Strange Comic Books: Questprobe

Normally I blog about interesting or unusual comic books from the 1990s. Today’s entry actually concerns comics from the previous decade, the 1980s… but all of this will eventually lead to another “It Came from the 1990s” piece. So bear with me and enjoy the ride.

Back in the early 1980s Marvel Comics partnered with Scott Adams – no, not the cartoonist who eventually went full right-wing crazy, but the computer programmer & game designer – to create a series of text adventure computer games featuring Marvel characters. Adams, working with acclaimed writer & artist John Byrne, developed the concepts for the Questprobe series. In conjunction, Marvel Comics began publishing a Questprobe comic book series that was projected to run for approximately 12 issues, with a new issue coming out each time Adams released a new installment of the computer games.

Keep in mind that in the early 1980s personal computers were still very much in their infancy. The options available to programmers were extremely limited. I think this is very well illustrated by the letters column from Questprobe #3. Danny Bertinato of Gloucester, Ontario writes in to ask if the Questprobe games will be available for Commodore Vic-20. Adams responds with some bad news:

“QUESTPROBE requires a computer with a minimum of 16k of memory to run. The standard Vic-20 has only 5k of memory. Since very few people ever get the memory expansion to 16k for the Vic-20, I doubt we will ever put QUESTPROBE on the Vic-20. Sorry.”

Yeah, let that sink in. There used to be PCs with only 5 kilobytes of memory. And I make that observation while writing this on a brand-new laptop I purchased last month which has 8 gigabytes, a laptop that will, give it a decade or so, undoubtedly one day be just as much of an antiquated dinosaur as a Commodore Vic-20. It’s simultaneously amazing and frightening the lightning speed at which technology can develop.

Speaking of antiquated dinosaurs, my father’s first PC was an Apple 2E. Back in the mid 1980s I was 9 years old and just starting to get into comic books on a semi-regular basis. I saw the ads for the Questprobe games in Marvel books and I asked my father to buy it for me. I ran Questprobe featuring the Hulk on that Apple 2E… and I found it almost impossible to play. I just ended up going around in circles for hours, barely getting anywhere. It was definitely a frustrating experience.

I recently found a Walkthrough for Questprobe featuring the Hulk and looking at it there’s no possible way nine-year-old me would have been able to figure out the majority of this 38 years ago. Perhaps I was too young… but I also think the game was hampered by the sheer primitive nature of the PCs at the time.

UPDATE: There’s a website where you can play the text version of Questprobe featuring the Hulk online. I just spent half an hour going in circles. Almost four decades later this game is STILL impossible!

But enough about the computer games; I’m sure you came here for the comic books.

The Questprobe comic from Marvel only ran for three issues and was canceled when Adams’ company Adventure International went bankrupt in 1986. Each of the three issues corresponded to a released game, with the first issue featuring the Hulk, the second Spider-Man, and the third the Human Torch and the Thing. Adams was working on a fourth Questprobe game featuring the X-Men when Adventure folded; a corresponding fourth Questprobe comic book story starring the X-Men was completed and saw print in the anthology series Marvel Fanfare a year later.

The concept behind the Questprobe comics actually has a certain potential. In a far-distant region of the universe the mysterious alien Black Fleet is ravaging through space, destroying world after world. A utopian planet of scientists sees the Black Fleet inexorably approaching and wonders what, if anything, they can do. This civilization long ago abandoned violence, and most of its members have resigned themselves to destruction by the Black Fleet. But one of their number, Durgan the Philosopher, is determined to fight back, a stance that causes him to be labeled a mad heretic.

Undaunted, Durgan resolves to find a way to save his planet. Having studied the far-distant Earth, he has observed the numerous super-powered beings who populate the planet. Durgan creates the Chief Examiner, a dome-headed, cloaked construct that he dispatches to Earth to locate the most powerful super-beings, study them, and replicate their powers by getting them to pass through a black portal. (John Byrne apparently designed the Chief Examiner.)

There’s also some stuff going on with these mysterious, cosmic-powered “Bio-Gems” that are apparently parts of a larger entity, one that’s even more evil than the Black Fleet, but it’s fairly confusing how all of this was supposed to tie together. Perhaps if the games & comic books had lasted longer it would have become clearer.

The first issue of Questprobe, featuring the Hulk, was released with an August 1984 cover-date. It was written by Bill Mantlo, definitely an appropriate choice. Mantlo had previously done a stellar job taking licensed properties such as the Micronauts and Rom Spaceknight and developing them into highly intriguing ongoing comic book series for Marvel. He had also been writing The Incredible Hulk series since 1980, so was intimately familiar with the character.

Questprobe #1 has pencil layouts by Mark Gruenwald. Although he was much better known for his writing & editing at Marvel, Gruenwald did occasionally also draw, and he had a solid grasp of storytelling. The inking / finished artwork on issue #1 was by the legendary John Romita, who at this point was synonymous with the Marvel house style. Letters were by Joe Rosen and colors by George Roussos. The series editor was Bob Budiansky.

The first issue is a fairly basic story, one that is competently done and which establishes the premise in economical fashion. I’m sure that if I had bought it when it first came out in the Summer of 1984 it would have been perfectly geared to my eight-year-old sensibilities and I would have enjoyed it.

By the way, having seen on Wikipedia a photo of Adams taken in 1982, putting it side-by-side with Gruenwald & Romita’s art from this issue, it’s very obvious that Durgan’s appearance was modeled on the computer programmer.

And, yes, white guys really did used to wear their hair like that.

One last noteworthy item: The cover of the first issue features the blurb “by Bill Mantlo, Mark Gruenwald and John Romita” which was practically unheard of in mainstream comics at the time.

Moving on to Questprobe #2 (January 1985) featuring Spider-Man, this one is written & penciled by Al Milgrom. That’s another apt choice, as Milgrom was the writer & artist on the Spectacular Spider-Man series at this time. I’ve always found Milgrom to be a good, solid, underrated artist, and I think he did quality work on the Spider-Man character. Looking at some of his layouts & storytelling for Questprobe #2, some of it is reminiscent of Spider-Man co-creator Steve Ditko’s work.

