It Came from the 1990s: Turok, Dinosaur Hunter

The first issue of Turok, Dinosaur Hunter is now 30 years old, having been released by Valiant Comics in late April 1993. I’m going to take a look back at the first year of that series, which had some incredibly talented creators working on it.

Pencils by Bart Sears, inks by randy Elliott, and colors by Jorge Gonzalez & Carol VanHook

Turok, like the characters Magnus, Robot Fighter and Solar, Man of the Atom, was a pre-existing character that Valiant licensed and integrated into their own comic book universe. Turok had previously made his debut in Four Color Comics #596 from Western Publishing / Dell Comics, cover-dated Oct / Nov 1954.  Turok and his young friend Andar were Native Americans who wandered into a mysterious hidden valley occupied by dinosaurs, cavemen, and other inhabitants from eras long past. The ongoing series Turok, Son of Stone ran from 1956 to 1982.

In the Valiant continuity, Turok and Andar became trapped in the other-dimensional “Lost Land” which was eventually conquered by Erica Pierce, a woman from an alternate reality who had gained godlike powers and taken on the mantle of Mothergod. Pierce transformed a number of the dinosaurs in the Lost Land into cyborg “bionosaurs” that possessed near-human intelligence.

After Mothergod was defeated in the epic Unity crossover, the Lost Land disintegrated, and its various time-displaced inhabitants were deposited back on Earth, albeit in eras much different from the ones they had originated. Turok found himself in Columbia, South America in the year 1987, a century and a half after his own time. He soon discovered that the bionosaurs led by the vicious Mon-Ark, as well as large numbers of regular, unenhanced dinos, were also materializing around the globe. Even though Turok was now a man out of time in an unfamiliar world, he nevertheless felt compelled to protect it by hunting down the bionosaurs, who were making humanity their prey.

Written by David Michelinie, penciled by Bart Sears, inked by Randy Elliott, colored by Jorge Gonzalez and lettered by Tony Bedard & Ken Lopez

Turok’s arrival in the 20th Century was set up in X-O Manowar #14-15, published by Valiant in early 1993. It took me years to find those two issues because they immediately sold out everywhere I went, and Wizard: The Guide to Comics then began promoting them as “hot” issues, resulting in them selling for some really crazy prices.

I didn’t have any such problem with Turok, Dinosaur Hunter #1, though. That first issue, with its chromium-enhanced cover, had a print run of over a million copies, which meant it was everywhere! Valiant editor-in-chief Bob Layton had written, with co-plotter Jon Hartz, the two-part X-O Manowar story that served as a lead-in to Turok, Dinosaur Hunter. Layton brought in his friend and longtime collaborator David Michelinie to write the series’ first three issue story arc. Pencils were by Bart Sears, inks by Randy Elliott, and colors by Jorge Gonzalez, all of whom had also worked on those X-O Manowar issues. Tony Bedard & Ken Lopez did the lettering. Bernard Chang penciled the second half of Turok, Dinosaur Hunter #2 over Sears’ layouts before contributing full pencils for issue #3.

I was already familiar with Sears’ work from Justice League Europe. He had this style that was simultaneously hyper-detailed and somewhat cartoony, and he specialized in extremely muscular men and well-endowed women. Sears’ work was definitely of the time, fitting in with the early 1990s superhero aesthetic. I always found his art to be fun & distinctive.

I was disappointed that Sears’ didn’t finish penciling the initial Turok, Dinosaur Hunter arc. However, the work by Bernard Chang on the second half was very good. Chang had only just gotten started in comic books a few months earlier, but he was already contributing quality penciling to several Valiant titles, and later in 1993 he became the regular artist on The Second Life of Doctor Mirage, where he did great work.

Written by David Michelinie, breakdowns by Bart Sears, finished pencils by Bernard Chang, inked by Randy Elliott, colored by Jorge Gonzalez and lettered by Tony Bedard & Ken Lopez

Michelinie’s story chronicles Turok’s activities immediately following his arrival in South America in 1987. Seriously outnumbered by Mon-Ark and his bionosaurs, Turok is forced to ally himself with a drug lord who provides him with the weaponry and men needed to wipe out the creatures. Although Turok ultimately succeeds in defeating Mon-Ark, he discovers the bionosaurs have begun to reproduce and spread out across the globe.

