Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

Alan Kupperberg: 1953 to 2015

Comic book creator Alan Kupperberg passed away on July 16th at the age of 62.  I was fan of Kupperberg’s work, had met him at a few conventions, and was friends with him on Facebook.  I knew from his recent status updates on FB that he had been diagnosed with cancer several months ago.  Kupperberg had really been fighting his illness, and for a time it was hoped he would recover.  So it was unexpected and sad when his passing was announced by his brother, writer & editor Paul Kupperberg.

Like so many people who came to work in the comic book biz in the 1970s, Alan Kupperberg was very much a fan of the medium.  As he related in The Jack Kirby Collector #29 from TwoMorrows Publishing, in 1970 while still a teenager Kupperberg “was a regular pest – er – visitor to Marvel’s small, six room, dozen-person office” doing various odd jobs in the Bullpen.  A year later he was working in the production department of DC Comics, learning the intricacies of the business.  Kupperberg also worked at Atlas Comics during their very brief but still-memorable revival in the mid-1970s.

In the late 1970s Kupperberg was once again at Marvel.  Over the next decade he worked on numerous different series in a variety of capacities: writer, penciler, inker, letterer and colorist.  Kupperberg could do it all.

Invaders 37 cover

Kupperberg’s first ongoing assignment was the World War II superhero series The Invaders.  He came onboard as the new penciler with issue #29, cover-dated June 1978, replacing the outgoing Frank Robbins.  Kupperberg remained on The Invaders until the final issue, the double-sized #41 (Sept 1979) and he penciled the majority of those issues, working with both writer & editor Roy Thomas and writer Don Glut.

I imagine that The Invaders was not the easiest of series to pencil.  It was a team book set in the early 1940s.  This required Kupperberg to present clear storytelling so that the action was balanced between the numerous characters in action sequences.  He also had to render historically-accurate depictions of the people and the settings of the Second World War.  I think that he did very good work on the series, penciling some memorable, exciting stories written by Thomas and Glut.

Looking at Kupperberg’s time on The Invaders, one of the highlights is definitely issue #s 32-33, which had Hitler summoning Thor from Asgard and manipulating him into attacking the Soviet Union, bringing the thunder god into conflict with the Invaders.  Another noteworthy issue was the finale of the series, as The Invaders faced off against the so-called Super-Axis, a team of fascist supervillains.  Kupperberg, paired with inker Chic Stone, did very nice work on that climactic battle, helping Glut and Thomas to finish the series in style.  The issue concluded with a wonderful double page pin-up drawn by Kupperberg featuring every hero who had ever appeared in The Invaders.

Invaders 32 cover layouts and published

It was while penciling The Invaders that Kupperberg had an opportunity to collaborate with Jack Kirby.  He drew a rough layout for the cover to The Invaders #32.  The published cover artwork, based out his layout, was by the superstar team of Kirby & Joe Sinnott.

As Kupperberg recounted in The Jack Kirby Collector…

“I’d never been fond of drawing covers, but when I was asked to provide a cover layout or rough sketch for Invaders #32, I didn’t hesitate a tick – because it was for Jack.  I’d be interpreting Thor, Captain America, Namor and the Human Torch – for their artistic father!

“The Jack’s pencils arrived.  They blew my tender little mind – Kirby interpreting my interpretation of Kirby.”

Aside from The Invaders, Kupperberg never had a particularly long runs on any Marvel titles.  He was briefly the penciler of Thor and worked on several issues of What If.  Aside from that, Kupperberg was one of Marvel’s go-to guys for fill-in stories in the late 1970s to mid 80s.  He drew issues of Avengers, Captain America, Dazzler, Defenders, Amazing Spider-Man, Spectacular Spider-Man, Marvel Two-In-One, Moon Knight, Star Wars and Transformers.  In 1984 Kupperberg penciled a four issue Iceman miniseries written by J.M. DeMatteis.