Inking this issue was Jim Mooney, another talented artist who, among his numerous credits, had a lengthy association with Spider-Man during the Bronze Age. Milgrom & Mooney make a good art team. One of my all-time favorite letterers, Janice Chiang, worked on this issue, and George Roussos is back on colors.

Milgrom has always had a very offbeat sense of humor, which no doubt suited him to writing an irreverent character like Spider-Man. In this story he gets a lot of mileage out of the fact that the Chief Examiner has a remarkable resemblance to Spider-Man’s old enemy Mysterio. Hijinks ensue.

By the way, this story also gave me a newfound appreciation for Mysterio. I used to think he was a pretty stupid character, a special effects artist who wears a fishbowl on his head. But reading this issue Milgrom really sells the idea that Mysterio is highly intelligent and a master planner, and that he very effectively uses psychology & trickery to keep much more powerful adversaries like Spider-Man off-balance.

Questprobe #3 (November 1985) features the Human Torch and the Thing from the Fantastic Four. David Michelinie is perhaps an odd choice for the writer on this one, as he was already much more associated with Iron Man and the Avengers, and I don’t think he’s ever worked on a single issue of the Fantastic Four series. Nevertheless, Michelinie has always demonstrated himself to be a talented writer, and he ably steps in to handle the characters. He does a fair job, especially since he has to work around the inconvenient fact that the Torch and and the Thing never actually meet since at the time Ben Grimm had quit the FF and was hanging out on the Beyonder’s planet from the Secret Wars miniseries.

The artwork, on the other hand, is quintessential FF, with penciling by Ron Wilson, the regular artist on The Thing solo series, and inking by the legendary Joe Sinnot, the man who inked / embellished the Fantastic Four series for a decade and a half, from 1965 to 1981. I guess you could say that Sinnott as much as Romita helped define the look of Marvel Comics during the Bronze Age. Rick Parker lettered the issue and Julianna Ferriter did the coloring.

That brings us to the X-Men story that was originally intended for Questprobe #4 and which saw print in Marvel Fanfare #33 (July 1987). It’s written by longtime, groundbreaking X-Men writer Chris Claremont. “Shadows on the Soul” takes place during the time when the X-Men’s arch-nemesis Magneto was attempting to embrace Professor Xavier’s dream of peaceful coexistence between humans and mutants, and the master of magnetism was reluctantly tasked with leading his former foes, much to the X-Men’s understandable skepticism.

Pencils are by one of my favorite artists, Power Pack co-creator June Brigman, and inking is by Terry Austin, who famously embellished John Byrne’s now-classic run penciling X-Men. Brigman and Austin have worked together a few times over the years, and they’ve always made a superb art team. Letters are by Rick Parker and colors by Glynis Oliver.

I’m wondering how far along this story was when the Questprobe series was canceled. “Shadows on the Soul” runs a few pages longer than the typical Marvel comic, so it seems possible that Claremont, having learned that his story would now be appearing in the advertisement-free Marvel Fanfare, expanded it slightly. Certainly the gorgeous wraparound cover by Brigman & Austin must have been commissioned specifically for Fanfare.

At times Marvel Fanfare was dismissed as a dumping ground for inventory stories. Perhaps it was, but it did enable work that otherwise might never have been printed to see the light of day. Besides the fact that Fanfare editor Al Milgrom had previously written & penciled Questprobe #2, giving him a personal interest in seeing the fourth issue finally get completed, it would have been a no-brainer to run this story. Uncanny X-Men was an absolutely red-hot series in the late 1980s, so running an X-Men story, especially one written by Claremont, the writer who helped propel the character to super-stardom, must have been an obvious choice for Milgrom.

And “Shadows on the Soul” is really good, probably the best of the four Questprobe stories, so I’m glad Milgrom got it printed. Claremont does fantastic work with Magneto and the Chief Examiner. In the previous three stories it was pretty much taken for granted that Durgan is doing the right thing trying to save his world, and the rest of his race are fools for wanting to adhere to their pacifism. Magneto, however, has a tremendous amount of skepticism for Durgan’s actions.

Magneto points out that in attempting to save his world by stealing the powers of other beings Durgan is in danger of becoming just as evil as the Black Fleet, and that there is also a nobility to his people being willing to die for their beliefs. And it makes complete sense for Magneto to be saying this because he’s walked the exact same path as the Chief Examiner. Again and again Magneto has done the wrong thing for ostensibly the right reasons, and in the end was left pondering if he actually did make things any better for mutantkind.

The whole Questprobe storyline did eventually, and quite unexpectedly, get picked up again several years later. Mark Gruenwald always enjoyed utilizing obscure continuity, and he was the layout artist for Questprobe #1 so of course he would have been familiar with the series.

In 1992 Gruenwald brought back the Chief Examiner and the Black Fleet in the pages of his series Quasar. Gruenwald even names the Chief Examiner’s world “Scadam” after Scott Adams. It was perhaps a perfunctory wrap-up, one in which Quasar himself plays no direct role, with the girlfriend Kayla Ballentine, the unwitting recipient of the awesome cosmic power of the Star Brand, being the one to finally destroy the Black Fleet.

But that’s a story for another time.

An interview with comic book artist Keith Williams

When I first got into comic books in the second half of the 1980s, and continued reading them as a teenager in the 1990s, one of the names I would frequently see in the credits was Keith Williams. He worked on numerous series: Alpha Flight, Transformers, Action Comics, Web of Spider-Man, Quasar, Robocop, Sensational She-Hulk, U.S.Agent, Ravage 2099, The Mask, Star Wars, and so on.

Keith is one of the various comic book creators who I have been fortunate enough to get to know on social media. He has always come across as a genuinely good person. Given Keith’s lengthy career, I felt it would be interesting to speak with him about his work in the medium.