Since I hadn’t begun reading most of the Valiant titles until after Unity and I’d missed those two X-O Manowar issues, I was appreciative that Michelinie had spent the first few pages of issue #1 recounting Turok’s background. As I’ve observed before, that sort of “bringing new readers up to speed” feature unfortunately really isn’t done by most publishers any more, since most stories are intended to be collected soon after they’re completed.

I remember back in 1993 I found the first three issue arc on Turok, Dinosaur Hunter to be somewhat underwhelming, and I almost didn’t pick up the next issue. However, re-reading it this past week, I enjoyed it quite a bit more. That said, I still feel there was a serious uptick in quality in subsequent issues.

Beginning with Turok, Dinosaur Hunter #4 Timothy Truman became the series’ writer. I had only begun reading comic books regularly in the late 1980s, and as such had been unaware of Truman’s work until he wrote a very unusual Wolverine serial that ran in Marvel Comics Presents in late 1991, which saw Logan fighting monsters in the Canadian wilderness in the late 19th century. I actually met Truman at a big comic con in NYC in January 1992 and got my copy of MCP #93 signed by him. I was peppering him with questions about that Wolverine story, and with the benefit of hindsight, now knowing about the critically acclaimed work he had already been doing throughout the previous decade, he must have thought me a bit weird to have only known about him because of that story.

Nevertheless, I remembered Truman’s name, and over the next year and a half I began discovering his older work via back issues. I realized that not only was he a great writer, but also an incredibly talented artist. So, when I learned Truman was to be writing Turok, Dinosaur Hunter, I decided to continue following the series.

Written by Timothy Truman, penciled by Rags Morales, inked by Randy Elliott, colored by Bill Dunn & Erik Lusk and lettered by Chris Eliopoulos

I asked Kevin VanHook, who was the editor of Turok, Dinosaur Hunter, if it was his idea to bring Truman onto the title. He responded:

“It’s hard to remember for sure because Bob [Layton] and I worked very closely together. I had worked with Tim on a book for Innovation called Newstralia.  I was aware of his love and knowledge of Native American culture and history.”

Whoever was responsible, it was a brilliant idea. Truman possesses a great interest in American history, especially the 19th Century, and he has a genuine love for & knowledge of Native American culture. I feel as if he invested the character of Turok with a real sense of authenticity.

Issue #4 jumps forward to the then-present of 1993. Turok has returned to North America to discover his people had been driven to near-extinction by the European colonists, and the remnants of the once-great tribes have been sequestered on reservations, their cultures almost forgotten. The government assigns Dr. Regan Howell, a cultural anthropologist & paleontologist, to serve as Turok’s guide in the modern world. Regan is incredibly sympathetic to Turok’s plight, but even she, a product of 20th Century America, cannot fully understand what he is going through.

Turok is reunited with Andar, his old friend. After the dissolution of the Lost Land, Andar had been deposited by a time portal back in the early 1900s. The now-elderly Andar asks his old teacher to look after his angry, impulsive grandson, who is also named Andar. Truman does a good job writing the relationship between Turok and the hotheaded young “Andy.” The former is very much the mature, knowledgeable, experienced figure who hopes to teach the young man about his forgotten heritage, while the latter has a pragmatic understanding of the modern world that Turok is lacking. I feel that the ensemble of Turok, Andar and Regan really helped to solidify the appeal of the series.

Turok, Dinosaur Hunter #4-6 were penciled by Rags Morales, paired with returning inker Randy Elliott. Morales had previously done some solid work for DC Comics. I really liked his penciling on Turok, Dinosaur Hunter, where he did a great job drawing the real-life settings of the American Southwest, the Native American communities, and the dinosaurs. Morales also showed some quality storytelling abilities here, making the extended conversations between the characters interesting. It’s the hallmark of a great penciler if he can render a “talking heads” scene to be dramatic, and Morales definitely succeeds.

Penciled & inked by Timothy Truman and colored by Paul Autio

As much as I liked Morales’ work on these three issues, I was thrilled when Truman not only wrote but also penciled Turok, Dinosaur Hunter #7-9. He was paired up with acclaimed, veteran artist Sam Glanzman on inks. The work by Truman & Glanzman on the three-part “People of the Spider” is absolutely gorgeous, with rich coloring by Bill Dunn.

In this arc Turok, Andar and Regan are brought in to investigate dinosaurs that are appearing in the New River Gorge in central West Virginia. The trio soon discover that a neolithic tribe that became trapped in the Lost Land has also been deposited in the present day.

