at a time when the Marvel line had expanded to a completely unmanageable degree, and that it was released immediately before the start of the catastrophic market crash of the mid-1990s. Within a few months various titles would be canceled, including Quasar. Numerous creators and staff at Marvel would lose their jobs. In other words, it was a really dark time for the industry. People like Gruenwald and Rockwitz were just doing their best to get the books out on time and with as much of a level of professionalism as they could in an extremely difficult climate.

I’ve said before that while I love the medium of comic books, I often find the realities of the industry incredibly depressing. It can be a very difficult field to work in. And then, of course, someone like me comes along with his blog and says “Hey, remember that crazy stuff you worked on thirty years ago?”

In the near future I’m planning to look at another project that Mike Rockwitz edited, one that was much more successful. Stay tuned.

Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

Comic book reviews: Dark Crisis: The Dark Army / War Zone / Big Bang

I didn’t get the recent Dark Crisis miniseries from DC Comics because, seriously, ANOTHER cosmic mega-crossover with the fate of all existence at stake? However, I did end up picking up a few of the specials that tied in with Dark Crisis because I liked several of the creators who worked on them.

Dark Crisis: The Dark Army is written by Mark Waid, Delilah S. Dawson & Dennis Culver, drawn by Freddie E. Williams II & Jack Herbert, colored by Adriano Lucas, lettered by Troy Peteri and edited by Chris Rosa. I got the variant cover by Werther Dell’Edera.

A massive battle is taking place between Earth’s heroes and the supervillain army under the domination of Pariah. Damian Wayne / Robin devises a desperate plan to sever Pariah’s control of the Dark Army. Unfortunately he can only afford to take a few heroes away from the battle, choosing Sideways, Power Girl and Dr. Light, with newcomer Red Canary tagging along, much to Robin’s annoyance. The quintet begin a jaunt across the multiverse via Sideways’ dimensional portals.

I thought The Dark Army did a fair job with the characters. Robin is arrogant, bossy, headstrong & condescending, just like his father Batman, but we get glimpses that Damian does admire the other heroes for their convictions, and that he does genuinely value his friendship with Jon Kent / Superboy. Probably the highlight of The Dark Army is the back & forth snark between Robin and the equally headstrong, much more experienced Power Girl, who you just know is not going to have much patience for Damian’s know-it-all attitude.

It was also cool to have Dr. Light play a significant role in the story’s resolution. I’ve always though she was an underutilized character. And given that she was first introduced in Crisis on Infinite Earths, it makes sense to have her as a central figure in a story with several callbacks to that classic miniseries.

During the grand tour of the multiverse, it was nice to see, however briefly, versions of Captain Carrot and Mary Marvel… or Mary Shazam, or whatever DC is calling her nowadays. I appreciated that Mary was wearing the white uniform Jerry Ordway gave her in The Power of Shazam, since I feel that always helped give her an identity somewhat distinct from her brother.

I’m not too enthusiastic about DC continuing to use Dino-Cop, though. The character is obviously intended as a cute nod to Erik Larsen’s Savage Dragon, but I feel he’s just too similar to Larsen’s creation to be showing up on a regular basis.

Freddie E. Williams II and Jack Herbert both do very solid work on The Dark Army. I’m a fan of Williams, so it’s always good to see his work. He draws a few really dynamic double-page spreads for this story. I’m unfamiliar with Herbert, but he has both a nice, slick polish to his work and a sort of atmospheric inking reminiscent of Mike Deodato.

The two artists have extremely different styles, but it’s not especially jarring going from Williams to Herbert and then back to Williams. The only exception to that is Herbert draws Robin as much taller & older-looking than Williams, to the point where Williams’ Damian almost feels like a different character from Herbert’s version.

The next special was Dark Crisis: War Zone. As with The Dark Army, it was a very character-driven issue, featuring several short vignettes spotlighting different heroes amidst the ginormous battle with Pariah’s army. Rafael Sarmento turns in a very striking cover.