This interview was conducted by e-mail between April and May 2021.

A recent photo of Kieth Williams at a comic book convention

BH: Hello, Mr. Williams. Thank you for agreeing to this interview. Let’s start with the basics. When and where were you born? When you were growing up did you read comic books? What other interests did you have when you were young?

Keith Williams: Thank you for asking, Ben. I was born in Brooklyn, New York on September 16, 1957. My grandma gave me my first comic. It was Batman issue 184. I must have been 9 years old at the time. I always loved comics after that. I enjoyed watching astronauts fly into space, and for a while I wanted to be one.

BH: You attended the School of Visual Arts in Manhattan from 1976 to 1980. How did you find that educational experience?

Keith Williams: It was wonderful! The main reason I went SVA was because Will Eisner, the creator of The Spirit, was teaching there. My major was in Cartooning and Will brought fun and a lot of knowledge about the art and business sides of comic books. The other classes were fine and rounded out my art experience. I still have great friends that I talk to from my time there.

Sectaurs #6 (May 1986) written by Bill Mantlo, penciled by Steve Geiger, inked by Keith Williams, lettered by Rick Parker and colored by Janet Jackson

BH: I understand you entered the comic book field as a background inker in the early 1980s. How did that come about, and which artists did you assist?

Keith Williams: I knew Howard Perlin from high school, working on school shows together. He introduced me to his father Don Perlin. At the time he was the artist on Ghost Rider. I had shown him my inking samples. He saw that I had potential and took me under his wing. He mentioned my name up at Marvel when they were looking for a background inker for Mike Esposito. I was hired and have been working in comics ever since. Besides Mike Esposito there was Joe Sinnott, Bob Wiacek, Andy Mushinsky, Al Milgrom, Terry Austin, Vince Colletta, John Byrne, Bob Hall and a few more.

BH: Why did you decide to focus on inking?

Keith Williams: I focused on inking because I learned that I was better at it. I had great people to learn the skills of inking from. Inking became my foot in the door.

Alpha Flight #19 (Feb 1985) written, penciled & figures inked by John Byrne, backgrounds inked by Keith Williams, lettered by Rick Parker and colored by Andy Yanchus

BH: At Marvel Comics, you were also the first person to join Romita’s Raiders, the art apprentice program initiated by editor-in-chief Jim Shooter and run by art director John Romita. What specific sort of work did you find yourself doing as one of the Raiders? How do you feel it helped you in terms of honing your skills and preparing you for a career as an artist in the comic book industry?

Keith Williams: As a Romita Raider, I, and the other Raiders were art correctors. We would fix storytelling if the panels didn’t flow correctly. If a character was wearing the wrong costume we would correct it. Assist John sometimes in cover design. John Romita was the Art Director at Marvel [and] everything would go through him meaning pages of art and he would assign us to fix things that needed fixing. While we were there as Raiders, we received a master class on how to create a comic.

BH: What was your first credited work in comic books, and how did you get assigned that job?

Keith Williams: My first credited work [was] Sectaurs for Marvel, 1985. I inked over Steve Geiger, another Raider. I think I started on issue 4. Mark Texeira moved on and they needed a new art team. It was a mini-series which ended on issue 7. I got the job because I was lucky enough to be in the office at the time.

Avengers West Coast #53 (Dec 1989) written & penciled by John Byrne, inked by Keith Williams, lettered by Bill Oakley and colored by Bob Sharen

BH: In late 1984 you became John Byrne’s background inker beginning with Alpha Flight #19. You provided background inks on several issues of Alpha Flight, and when Byrne moved to Incredible Hulk for his all-too-short run you accompanied him. After Byrne left Marvel for DC Comics where he oversaw the successful post-Crisis revamp of Superman, you were his background inker on Action Comics in 1987. How did you come to do background inking for Byrne? What was the experience like?

Keith Williams: Mark Gruenwald, one of the editors at Marvel, came up to me and asked if I was interested in working with John Byrne on Alpha Flight as a background artist. Of course, I said yes. It was a great experience.

BH:  It’s noteworthy that Byrne saw that you were credited on all of those stories as the background inker, something that at the time was not expected, much less required. Do you find that this helped your career? Certainly as a young reader it was probably the first time I noticed your name.

Keith Williams: John put my name on the cover of the books and my name was right beside his in the credits. I would also get pages from the books we did. No other inker had ever done that for a background artist or would expect that to be done for them. I will always be grateful to him for doing it. He helped my career because of it.

Sensational She-Hulk #33 (Nov 1991) written & penciled by John Byrne, inked by Keith Williams, lettered by Jim Novak and colored by Glynis Oliver

BH: Later on you had the opportunity to do full inking over Byrne’s pencils on Avengers West Coast #53 in late 1989 and on several issues of Sensational She-Hulk in 1991. How did you like that experience? As a reader, I felt you did a good job. Looking at that Avengers West Coast, in particular I was very impressed by the detailed, intricate inking you did on the sequence with Immortus in an alternate timeline where Queen Elizabeth I was executed instead of Mary, Queen of Scots. The storyline in She-Hulk where she ends up in the Mole Man’s subterranean kingdom and fights Spragg the Living Hill also had a lot of interesting, detailed work by Byrne. You did a fine job embellishing all those caves and rocky textures.

Keith Williams: Actually, working fully on John’s pencils, scared the daylights out of me. As an artist, you always feel there is still so much to learn. Am I ready? I guess I was. All of the background inking got me ready to do full inks with John and I loved making his lines come to life.

BH: Jumping back a bit, you and penciler Alex Saviuk became the regular art team on Web of Spider-Man with issue #35, cover-dated March 1988. How did you get that assignment, and how did you find it working with Saviuk? You stayed on Web of Spider-Man through issue #85 in early 1992, so I’m guessing it was a good experience. Of course, as you were a freelancer, I’m sure you were also grateful to have a regular monthly assignment.