Adding a bit of humor to the proceedings, Truman introduces Professor Challenger, the loud, ill-tempered grandson of the protagonist from the classic Arthur Conan Doyle novel The Lost World published in 1912. Just imagine Brian Blessed as a paleontologist charging across a hostile handscape, bellowing at the top of his lungs, and you have Professor Challenger.

I appreciated the comedy, because it added a certain levity to an otherwise-grim narrative. There is a genuine atmosphere of sadness & mourning to the issues written by Truman. It was previously established that the bionosaurs needed to be killed specifically because they were too much like human beings, making them cruel and power-hungry. The ordinary dinosaurs who are turning up in the modern world, even though they are undoubtedly dangerous, are nevertheless only operating according to their own instincts. The Clan of the Spider are also, in their own desperate way, attempting to survive in a world that is alien to them, and Turok perceives the very real threat that their culture will be wiped out just like his was.

Written & penciled by Timothy Truman, inked by Sam Glanzman, colored by Bill Dunn and lettered by Bethanne Neidz

There’s an unsettling scene at the beginning of issue #7 where Turok views the exhibit of Native American artifacts held by the university where Regan teaches. Truman really brings across just how distressing and sacrilegious it is for Turok to discover the bodies of his ancestors on display. It really does make me have second thoughts about all of those exhibitions of ancient civilizations held by institutions such as the Museum of Natural History and the British Museum. Are they preserving the past… or are they looting it?

I was disappointed when Turok, Dinosaur Hunter #10 came out to find that Mike Baron was now writing the series, because I really had been enjoying Truman’s work. I suppose the blow was softened somewhat by the return of Morales, Elliott & Dunn, all of whom were still doing quality work on the art & coloring. I also didn’t like that Andar and Regan were nowhere in sight, although at least Baron did pick up the plot threads of Turok’s dissatisfaction from the conclusion of issue #9. Baron’s story has Turok tracking down a ruthless crime lord who is slaughtering endangered species to sell their body parts on the black market.

Looking at Turok, Dinosaur Hunter #10-12 again, I was genuinely surprised to see that Baron demonstrate a great deal of sensitivity for the Native American position and for the importance of environmental preservation. It’s shocking because Baron is one of those comic book creators who in the last decade or so has really taken a hard-right turn politically. I definitely find it depressing to look back on the past quality work of writers like Baron who seemingly used to be sane & empathetic, but who now spend their time ranting about transgendered people and drag queens on social media. 

Whatever the case, Baron did write a good story, with a lot of fantastic action. It just wasn’t quite what I had come to expect from the Truman issues. That’s probably why I ended up dropping the series with issue #12. Of course, years later I learned that Truman returned the very next issue, and that he wrote Turok, Dinosaur Hunter on and off for the next few years straight through to the book’s cancellation with issue #47 in 1996. Well, there’s always back issues!

Written by Mike Baron, penciled by Rags Morales, inked by Randy Elliott, colored by Bill Dunn and lettered by Adam Niedwiecki

I did end up picking up one other Turok, Dinosaur Hunter issue, though. Turok Yearbook #1 was released in May 1994, featuring penciling by legendary artist Dave Cockrum. I had discovered Cockrum’s art on X-Men and The Futurians via back issues and immediately became a fan, and I was disappointed that he was hardly receiving any new work in the 1990s. I suppose that was one of the earliest occasions when I learned just how difficult it could be in the comic book industry, how the artist on a bestselling series might end up scrambling for work a decade and half later.

However it occurred, in 1994 Cockrum did get the jobs of penciling the Turok Yearbook and Harbinger Files #1, the latter of which revealed the origin of the Machiavellian master villain Toyo Harada. On both stories Cockrum was inked by Peruvian artist Gonzalo Mayo. I felt Mayo’s inks were a bit on the heavy side, but when I met Cockrum at a store signing around that time and asked him about it he told me he liked Mayo’s work. So I’ll defer to Cockrum’s judgment on this.

“Mon-Ark Lives” was written by Baron, colored by Wanderlei Silva, lettered by Adam Niedzwieki, and edited by Tony Bedard, with a painted cover by Eric Hope. The deceased bionosaur Mon-Ark’s cyborg brain case is acquired by the ruthless Omen Corporation, who transplant it into the body of a human being in order to access the highly-advanced data stored on it. This reckless procedure results in Mon-Ark returning to life, and even though he’s now inhabiting a human body he’s still the same ruthless would-be tyrant. Turok has to return to South America to once again battle his old foe.