“On Time” co-stars Iris West and Linda Park, and it was definitely a stroke of genius by Jeremy Adams to team up the wives of the second and third Flashes. The artwork by penciler Fernando Pasarin and inker Matt Ryan was solid. I would have enjoyed this one a lot more if it was longer than eight pages, though.

And that’s the weakness in all the segments in War Zone: none of them are really long enough to really give more than a cursory glimpse of the characters. There are five stories in this special, each of them eight pages, and I feel it would have benefited the book greatly to have cut out one of them and given two extra pages to each of the other four features.

The Green Lantern Corps story written by Matthew Rosenberg was another highlight. The interaction between gruff Corps veteran Guy Gardner and newcomer Sojourner “Jo” Mullein was well done. Rosenberg writes one of the better versions of Guy Gardner I’ve ever seen. Yeah, Guy is a gruff, arrogant hothead, but he also has the guts & conviction to back up his attitude, and when he sees that Jo can pull her own weight in a crisis he acknowledges that she has what it takes. Oh, yeah… leave it to Guy to use his ring to conjure up a chainsaw!

The offbeat artwork by George Kambadais and colors by Matt Herms was enjoyable. And I especially liked the distinctive, organic lettering by Troy Peteri.

“Birds of a Feather” follows on from Red Canary’s appearance in The Dark Army. Returning to the massive super-brawl on Earth, Red Canary meets her inspiration, Dinah Lance aka Black Canary. Delilah S. Dawson’s script gets some mileage out of the ever-revolving door of life & death in superhero comic books. Red Canary adopted her identity as a tribute to Black Canary after the later died… and here’s Dinah returned to life already, offering the following pithy explanation:

“Superhero stuff. Long story. But I can assure you it’s me, I’m not an evil twin, and I’m not secretly a zombie.”

Tom Derenick illustrates this meeting of the Canaries. I really enjoy Derenick’s work; he was the primary reason why I bought War Zone. He definitely does a good job on this story. I believe Derenick’s most recent ongoing assignment was the recently-cancelled Teen Titans Academy, and I hope DC gives him another series to draw soon. “Birds of a Feather” was another story that I really wish had been longer.

Rounding out my Dark Crisis purchases is Big Bang, which was far and away my favorite of the three specials. Big Bang is the epilogue to the whole event, establishing that the multiverse has at long last been restored to an infinite number of alternate realities for the first time since the first Crisis series back in 1986.

Well, honestly, I thought the whole “Hypertime” thing already did that in the late 199s, but that never seemed to stick, and for the last decade or so DC’s had the whole “52 alternate Earths” going. So it’s nice for them to (again) remove that limit and give us a literally unlimited number of parallel Earths. Let’s just hope this time they keep it that way and don’t flush it down the toilet again two or three crossovers down the road!

Anyway, Big Bang opens with Barry Allen, the Flash of the Silver Age, declaring “I’m looking for the man who murdered me.” With the multiverse restored, Barry is concerned that the cosmic menace known as the Anti-Monitor, the entity who caused his death back during Crisis on Infinite Earths, is out there, somewhere amidst the myriad alternate realities. Accompanied by Wallace West, the new Kid Flash, Barry begins exploring the multiverse, searching for any sign of the Anti-Monitor.

I got into DC Comics in the early 1990s, so for me Wally West is MY Flash. I didn’t see the point of bringing back Barry because writers such as Mark Waid did a fantastic job establishing Wally as a worthy hero who at long last stepped out from his predecessor’s shadow. Having said that, I feel Waid did a good job on Big Bang writing Barry. I guess no matter who the Flash happens to be, Waid has a really affinity for writing the Fastest Man Alive.

I got Big Bang because it was penciled by Dan Jurgens, whose work I have really enjoyed since he was one of the primary creative forces on the Superman books in the early 1990s. Waid’s story, with Flash and Kid Flash exploring the multiverse, provides Jurgens with the opportunity to draw numerous alternate Earths and their superpowered occupants. That includes Earth-27, with its dinosaur Jurassic League.

Barry and Wallace eventually do locate the Anti-Monitor, who unfortunately attacks them before they can retreat. Barry is left in a desperate struggle to keep off-balance the awesomely-powered being who once took his life. Wallace uses the opportunity to recruit some of the multiverse’s greatest heroes against the Anti-Monitor. Of course Jurgens does a fantastic job illustrating this epic struggle.