Captain America 240 pg 11

As a fan of Captain America, I liked Kupperberg’s depiction of the character in The Invaders, Avengers, and Cap’s own book.  Kupperberg penciled a trio of fill-in stories for Captain America, which were in issue #s 240, 260 and 271.  The first of these, “Gang Wars,” is noteworthy for the collaboration between the two Kupperberg brothers.  Paul plotted the issue, Alan penciled & scripted it, and it was inked by the talented Don Perlin.  I think this was the only time that Alan and Paul worked together.

Another of my favorite Marvel stories that Kupperberg worked on was Avengers #205 (March 1981).  Kupperberg and inker Dan Green did excellent work on this issue.  The second chapter of a two-part story plotted by Bob Budiansky & scripted by David Michelinie, this issue saw the Avengers attempting to thwart a plot to conquer the world by the diabolical Yellow Claw.  The cover to this issue by Kupperberg & Green, featuring the Vision in fierce combat with the Claw, is really dynamic.  As the saying goes, they really don’t make ‘em like this anymore!

Avengers 205 cover

In the mid-1980s Kupperberg began doing work for DC Comics, as well.  He became the penciler of the offbeat Blue Devil series written by Dan Mishkin & Gary Cohen.  Kupperberg started on issue #12 (May 1985) and remained on the book until its conclusion with issue #30.  He also worked on Justice League of America and Firestorm.  Kupperberg’s guest pencils on All-Star Squadron #66 in Feb 1987 (the penultimate issue of the series) saw him briefly reunited with writer Roy Thomas, who had spent the last several years chronicling the adventures of DC’s superheroes during World War II.

Anyone who has ever met Alan Kupperberg or read an interview with him will definitely realize that he had an amazing and unconventional sense of humor.  That was certainly reflected in his comic book work.  He worked on a number of humorous, not to mention unusual, projects throughout his career.

Somehow or another Kupperberg became associated with not one but two evil clowns during his career.  The first of these was Obnoxio the Clown, created by Larry Hama in the pages of Crazy Magazine.  In early 1983 Obnoxio landed his very own one-shot.  Written, drawn, lettered and colored by Kupperberg with edits by Hama, this bizarre special had the cigar-chomping Obnoxio running rings around the X-Men, getting summoned for jury duty, answering fan mail and just acting as rude as possible.  All these years later I am still amazed that this issue got published!

Obnoxio the Clown pg 6

Kupperberg also illustrated the misadventures of Frenchy the Clown, the star of the “Evil Clown Comics” feature in National Lampoon.  Devised by writer / actor / comedian Nick Bakay, Frenchy was a violent foul-mouthed alcoholic womanizer in greasepaint.  Several years ago Kupperberg was working on reprinting the “Evil Clown Comics” stories in a collected edition, but unfortunately this didn’t come to fruition.

Doing much more family-friendly humor work, between 1988 and 1990 Kupperberg drew a number of all-new five-page Peter Porker, the Spectacular Spider-Ham stories that editor Jim Salicrup ran in the back of the Spider-Man reprint series Marvel Tales.  These were written by Michael Eury, Danny Fingeroth and Kupperberg himself, with Joe Albelo inking many of the installments.

One of my favorites of these Spider-Ham stories from Marvel Tales was his encounter with Frank Carple aka the Punfisher (obviously a fishy funny animal version of the Punisher).  Eury, Kupperberg & Albelo pitted the uneasy alliance of Spider-Ham and the Punfisher against the tentacle menace of Doctor Octopussycat!

Marvel Tales 215 pg 30

I highly recommend visiting the official Alan Kupperberg website which was set up by Daniel Best.  This fantastic site has numerous examples of Kupperberg’s art.  There are several articles wherein Best speaks with Kupperberg at length about his work.  It is an amazing resource.  Additionally, on his blog 20th Century Danny Boy, Best interviewed Kupperberg regarding the “Evil Clown Comics” stories.

As I mentioned before, I was fortunate enough to meet Kupperberg on a few occasions when he was a guest at comic book conventions.  He struck me as a genuinely nice guy.  I’m glad I was able to talk with him and obtain a couple of sketches by him.  I will certainly miss him, as will many other comic book fans who grew up reading his work.