Turok Yearbook #1 was an enjoyable story. Looking at it now, I really wish Valiant had given Cockrum additional work. He was a very talented artist and would have been a quality asset to their books.

Written by Mike Baron, penciled by Dave Cockrum, inked by Gonzalo Mayo, colored by Wanderlei Silva and lettered by Adam Niedzwieki

Nowadays I expect Turok, Dinosaur Hunter is best known as a highly-popular video game series released by Acclaim Entertainment between 1997 and 2002 following their acquisition of Valiant. Following the bankruptcy of Valiant / Acclaim in 2004, Western Publishing licensed Turok out to Dark Horse comics in 2010 and then Dynamite Entertainment in 2014. Western was eventually acquired, via a succession of corporate sales, by NBCUniversal, who are apparently the current owners of the character of Turok. Given all of this, it’s unlikely the Valiant run of Turok, Dinosaur Hunter is likely to be reprinted any time soon, if ever. Fortunately, most of the early issues had large print runs, and so back issues can be found for affordable prices.

Back Issue #144 from TwoMorrows Publishing has the theme of “Savage Lands” and will be shipping in late June. One of the articles, written by Bryan D. Stroud, will be on the 1990s revival of Turok. So if you found any of the stuff I discussed in this blog interesting, I highly recommend purchasing a copy.

It Came from the 1990s / Star Trek reviews: Untold Voyages

Here’s a twofer for you, an installment of It Came from the 1990s and a Star Trek review.

In my last blog post I looked at Star Trek: The Motion Picture, which was originally released back in December 1979. So today I’m going to discuss a comic book series which serves as a sort of follow-up to that movie. Star Trek: Untold Voyages was a five-issue miniseries published by Marvel Comics in 1998. Untold Voyages was written by Glenn Greenberg, penciled by Mike Collins, inked by Keith Williams, colored by Matt Webb, lettered by Chris Eliopoulos and edited by Tim Tuohy.

Marvel had previously held the license to publish Star Trek comic books immediately following the release of The Motion Picture. Their Star Trek comic book ran for 18 issues between 1980 and 1982 and was unfortunately not especially well-received. (Apparently Marvel could only use elements that appeared in The Motion Picture, and anything from the actual television series was off-limits.) The license was soon acquired by DC Comics, who between 1984 and 1996 published a number of highly regarded Star Trek comics.

Marvel ended up picking up the license for a second time in 1996. Although they once again ended up holding it for only three years, during this brief period they released several Star Trek books of a high quality. A major aspect of this appears to have been that the terms of the license were much more flexible than they had been in the early 1980s, providing the writers with greater creative freedom.

Untold Voyages is set in the gap between The Motion Picture and Star Trek II: The Wrath of Khan, during a new five year mission for Captain James T. Kirk and crew of the Starship Enterprise. Each issue is set during one of the five years of that mission. As the series progresses we gradually see the transition of the Star Trek universe from the tone of the first movie to that of the second. As critic Darren Mooney observes on the m0vie blog, Greenberg’s stories serve to bridge Gene Roddenberry and Nicholas Meyer’s very different visions of the Star Trek universe.

Greenberg is a longtime Star Trek fan, and if anyone was suited to write a Star Trek series set in the aftermath of the first movie it was him. As he recently stated on Facebook concerning The Motion Picture:

“This was not my first exposure to Star Trek, but it IS what sparked my great interest in the series.”

I asked Greenberg how the Untold Voyages comic book series came about, and he explained its origins:

“Was hanging out in the office of my fellow Marvel editor, Tim Tuohy, who was editing some of the Star Trek titles. I mentioned that he should consider doing something in the post-TMP era, and we jokingly called it The Grey Pajamas Saga. But ideas started pouring out of both of us, in terms of what could be done with such a project, and before I knew it, Tim was telling me to go home and write up a pitch for him. Which I did.”

Reading Untold Voyages, Greenberg’s fondness for both this particular period, and for Star Trek as a whole, is readily apparent. I really feel that he successfully captures both Roddenberry’s optimistic, utopian awe that permeated the original television series and The Motion Picture and the more grounded, skeptical view of the future that Nicholas Meyer introduced to it with The Wrath of Khan. Greenberg successfully balances these two approaches in much the same way that later episodes of The Next Generation and much of the run of Deep Space Nine also did, resulting in some intelligent, thought-provoking stories.