Keith Williams: Jim Salicrup was the editor on the Spider-Man books at the time. He must have seen my work here and there in the office and tried me out. I worked over Steve Gieger on an issue of Web of Spider-Man and then worked with Alex. I guess he saw something in us working together and we stay together for almost five years.

Web of Spider-Man #35 (Feb 1988) written by Gerry Conway, penciled by Alex Saviuk, inked by Keith Williams, lettered by Rick Parker and colored by Bob Sharen

BH: Speaking for myself, I find Saviuk very underrated. I feel he was overshadowed by Todd McFarlane on Amazing Spider-Man, which at the time was in the spotlight. I think that was a shame, because you and Saviuk were doing good, solid work month after month on Web.

Keith Williams: Alex is a great artist. I feel he’s up there with Romita in style. It was very enjoyable working with him.

BH: You worked on a wide variety of titles throughout the 1990s, inking a diverse selection of pencilers. I wanted to briefly touch upon the work you did for Dark Horse. You inked Doug Mahnke on The Mask Strikes Back and Bill Hughes on Star Wars: Droids, both of those coming out in 1995. Any particular thoughts on those two jobs? Mannke and Hughes both seem to have detailed penciling styles, so I wondered how you approached inking them.

Keith Williams: Doug Mahnke’s style on The Mask was different than any I‘ve encountered. It was zaniness stuffed into reality. Bill Hughes had more of a cartoon style which fit into the loony situation the Droids were put in. I try to go with the flow of the penciller. With Doug it would be more of a hard edge, using crow quill Hunt 102 pen point nibs. With Bill it more of a softer look. I used a Winsor Newton Series 7 No. 3 brush and a Gillotte 290 flexible pen nib.

The Mask Strikes Back #1 (Feb 1995) written by John Arcudi, penciled by Doug Mahnke, inked by Keith Williams, lettered by Lois Buhalis and colored by Gregory Wright

BH: In 1994 you became the regular inker of The Phantom newspaper strip written by Lee Falk, inking George Olesen’s pencils. You were on the strip until 2005, when Olesen retired. Had you previously been a fan of The Phantom? Although it isn’t especially popular here in the States, it has an absolutely huge following in other parts of the world such as Sweden and Australia.

Keith Williams: I wasn’t really a fan of The Phantom. That was because it wasn’t in any of the newspapers in New York. I did learn to like it. The Phantom has a great cast of characters.

BH: I’ve heard working on a daily newspaper strip described as a grueling, endless treadmill run. What did you think of the work? How was it different from monthly comic books?

Keith Williams: I really had no idea what it was like to put out a six day strip every week. There was no time for a real vacation. So, even when I would go away on a trip, the Phantom would be with me. I’m not really complaining, because it was always better to have work than not. It was different than a comic book because, working on dailies, you only had as much as three panels to work on for a strip.

Star Wars: Droids #6 (Oct 1995) written by Jan Strnad, penciled by Bill Hughes, inked by Keith Williams, lettered by Steve Dutro and colored by Perry McNamee

BH: Finally, what have you been working on in the last decade and a half? Do you have any new projects coming out soon?

Keith Williams: Actually, I got to work for Marvel again with the help of Ron Frenz in 2019. It was a 10 page story in Thor the Worthy. Other than that, it’s been conventions and commissions for me.

BH: If people are interested in hiring you for commissions, what is the best way to get in touch with you?

Keith Williams: You can DM me on Instagram or Facebook: keithwilliamscomicbookart. You can also email me at keithwilliamscomicbookart@gmail.com.

The Phantom pin-up penciled, inked & colored by Keith Williams

BH: Thank you very much for your time!

Keith Williams: Glad to do it.

Memories of The Incredible Hulk by Sal Buscema

Sal Buscema, one of my favorite comic book artists, celebrates his 85th birthday on January 26th. I’m going to take a look back at how I discovered Buscema’s work as a young comic book fan. (Part of this retrospective is based on a couple of posts I did several years ago. I guess you can consider this a “director’s cut” or something like that.)

Appropriately enough, I first saw Sal Buscema’s artwork in two issues of The Incredible Hulk, one of the series with which he is most closely associated.

On several occasions Sal Buscema has stated that the Hulk was his favorite character to draw. As he related to Jim Amash in the book Sal Buscema: Comics’ Fast & Furious Artist, published by TwoMorrows in 2010:

“I identified with [the Hulk]. Do you know what I liked about the Hulk? … He’s totally unique. He’s monstrous, lumbering, huge, unbelievably strong, and he gets even stronger when he gets angry. He has the mentality of a child. It’s so completely different from anything that you’ve drawn before. Is there another character as unique? … He’s an anti-hero, and yet because of his unbelievable power… look at all the fantastic things he’s capable of doing and usually does. That’s the fun and the constant stimulation that I had with this character.”

Buscema was the penciler on The Incredible Hulk from issue #194 (Dec 1975) to #309 (July 1985), an astonishing nine and a half year run. During that time Buscema missed only seven issues. I believe his 109 issue run on the series has never been surpassed by any other artist.

The very first issue of The Incredible Hulk that I ever read was #285, cover-dated July 1983.  It would have been on sale in early April 1983. I was six and a half years old and my parents bought it for me.

Prior to this, I had watched reruns of The Incredible Hulk cartoon that had originally been broadcast in 1966, as well as the new Saturday morning cartoon that debuted in September 1982.  Of course I had also seen at least a few episodes of the television series starring Bill Bixby and Lou Ferrigno.  So I was already familiar with Bruce Banner and his gamma-spawned alter ego. But The Incredible Hulk #285 was the first time I had the opportunity to read one of the character’s actual comic book adventures.

The Incredible Hulk #285 was topped off by a fantastic cover drawn by artists Ron Wilson & Joe Sinnott.  As a kid, I thought it was an amazing image.  The Hulk was fighting this giant orange figure seemingly made out of flames.  I hadn’t seen anything like that before. And, oddly, instead of striding around in his usual torn-up pants, on this cover the Hulk was wearing a shirt, tie, jacket and shoes. That said, his pants were still purple, so not everything about him had changed!