It was cool to see the Victorian-era Wonder Woman from the Elseworlds graphic novel Amazonia and the future Superman from the Batman Beyond reality among this gathering of heroes. And even though I’m not especially thrilled with DC continuing the America’s Best Comics characters without Alan Moore, I still liked the cameo by Tesla Strong.

What I really liked about Big Bang is that it demonstrated you can have this sort of monumental cosmic conflict without padding it out across innumerable issues. Waid’s story is one-and-done and is therefore much the stronger for it.

Jurgens is inked on Big Bang by Norm Rapmund. I would have preferred Brett Breeding, Jurgens’ old inking partner from Superman, but Rapmund still does a fair job. (At least we got to see Jurgens and Breeding reunited on the recent The Death of Superman 30th Anniversary Special.) Coloring is by Federico Blee, lettering by Troy Peteri, and editing is by Paul Kaminski, Brittany Holzherr & Dave Wielgosz.

Big Bang ends with a two-page text listing of many of the Earths in the restored multiverse. Waid is an absolute master of continuity, so if anyone was going to be able to put this one together it would be him. I had a fun time perusing it, and I was glad to see the Atomic Knights returned to continuity on Earth-17.

The one thing that I did not like about Dark Crisis: Big Bang was the cover. As with every DC release nowadays, Big Bang had several covers. The main one is by Mikel Janín showing Superman, Wonder Woman and Batman from Earth-118 getting smooshed together, or something. You have a story featuring the multiverse’s greatest heroes in an epic battle against the Anti-Monitor and THAT is the cover you come up with? Three editors on this book and none of them thought to have Jurgens, or any artist who specializes in big superhero action scenes, draw the story’s big set piece for the cover?

I feel that’s one of the drawbacks of EVERY issue having variant covers. There’s such a focus on coming up with all the different covers that there isn’t that effort to create that one single dramatic image that’s going to sell the book.

I ended up instead getting the Big Bang variant cover by Ariel Colon. It’s still not all that dramatic, but with the characters from various different realities being featured on it at least it brings across the whole “restored multiverse” theme of the story. Plus it has Dinosaur batman on it. How can you say “no” to Dinosaur Batman?

There was at least another Dark Crisis tie-in, The Deadly Green, that I missed, which I’ll probably try to find, since it features some Justice Society related characters.

For the most part I enjoyed these three specials. Yes, there was room for improvement on each of them, but for tie-ins to a big, overblown crossover they were certainly enjoyable. I just hope that some of the new heroes and alternate realities seen in them get the spotlight in the future.

It Came from the 1990s / Star Trek reviews: Untold Voyages

Here’s a twofer for you, an installment of It Came from the 1990s and a Star Trek review.

In my last blog post I looked at Star Trek: The Motion Picture, which was originally released back in December 1979. So today I’m going to discuss a comic book series which serves as a sort of follow-up to that movie. Star Trek: Untold Voyages was a five-issue miniseries published by Marvel Comics in 1998. Untold Voyages was written by Glenn Greenberg, penciled by Mike Collins, inked by Keith Williams, colored by Matt Webb, lettered by Chris Eliopoulos and edited by Tim Tuohy.

Marvel had previously held the license to publish Star Trek comic books immediately following the release of The Motion Picture. Their Star Trek comic book ran for 18 issues between 1980 and 1982 and was unfortunately not especially well-received. (Apparently Marvel could only use elements that appeared in The Motion Picture, and anything from the actual television series was off-limits.) The license was soon acquired by DC Comics, who between 1984 and 1996 published a number of highly regarded Star Trek comics.

Marvel ended up picking up the license for a second time in 1996. Although they once again ended up holding it for only three years, during this brief period they released several Star Trek books of a high quality. A major aspect of this appears to have been that the terms of the license were much more flexible than they had been in the early 1980s, providing the writers with greater creative freedom.