I don’t want to get into too many specifics about Untold Voyages because I’d rather encourage Star Trek fans to seek it out for themselves. The issues can be found on eBay at affordable prices. The miniseries was also reprinted in Volume 120 of the massive Star Trek Graphic Novel Collection published by Eaglemoss Collections several years ago.

I will say that probably my favorite issue was the second one. The title “Worlds Collide” has two very distinct meanings in Greenberg’s story. In the “A plot” an alien planet is threatened with destruction as an asteroid hurtles towards it, leading Kirk and Dr. McCoy into a very heated argument over the Federation’s Prime Directive, and whether they should or should not interfere and attempt to save the world’s inhabitants.

In the “B plot” Spock is serving as a mentor to the young, troubled Saavik. Greenberg utilizes the half-Romulan backstory for Saavik that was filmed for The Wrath of Khan but ultimately never used but which was later explored in several prose novels and the DC Comics series. He effectively parallels Spock and Saavik, each of them only half-Vulcan, each in their turn struggling to find their place, and their identity, in the rigidly logical Vulcan society.

Another stand-out issue is the fourth one. “Silent Cries” sees Lieutenant Commander Hikaru Sulu briefly assume command of the Enterprise. Greenberg wrote this story to show the event that helped place Sulu on the path to eventually becoming captain of the Excelsior several years later.

I’ve often lamented that, due to the realities of television writing & production during the 1960s, outside of Kirk, Spock and McCoy the Enterprise crew were undeveloped. Therefore, it’s good to get a story like this that spotlights one of those other characters. That’s always been a strength of the tie-in media of comic books and novels, it’s enabled writers to flesh out Sulu, Scotty, Uhura, Chekov and the rest of the ship’s crew.

“Silent Cries” also has one of those great moral quandaries that Star Trek is so wonderful at addressing. I’ve always appreciated the series for how it can challenge our assumptions and ask us to reconsider our views.

The artwork on Untold Voyages is very well done. Mike Collins & Keith Williams do a superb job rendering the characters, the technology, and the different alien worlds. I’ve observed before that drawing likenesses in licensed comic books can be incredibly tricky. If the artist is too faithful to the actors there is a danger of the characters not seeming real, instead looking like they were traced from a photograph. It can be more important to capture the personality & body language of the characters than the actual appearances of the actors who portray them. Collins & Williams do an admirable job rendering the rest of the Enterprise crew.

Collins also has a long association with Doctor Who Magazine as one of the artists on its ongoing comic book feature, so he clearly has a great affinity for drawing actors’ likenesses as well as sci-fi elements. I’ve always liked Collins’ work, and I think he’s somewhat underrated, especially compared to a number of his contemporaries who also made their debuts in the British comic book industry during the mid-1980s.

Collins’ layouts & storytelling on Untold Voyages are very strong & dramatic. Williams is a superb inker, and he does a great job on the finishes here.

Going back to “Worlds Collide” I appreciated that Greenberg & Collins created a totally non-humanoid alien species. It’s long been a running joke that in Star Trek most aliens look like human beings with bumpy foreheads or funny ears. Obviously the primary reason for that is the constraints of time, money & technology in creating truly alien lifeforms on live television. But none of that applies to comic books, where the only limitations are the talent & imagination of the artist.

Oh, yes, I cannot discuss Untold Voyages without mentioning Matt Webb’s vibrant colors. The mid to late 1990s was often a crapshoot when it came to comic book coloring as creators struggled to adapt to the brand-new computer coloring technology that was being utilized. There was a lot of gaudy coloring during this period. But Webb did superb work on this miniseries. The coloring is striking without being overwhelming. I love what he does with the warp speed effect.

As I’ve said before, one of the reasons why I like doing these It Came from the 1990s blog posts is that they allow me to spotlight some of the great comic books that came out during a decade that often gets a bad reputation. There are a great many underrated gems from the 1990s, and Star Trek: Untold Voyages is one of them. If you’re a Trekkie it’s definitely worth seeking these out.

Super-Blog Team-Up: Savage Dragon Goes To Hell

Welcome another round of Super-Blog Team-Up, in which a group of bloggers writing about comic books tackles a shared topic. This time we have a very devilish theme, as Super-Blog Team-Up goes to Hell.