Flipping open the comic, I came to the first page of “Today is the First Day of the Rest of My Life.”  The creative team was writer Bill Mantlo, penciler Sal Buscema, inker Chic Stone, lettered Jim Novak, colorist Bob Sharen and editor Al Milgrom.  This splash page again had the Hulk wearing a jacket & tie, his hair neatly combed.  Rather than running around on a destructive rampage, he is seated at a desk, narrating his memoirs into a Dictaphone.

Over the course of the next several pages the Hulk recounts how Dr. Bruce Banner created the Gamma Bomb. While attempting to save the life of teenager Rock Jones who had wandered onto the test site, Banner was caught in the explosion of the weapon he created. The radiation now caused Banner to transform into a savage monster whenever overwhelmed by stress or anger. I distinctly recall that my seven year old self was surprised that in this flashback Banner’s assistant Igor, who set off the Gamma Bomb in an attempt to kill the scientist, was a Soviet spy, rather than an alien robotic infiltrator as he had been depicted in the animated episode “Origin of the Hulk” the year before.

Buscema drew an absolutely savage depiction of the Hulk in this flashback, as Banner transformed into the jade giant for the very first time, on the striking splash page seen at the top of this blog post.

Following this was an amazing two page spread by Buscema & Stone that illustrated the chaotic life of the Hulk over the next several years, the long and winding road taken by a green goliath who was more often than not hunted by humanity.  Among the numerous characters glimpsed in this flashback montage, my seven year old self recognized from the animated series the villainous Leader and his pink artificial servants, Betty Ross, her father the militant General Ross, and the equally belligerent Major Talbot. Of course I also knew who Captain America was.

I was surprised to find out that Bruce Banner’s identity as the Hulk was public knowledge, since in the cartoons it had only been known to Rick Jones. Years later I learned that the Hulk was probably the earliest major super-powered protagonist to have his secret identity revealed, way back in Tales to Astonish #77, which was cover-dated May 1966.

At the end of this montage, we come to the Hulk’s current status: At long last, after all this time, Bruce Banner has managed to gain control, to retain his human intelligence when transforming into the Hulk.

While the Hulk has been busy recounting his life, a crew of workers from Stark Industries headed up by Scott Lang, the new Ant-Man, has been constructing Northwind Observatory, a laboratory where Banner can resume his scientific studies.  Turning back into his human form, Banner joins Lang to supervise the installation of the laboratory’s power core.  At the last minute, Banner discovers that the power core was not designed by Stark Industries, but acquired from a company called Soulstar.  Banner immediately recognizes the name, but before he can prevent it, the power core is hooked up, there is “a massive electromagnetic discharge,” and a strange being emerges.

This creature, we are informed, is Zzzax the Living Dynamo (aka the guy guaranteed to always get the very last entry in the Handbook of the Marvel Universe).  Looking something like a humanoid lightning bolt, Zzzax is a creature that feeds on the human life force.  Before the monster can consume the stunned construction crew, Banner transforms back into the Hulk and tackles this old enemy.

Unfortunately the Hulk comes to a realization: In his old savage, child-like persona, the angrier he got, the stronger he became, but now, guided by Banner’s rational intellect, the Hulk cannot easily become angry, meaning his strength is limited.  And so the gamma-spawned giant realizes that, instead of relying on brute force to defeat Zzzax, he must now find a way to out-think his fiery foe.

As a kid, I thought The Incredible Hulk #285 was a fantastic issue with an amazing bad guy.  Yep, the idea of an intelligent Hulk was unexpected, but I just shrugged and read on.  Mantlo’s script was a really good introduction to the character of the Hulk, neatly surmised through the plot device of Bruce Banner penning his autobiography.  The second half, with the Hulk fighting Zzzax, was really exciting.

On the art side of things, the work by Sal Buscema was high quality.  To the best of my knowledge, this was the very first comic book I ever read that was penciled by him.  As I mentioned above, Buscema would eventually become one of my all time favorite comic book artists.  A number of years ago when Our Pal Sal appeared at a NYC comic book show I had him autograph this issue.  It was actually my second copy, since I read the original one so many times as a kid that the cover eventually fell off.

In regards to Stone’s inking, it is pretty good.  Having subsequently seen a great deal more of Buscema’s work, I have to admit that there were others who did a better job finishing his pencils, among them Joe Sinnott, Gerry Talaoc, and Buscema himself.  In the aforementioned Sal Buscema: Comics’ Fast & Furious Artist he admits that he wasn’t overly enthusiastic about Stone’s inking.  Looking back at it as an adult fan, yes, I tend to agree with him.  That said, back when I was a little kid completely lacking in any knowledge of the subtleties of inking, I thought the artwork by Sal & Chic looked just fine.  I guess that’s probably the more important thing.

Even though I really did enjoy The Incredible Hulk #285, because I was just a few months shy of seven years old I very seldom had a chance to go buy comic books on my own, so I ended up not reading another issue of the series for a couple of years.  When I finally did, it was issue #309.  And if I thought #285 was a bit odd, well, that next one was downright bizarre!

The Incredible Hulk #309 was cover-dated July 1985, exactly two years since the last issue I had read.  And it was quickly obvious that a heck of a lot had changed in those two years!

The cover to issue #309 was by Mike Mignola.  It’s a pretty early piece of work by the future creator of Hellboy.  But you can certainly see his potential as an artist in this unusual cover image.  This had to be the first time that I saw Mignola’s art.  It certainly leaped out at me as a distinctive piece.

“The Triad” is written by Bill Mantlo, penciled by Sal Buscema, inked by Gerry Talaoc, lettered by John Workman, colored by Bob Sharon and edited by Carl Potts.  The last time I had seen Bruce Banner he was in full control of his bestial alter-ego and had been accepted as a hero by the people of Earth.  Now, though, the Hulk appears to be somewhere far, far from home, struggling to string together a simple coherent thought.