Untold Voyages is set in the gap between The Motion Picture and Star Trek II: The Wrath of Khan, during a new five year mission for Captain James T. Kirk and crew of the Starship Enterprise. Each issue is set during one of the five years of that mission. As the series progresses we gradually see the transition of the Star Trek universe from the tone of the first movie to that of the second. As critic Darren Mooney observes on the m0vie blog, Greenberg’s stories serve to bridge Gene Roddenberry and Nicholas Meyer’s very different visions of the Star Trek universe.

Greenberg is a longtime Star Trek fan, and if anyone was suited to write a Star Trek series set in the aftermath of the first movie it was him. As he recently stated on Facebook concerning The Motion Picture:

“This was not my first exposure to Star Trek, but it IS what sparked my great interest in the series.”

I asked Greenberg how the Untold Voyages comic book series came about, and he explained its origins:

“Was hanging out in the office of my fellow Marvel editor, Tim Tuohy, who was editing some of the Star Trek titles. I mentioned that he should consider doing something in the post-TMP era, and we jokingly called it The Grey Pajamas Saga. But ideas started pouring out of both of us, in terms of what could be done with such a project, and before I knew it, Tim was telling me to go home and write up a pitch for him. Which I did.”

Reading Untold Voyages, Greenberg’s fondness for both this particular period, and for Star Trek as a whole, is readily apparent. I really feel that he successfully captures both Roddenberry’s optimistic, utopian awe that permeated the original television series and The Motion Picture and the more grounded, skeptical view of the future that Nicholas Meyer introduced to it with The Wrath of Khan. Greenberg successfully balances these two approaches in much the same way that later episodes of The Next Generation and much of the run of Deep Space Nine also did, resulting in some intelligent, thought-provoking stories.

I don’t want to get into too many specifics about Untold Voyages because I’d rather encourage Star Trek fans to seek it out for themselves. The issues can be found on eBay at affordable prices. The miniseries was also reprinted in Volume 120 of the massive Star Trek Graphic Novel Collection published by Eaglemoss Collections several years ago.

I will say that probably my favorite issue was the second one. The title “Worlds Collide” has two very distinct meanings in Greenberg’s story. In the “A plot” an alien planet is threatened with destruction as an asteroid hurtles towards it, leading Kirk and Dr. McCoy into a very heated argument over the Federation’s Prime Directive, and whether they should or should not interfere and attempt to save the world’s inhabitants.

In the “B plot” Spock is serving as a mentor to the young, troubled Saavik. Greenberg utilizes the half-Romulan backstory for Saavik that was filmed for The Wrath of Khan but ultimately never used but which was later explored in several prose novels and the DC Comics series. He effectively parallels Spock and Saavik, each of them only half-Vulcan, each in their turn struggling to find their place, and their identity, in the rigidly logical Vulcan society.

Another stand-out issue is the fourth one. “Silent Cries” sees Lieutenant Commander Hikaru Sulu briefly assume command of the Enterprise. Greenberg wrote this story to show the event that helped place Sulu on the path to eventually becoming captain of the Excelsior several years later.

I’ve often lamented that, due to the realities of television writing & production during the 1960s, outside of Kirk, Spock and McCoy the Enterprise crew were undeveloped. Therefore, it’s good to get a story like this that spotlights one of those other characters. That’s always been a strength of the tie-in media of comic books and novels, it’s enabled writers to flesh out Sulu, Scotty, Uhura, Chekov and the rest of the ship’s crew.

“Silent Cries” also has one of those great moral quandaries that Star Trek is so wonderful at addressing. I’ve always appreciated the series for how it can challenge our assumptions and ask us to reconsider our views.

The artwork on Untold Voyages is very well done. Mike Collins & Keith Williams do a superb job rendering the characters, the technology, and the different alien worlds. I’ve observed before that drawing likenesses in licensed comic books can be incredibly tricky. If the artist is too faithful to the actors there is a danger of the characters not seeming real, instead looking like they were traced from a photograph. It can be more important to capture the personality & body language of the characters than the actual appearances of the actors who portray them. Collins & Williams do an admirable job rendering the rest of the Enterprise crew.