For my own entry, I’m looking at the original crossover of Erik Larsen’s Savage Dragon and Todd McFarlane’s Spawn published by Image Comics in 1996, which sees both characters exiled to the nether regions.

The infernal action begins in Savage Dragon #29, written & penciled by Erik Larsen, lettered by Chris Eliopoulos, and colored by I.H.O.C. Officer Dragon, the green-skinned, super-strong member of the Chicago Police Department, is attacked & kidnapped by his demonic enemy the Fiend, who has enlisted a sorcerer to send the Dragon’s soul straight to Hell itself.

Who is the Fiend, and why does she have such a huge axe to grind with Dragon? This helpful bit of exposition by Larsen provides all the information you’ll need to get caught up…

Dragon’s soul ends up in the Fifth Circle of Hell where, according to Dante Alighieri’s epic poem Inferno, the wrathful and sullen are punished for their sins. Dragon is soon joined by Spawn, aka deceased government assassin Al Simmons, who himself has been returned to Hell after using up all of his demonically-imbued energies to save the life of his ex-wife Wanda’s second husband Terry Fitzgerald.

Dragon and Spawn first encounter each other in Spawn #52, written by Todd McFarlane, penciled by Greg Capullo, inked by McFarlane & Danny Miki, lettered by Tom Ozrechowski and colored by Brian Haberlin, Dan Kemp & Matt Milla.

The inhabitants of Hell’s Fifth Level are divided over which of these two arrivals is their long-promised “messiah” leading Dragon and Spawn having to fight against each other. Spawn is victorious, but when the inmates of the Fifth Circle prepare to execute Dragon, an appalled Al Simmons tells them “Free him now. You must learn to turn the other cheek.” Which is, unfortunately, the last thing to tell an army of eternally-damned sinners, who quickly turn on Al. Now both Dragon and Spawn are about to be stoned to death… well, stoned to be more dead when they already are. What can I say? Metaphysics isn’t my strong point.

Before sentence can be carried out, the pair are transported to the next level of Hell, as seen in Savage Dragon #30. If there’s a particular characteristic of this plane, it appears to be the torment of eternal boredom, as Spawn and Dragon are left to spend hours waiting for something to happen. Al rages at his inability to advance further and finally confront Malebolgia, the Hell Lord responsible for his transformation into Spawn.

Dragon, on the other hand, has become convinced that this is either a dream or a hallucination, and he responds to their imprisonment in the fiery pits with a stream of sarcastic banter…

“Heaven and Hell are a load of crap! There’s no such thing as… Oh man —  you’re right! This MUST be Hell – that piped in music sounds like Michael Bolton and Yoko Ono singing a duet. Ha! Oh looky —  it’s George Burns! I knew he was going to get Hell for those God awful Oh, God movies! Maybe I can get his autograph!”

The Fiend, furious that Dragon is not only not suffering but is in fact refusing to take his predicament at all seriously, travels to Hell to force him to fight Spawn or remain trapped forever. Dragon, though, still believes none of this is happening and blatantly throws the fight, telling Al to continue on his quest. Spawn finally is able to teleport onwards to the next realm of Hell, his journey continuing in the pages of his own series.

As Savage Dragon #31 opens, Dragon is still trapped in the abyss. The Fiend begins sending an army of the Dragon’s deceased enemies against him, only for all of them to receive a thorough ass-kicking by him. In a sudden moment of epiphany the Dragon figures out the Fiend’s secret origin, although he still can’t quite bring himself to believe that any of this is actually happening.

Poop-pooing the thought that the Fiend made a deal with the Devil, Dragon finds himself face-to-face with none other than Satan, who’s now ready to claim Dragon’s soul himself. Before that can happens, though, God Himself arrives in Hell to fight the Devil for the fate of the Dragon. What follows is a bare-knuckle brawl of literally Biblical proportions as God and the Devil trade punches across the landscape of perdition. (Click to the below image to embiggen!)

Let’s take a moment to appreciate just how incredible Larsen’s artwork is here. Even if you were doing a “God vs The Devil” movie with a $100 million special effects budget it probably still would not look anywhere near as amazing as it does here on the printed page. That’s the thing about comic books: they can accomplish with artwork, with penciling & inking & coloring the depiction of characters & events that are just impossible to depict believably in live action, no matter how much money you might have.