Within a few pages, Mantlo quickly brought readers up to speed.  Buscema renders another of his dramatic flashback montages.  I learned that the now-intelligent Hulk was haunted by Doctor Strange’s arch enemy Nightmare, who twisted Banner’s dreams to re-awaken the green goliath’s bestial alter ego.  Nightmare hoped to use the Hulk as weapon against the Sorcerer Supreme.  However, Strange was able to help the remaining spark of Banner’s consciousness strike back at the demon.  Unfortunately the Hulk was left with no mitigating human influence, and became an uncontrollable monster.  Rather than have to destroy his old friend, Strange exiled the Hulk to the extra-dimensional Crossroads, which linked up to a myriad of other realities.

And, wow, poor John Workman, a highly skilled letterer, had to try to squeeze all of this information onto a single page! I recall my eight year old self squinting as I read this recap, trying to make out all that tiny lettering.

Now, in the present, after some time wandering the Crossroads, traveling from one strange world to another, the Hulk’s sentience is very gradually awakening.  And with this renewed awareness, the Hulk discovers he is now accompanied by a trio of unusual figures.  The Triad is made up of a blue-skinned demon Goblin, a young orange-skinned girl Guardian, and a shining magenta star Glow.  These mysterious figures were somehow linked to the Hulk, their purpose to help restore the Hulk’s psyche.

Walking through one of the Crossroads portals, the Hulk and the Triad are transported into the middle of a vast alien desert.  Although the desolate sands stretch as far as the eye can see, and the harsh sun beats endlessly down, the Hulk refuses to activate the “fail-safe spell” cast by Doctor Strange that would return him to the Crossroads when he feels discontented.  As a massive sandstorm sweeps in, the Triad attempt in vain to convince the Hulk to wish himself off this planet before they all perish.

Finally, having survived the brutal elements, the Hulk at last finds that which his inhuman senses had detected from far off: a lush oasis.  The Triad realizes that the Hulk was not on a mission of suicide, but was driven by the will to find this oasis, meaning his mind is continuing to heal and come back together.

This was a really odd story to read as a kid.  The Hulk was stranded on the other side of reality, fighting not some supervillain or the military, but the very elements, accompanied by an incredibly odd threesome.  Mantlo really crafted an unusual story, having the Hulk’s struggle against nature juxtaposed against the Triad’s examination of and insights into his mental state.  It is a very introspective tale.

At the time, I had no clue who the Triad was supposed to be.  Within the next few issues, Mantlo would reveal that they were the splintered aspects of Bruce Banner’s subconscious mind given form and independent thought.  Certainly this was a clever, innovative idea.  Reading issue #309 with the benefit of hindsight, I can now see that Mantlo sprinkled the dialogue with a number of hints as to the true identity of the Triad.

Mantlo really broke a lot of ground with his run on Incredible Hulk.  Having already given us an intelligent Hulk, he has now exiled the jade giant from Earth and begun to embark on an examination of Bruce Banner’s psychological background.  A cursory glance at the Hulk stories that have been written in the decades since readily demonstrates just how much this influenced subsequent writers.

This issue’s artwork was absolutely incredible.  The thing that really struck me was the depiction of the Hulk by Buscema & Talaoc.  Obviously in other comic books and in cartoons the Hulk had always been a big, strong creature.  But this was the first time I had ever seen him drawn as such a huge, bestial, imposing figure.

The depictions of the Crossroads and the desert planet that the Hulk and his strange companions visited were very vivid and detailed.  Buscema did a great job on the pencils, crafting these alien environments.  And the inking by Talaoc was absolutely superb.  He created a tangible atmosphere of oddness for the Crossroads.  On the desolate world, his embellishments bring to life a harsh landscape that alternates between cutting winds and a brutal sun.

Buscema stated in the Fast & Furious book that Gerry Talaoc was one of his favorite inkers to work with…

“Gerry Talaoc was a terrific draughtsman and… he drew better than I did. He probably still does. [laughs] And the look of the book was great. I loved what he did. To me the final product was what counted.”

I agree that Buscema and Talaoc went together exceptionally well.  Talaoc really enhanced Buscema’s penciling without overpowering it.

Eight years ago I found out that Gerry Talaoc was retired and living in Alaska. I was able to mail a few comic books to him to get signed, and I made certain that The Incredible Hulk #309 was one of them.

On the letters page of The Incredible Hulk #309 editor Carl Potts revealed that this was Sal Buscema’s final regular issue penciling the series, ending his nearly decade-long run.  I don’t recall if this meant anything to me back then, since I was just a kid and really wasn’t paying attention to the credits.

Years later, though, I would learn about the behind the scenes circumstances that led to Sal Buscema’s departure from The Incredible Hulk.  Buscema and Bill Mantlo, who came on as writer with issue #245, had initially gotten along very well. Regrettably though, as Buscema recounted in Fast & Furious, after several years Mantlo started becoming much more hands-on and demanding in regards to the artwork & storytelling, requesting that Buscema draw pages in certain ways…

“What [Mantlo] was asking for was not good. I didn’t care for it at all, and I have to trust my judgment, because I’m the artist and he’s not. I hate to be this blunt about it, but the fact of the matter is that in many cases where Bill described what he wanted he proved beyond a shadow of a doubt that he was not an artist, because he had no concept – and I do not mean that derogatorily, but simply as a statement of fact – of the relationship of one object to another in a given space. He would ask me to draw things that were impossible to draw.”

Buscema reluctantly asked Marvel Comics to take him off The Incredible Hulk. It’s an unfortunate end to his historic run. Nevertheless, looking at his penciling for issue #309, it is apparent, to me at least, that Buscema was doing high-quality work on the series right up until his departure.

By 1985 it had become a bit easier for me to buy comic books.  So fortunately I was able to pick up most the next several issues of the series.