Collins also has a long association with Doctor Who Magazine as one of the artists on its ongoing comic book feature, so he clearly has a great affinity for drawing actors’ likenesses as well as sci-fi elements. I’ve always liked Collins’ work, and I think he’s somewhat underrated, especially compared to a number of his contemporaries who also made their debuts in the British comic book industry during the mid-1980s.

Collins’ layouts & storytelling on Untold Voyages are very strong & dramatic. Williams is a superb inker, and he does a great job on the finishes here.

Going back to “Worlds Collide” I appreciated that Greenberg & Collins created a totally non-humanoid alien species. It’s long been a running joke that in Star Trek most aliens look like human beings with bumpy foreheads or funny ears. Obviously the primary reason for that is the constraints of time, money & technology in creating truly alien lifeforms on live television. But none of that applies to comic books, where the only limitations are the talent & imagination of the artist.

Oh, yes, I cannot discuss Untold Voyages without mentioning Matt Webb’s vibrant colors. The mid to late 1990s was often a crapshoot when it came to comic book coloring as creators struggled to adapt to the brand-new computer coloring technology that was being utilized. There was a lot of gaudy coloring during this period. But Webb did superb work on this miniseries. The coloring is striking without being overwhelming. I love what he does with the warp speed effect.

As I’ve said before, one of the reasons why I like doing these It Came from the 1990s blog posts is that they allow me to spotlight some of the great comic books that came out during a decade that often gets a bad reputation. There are a great many underrated gems from the 1990s, and Star Trek: Untold Voyages is one of them. If you’re a Trekkie it’s definitely worth seeking these out.

My upcoming articles in Alter Ego and Back Issue

I am happy to announce I have two articles being published within the next couple of months. The first is in Alter Ego #179 and the second is in Back Issue #141, both of which are from TwoMorrows Publishing. I’ve written for AE and BI before, and it’s great to once again be contributing to these two fine publications.

Alter Ego #179 is scheduled for release on December 21st. The article I wrote on artist George Klein will be appearing in this issue. The main theme of AE #179 is “Celebrating the 61st Anniversary of Fantastic Four #1—’cause we kinda blew right past its 60th.” Klein is generally believed to be the uncredited inker on the first two issues of Fantastic Four for Marvel Comics in 1961, and so AE editor Roy Thomas saw this edition of his magazine as an ideal opportunity to publish my piece on the artist.

George Klein worked in comic books from the early 1940s to the late 1960s. He was very talented, but sadly he passed away in 1969 at the much too young age of 49. As a result Klein is nowhere near as well-known as he might have become if he had lived longer. There was very little information out there about him. I’m grateful that Roy Thomas provided me with the opportunity to write this article, which enabled me to research Klein’s life and to speak with his surviving family & colleagues about the man and his work. Hopefully I’ve been able to present a more detailed portrait of this often-overlooked creator than has previously been available.

Back Issue #141 is scheduled for release a month later, on January 18th. The theme of this issue is “Spies and P.I.s” and I was afforded the opportunity by BI editor Michael Eury to write an article on sloppy, diminutive private detective Michael Mauser.

Followers of this blog will perhaps recall that I previously did a few pieces looking at the career of Mauser co-creator artist Joe Staton and his incredible work on the cult classic comic book series E-Man with writer Nicola Cuti, first at at Charlton Comics and subsequently at other publishers. Mauser was introduced in the pages of E-Man and over the past half century he has both been a regular fixture in that series through its various revivals and been periodically spun out into his own solo adventures. I feel that Staton did some of the very best work of his career on the E-Man and Michael Mauser stories, and it was a pleasure to be able to interview his about the character of Mauser.

I also had the opportunity to speak with artist Rick Burchett about his work on the E-Man series published by First Comics from 1983 to 1985, during which time he also contributed to the comedic hardboiled adventures of Mauser.

Alter Ego #179 and Back Issue #141 are available for pre-order from the TwoMorrows Publishing website, both in physical and digital editions. Alter Ego and Back Issue can also be ordered through Previews World.

I hope everyone will pick up copies. Thank you all for your time & interest.