Let’s also recognize the superb lettering by Eliopoulos. He really does a fantastic job with the different fonts. I’ve often observed that lettering is very-underrated skill, and this is a great demonstration of how important & effective it can be.

God finally cleans the Devil’s clock and sends him packing. Dragon then attempts to have a conversation with the Almighty about life, the universe & everything. Asking what is actually the one true faith, and what really happens to someone when they die, God informs him that each individual’s personal version of God is different, and so too each person’s beliefs defines what their afterlife will be. This leads Dragon to ask:

“You mean – if I firmly believed that I’d spend the rest of eternity making mad, passionate love to a bevy of leggy super-models – I’d get that?”

And he’s sufficiently intrigued when God answers in the affirmative.

God, finally growing tired of the extended Q&A session, sends Dragon’s soul back to his body on Earth.

In the next issue, discovered by his friend & fellow police officer Frank Darling, Dragon recounts his fantastical experiences in Hell. He admits it all sounds absolutely crazy. However, Dragon adds that “just to be safe” he’s thinking of abandoning his atheism for a belief in an afterlife filled with leggy supermodels.

The payoff for all of this is that 21 years later, when Dragon finally dies permanently in the pages of Savage Dragon #225, his soul arrives Heaven to find this waiting for him…

I really enjoyed most of the Savage Dragon / Spawn crossover because it was it was such an unconventional story. The two characters don’t really team up, with Dragon instead basically just getting on Spawn’s nerves most of the time. It really sums up Larsen’s unconventional, offbeat approach to creating comic books.

Y’know, I haven’t actually looked at the chapter that ran in Spawn #52 since it was first published. All these years later, McFarlane’s turgid prose really comes across as overwrought. I can’t believe I actually followed Spawn for 64 issues before finally losing interest. I doubt I’d have lasted anywhere near as long nowadays.

That said, the artwork by Capullo, McFarlane & Miki is very hyper-detailed, exaggerated and dynamic. The major selling point of Spawn has probably always been the art, so in that respect it succeeds.

That’s that’s why I’ve always preferred Savage Dragon. Larsen started off as a good, talented artist, but he’s also always had an offbeat, humorous, imaginative style to his writing. The quality of both his art and his writing has improved consistently over the past three decades, which is why to this day Savage Dragon remains one of my all-time favorite series.

Larsen’s fight between God and the Devil here was outstanding. Typically in comic books there are two approaches to the whole “Heaven vs Hell” conflict. The first is that, out of a desire to avoid controversy, God is a completely absent presence, and the Devil’s forces are shown to be running rampant totally unimpeded. That happens frequently in both Marvel and DC storylines. The second is that Heaven is a corrupt, squabbling, ineffectual bureaucracy, no better than Hell. That is definitely the approach McFarlane utilized in his Spawn series. You also would see that a lot in the Vertigo titles DC used to publish back in the 1990s.

So, in contrast, I found it a breath of fresh air for Larsen to have God show up and kick the Devil’s ass, for good to actually triumph over evil. Just because human beings are constantly messing up organized religion and abusing faith shouldn’t negate the possibility that there might just be an actual Higher Power that is unencumbered by mortal failings, and that on the cosmic scale maybe it’s conceivable for decency & morality to ultimately succeed.

Thanks for checking out my contribution to Super Blog Team-Up. You can find links to the other entries below.

Between The Pages Blog – Hostess Comic Book Ads Were Hot Stuff

Magazines and Monsters: Bonus Episode! – Marvel Spotlight 12 & 13 (Damon Hellstrom) – with Charlton Hero! 

The Telltale Mind – Patsy Walker: To Hell and Back (and Back and Back…)

Source Material Comics Podcast – Batman/Punisher “Lake of Fire”

Mark Radulich – Alternative Commentary on Hell Comes to Frogtown

Ed Moore – News Print Commando Rex Zombie Killler from Bad Dog Ink / Panda Dog Press 2013

Dave’s Comics Blog – Superman: The Blaze/ Satanus War

Asterisk 51 Blog – Sunday School with Hellboy

Comics Comics Comics Blog – The Son of Satan and the Preacher’s Kids 

Superhero Satellite – Spider-Ham in the world of Licensing Hell!

Relatively Geeky Presents #43 – Afterlife with Archie, issues 1 – 6