Mike Mignola came onboard as the new penciler.  A few issues later the entire team of Mantlo, Mignola & Talaoc relocated to the pages of Alpha Flight.  After brief stints by John Byrne and Al Milgrom, The Incredible Hulk gained a new writer, Peter David, who had a lengthy, brilliant run that has some of its roots in Mantlo’s work.

Looking back on Mantlo’s run on The Incredible Hulk, it was innovative and exciting.  Despite the difficulties he had working with Mantlo towards the end, the artwork by Buscema was superb. In 2012 a good portion of the Mantlo & Buscema run, issues #269 to #313, was collected in, appropriately enough, a triad of trade paperbacks: Pardoned, Regression and Crossroads.

From my recollection, the point at which Sal Buscema’s artwork really began to stand out in my mind was when he became the regular artist on Spectacular Spider-Man in 1988. His work on that series was outstanding. And so, when I later ended up looking back at those two issues of The Incredible Hulk that I had picked up as a kid, I now realized they had been penciled by Our Pal Sal, which only increased my appreciation for them. It’s great to re-examine them and really absorb the incredible skill Buscema displays with his dynamic layouts & storytelling. Just check out the action, energy and drama on display above, on page 20 of The Incredible Hulk #285.

I definitely recommend purchasing Sal Buscema: Comics’ Fast & Furious Artist. It is still available from TwoMorrows Publishing.

Credit where credit is due: The format of this piece was partly inspired by Alan Stewart’s entertaining and informative blog Attack of the 50 Year Old Comic Books. Hey, as the saying goes, if you’re going to steal, steal from the best! You can read Alan’s entries on Sal Buscema, which so far look back at some of his work from the late 1960s and early 70s. And if Alan keeps blogging (and I certainly hope he does) perhaps in another six or so years he’ll be discussing Our Pal Sal’s work on The Incredible Hulk.

In conclusion, I want to wish a very happy 85th birthday to Sal Buscema, and thank him for the many great, enjoyable comic books he’s worked on over the decades.

Copyright Calamity: Marvel’s Bronze Age Licensed Titles

Nowadays there are literally hundreds of volumes reprinting much of the extensive library of Marvel Comics material from the past seven decades.  However, even with the proliferation of trade paperbacks within the last 15 years, there are still several titles that remain elusively out of print.  That is because during the 1970s and early 80s Marvel published a number of series featuring characters licensed from other companies.  These titles were set firmly in Marvel continuity, and introduced numerous characters that are still being used.  But due to the presence of those licensed properties, reprinting the original stories from the Bronze Age remains an elusive goal.

Master of Kung Fu 33 pg 1

The Bronze Age title that readers would probably most like to see collected is Master of Kung Fu, which ran from 1973 to 1983.  The series featured the philosophical martial artist hero Shang Chi, who was created by Steve Englehart and Jim Starlin.  Shang Chi made his debut in Special Marvel Edition #15, and proved popular enough that the book was re-titled Master of Kung Fu with issue #17.

Shang Chi is the son of the centuries-old criminal mastermind Fu Manchu, the pulp novel arch-villain created by author Sax Rohmer.  Shang was raised in isolation, educated & indoctrinated to become the perfect assassin, a living weapon to be aimed at those who sought to thwart Fu Manchu’s goal of “purifying” the so-called “corruptions” of human civilization and rebuilding the world in his own image.  Soon after completing his first assignment, Shang encountered his father’s longtime adversary, Sir Denis Nayland Smith of British Intelligence, who managed to convince the martial artist of his father’s evil intentions.  Shang subsequently turned against Fu Manchu, and his father vowed to eliminate him.

Although Shang Chi was initially devised by Englehart & Starlin, both of them departed from Master of Kung Fu rather early on.  Succeeding them were writer Doug Moench and penciler Paul Gulacy, who collaborated very closely.  Their acclaimed run features a very successful blending of martial arts and espionage, equal parts Bruce Lee and Ian Fleming.  Shang Chi became a reluctant agent of British Intelligence, combating both his father’s schemes and other terrorist plots, working alongside allies Clive Reston, Leiko Wu, and Black Jack Tarr.  After Gulacy’s eventual departure, Moench continued on scripting the book until almost the end, working with several artists including Mike Zeck and Gene Day.

Master of Kung Fu developed quite a cult following.  The characters of Shang Chi, Clive Reston, Leiko Wu, and Black Jack Tarr, as well as several villains who made their debut in the series, continue to appear regularly throughout the Marvel universe.  Unfortunately, though, the original decade-long run of Master of Kung Fu remains uncollected.  Fu Manchu, Sir Denis Nayland Smith and a handful of other characters who showed up periodically in the series are still owned by the estate of Sax Rohmer, which makes publishing trade paperbacks problematic.

Rom Spaceknight 65 pg 17

Running a very close second for most demanded reprint still caught up in contractual complications is Rom Spaceknight, which Marvel published from 1979 to 1985.  Rom actually began life as a rather clunky toy produced by Parker Brothers.  In order to generate interest in their odd action figure, Parker Brothers approached Marvel to publish a comic book featuring him.  Practically a blank slate, the character’s entire back-story was devised from the ground up by Marvel writer Bill Mantlo.  Rom was a reluctant cyborg warrior who had sacrificed his humanity as one of hundreds of volunteers from the planet Galador, which was under siege by the malevolent, shape-shifting Dire Wraiths.  After driving off the Wraiths, the Spaceknights pursued their foes across outer space for the next two centuries, with Rom eventually finding his way to Earth.

Arriving in West Virginia, Rom discovered that the Dire Wraiths, utilizing their sophisticated science and dark sorcery, had begun a covert invasion of the planet.  He launched a one-man war against the Wraiths, a task made all the more imposing by his difficulty in convincing humanity that they had been infiltrated.  To most humans, Rom appeared a hostile monster who was attacking innocent people.  But gradually, as time progressed, the Spaceknight was able to prove his good intentions to various members of humanity, including a number of Earth’s superheroes and the forces of SHIELD.

Working with Mantlo on Rom Spaceknight for four and a half years was his frequent artistic collaborator Sal Buscema, who turned in some very solid, impressive, atmospheric work.  Beginning with issue #59 and continuing thru to the series finale in #75, Silver Age legend Steve Ditko assumed penciling duties, paired up with an all-star line-up of inkers / finishers that included P. Craig Russell, Bob Layton, John Byrne, Tom Palmer and Butch Guice.

The Rom toy was not a success, and it would probably not even be remembered today were it not for the work Mantlo, Buscema and Ditko did on the Marvel book.  Nevertheless, Rom is still a licensed character, now owned by Mattel.  So even though Marvel can use the Dire Wraiths and the Spaceknights, as well as the half-Wraith, half-human mutant monstrosity Hybrid, who were all devised by Mantlo, Rom himself is off-limits.  And that includes reprinting the entirety of the Rom Spaceknight series, as well as any appearances the character made in other Marvel titles.

Micronauts 8 cover

Bill Mantlo was also the writer of another series based around a toy, namely Micronauts, which ran from 1979 to 1986.  Once again, Mantlo conceived a rich back-story for the characters, giving them histories & personalities, creating several brand new characters, and tying their origins in with Marvel’s own previously established sub-atomic dimension the Microverse.  He set up a massive conflict between the Micronauts and the tyrannical Baron Karza, a cybernetic dictator who repeatedly returned from the dead to beguile them via his macabre body-snatching science.  Along the way, Mantlo introduced the Enigma Force, a non-corporeal sentience that merged with various people to become Captain Universe.

The early issues of Micronauts were penciled by a young Michael Golden, who did some stunning work.  Later issues featured art by Pat Broderick, Gil Kane, Steve Ditko, and Butch Guice.

And, yet again, Micronauts is another series with Marvel does not have the rights to reprint.  There was even a four issue X-Men and the Micronauts miniseries in 1984 which remains off-limits.  However, three members of the team that Mantlo devised independent of the toy line, namely Arcturus Rann, Mari, and Bug, continue to pop up in Marvel books from time to time.  The Captain Universe entity is also a Marvel mainstay.

Essential Godzilla cover

There is, however, one significant exception to this Bronze Age licensing limbo.  Between 1977 and 1979, Marvel published a Godzilla series set firmly within Marvel continuity.  Written by Doug Moench, with the majority of the 24 issue run penciled by Herb Trimpe, the book saw Japan’s most famous radioactive reptile pursued across North America by Dum Dum Dugan, Gabe Jones and their fellow Agents of SHIELD.  Along the way the Big G encountered the Champions, the Fantastic Four and the Avengers.  Devil Dinosaur and Moon-Boy even popped up in their very first post-Kirby appearances.

The Godzilla comic book introduced a handful of characters who went on to show up now and again in subsequent Marvel stories.  The titanic robot Red Ronin and Yetrigar the giant yeti both made their debuts facing off against Godzilla.  And in issue #s 4-5, Moench and guest penciler Tom Sutton introduced the demented geneticist Doctor Demonicus, who later became an occasional foe of Iron Man and the Avengers.

While it may lack the sophistication of his work on Master of Kung Fu, Moench’s writing for Godzilla was obviously targeted towards a younger audience.  His stories on this book are odd, if not downright silly (at one point Godzilla is shrunk down to the size of a mouse by Hank Pym, and spends the next few issues gradually growing back to normal size, in the process getting into all sorts of bizarre situations) but they definitely have a fun charm.  The artwork by Trimpe, Sutton, and their various inkers is also very good and dynamic.

Keeping all of this in mind, I was certainly glad that Marvel did have an opportunity to reprint the Godzilla comic book.  Somehow or another, they came to some sort of arrangement with Toho Studios which enabled them to publish a single printing of the black & white Essential Godzilla volume in 2006.  Of course I bought a copy!  Obviously that collection is now out-of-print, but it’s still easy enough to find, with a number of used copies of the book for sale at close to cover price on Amazon.

Shogun Warriors 5 cover

However, Moench & Trimpe’s unofficial follow-up to Godzilla, the 20 issue Shogun Warriors series that ran between 1979 and 1980, is another one of those uncollected toy tie-ins.  I’ve never read it, but it sounds like fun, with its trio of giant robots tussling with an assortment of rampaging monsters.  So, yeah, that’s one more you’re going to have to dive into the back issue bins to find.

On the one hand, it is frustrating that Marvel and the owners of these various properties cannot come to a financial arrangement that enables these series to be reprinted.  On the other, I can certainly understand that there is logic to those owners holding out for more money.  Marvel is, after all, a corporation with tremendous financial assets, especially now that they are owned by Disney.  Despite this, from various accounts I’ve heard, Marvel’s management has apparently often been on the penny-pinching side, unwilling to offer other, smaller companies or creators a reasonable amount of compensation for the publishing rights to their properties.

While I only have a handful of issues from both Master of Kung Fu and Micronauts in my collection, I do possess an entire run of Rom Spaceknight.  I bought most of the later issues as a kid when they came out in the mid-1980s.  A decade or so later, when I was in college, I finally decided to track down the rest of the series.  It took some time and patience, but I was able to find most of them for pretty reasonable prices.

I expect that the other out of print material Marvel published in the 1970s and 80s can also be found by the same means.  If you take the time to search for affordable copies on eBay and at comic conventions, eventually you’ll be able to pick up the majority of those comic books without breaking the bank.  Yeah, it’s not as convenient as just grabbing a trade paperback off the shelf at the comic shop.  But these are some quality, entertaining books with good writing & artwork, and I do think it’s worth a little extra effort to find them.

Happy birthday to Sal Buscema

Today is the 78th birthday of one of my favorite comic book artists, Sal Buscema, who was born on January 26, 1936.  “Our Pal Sal,” as he is often affectionately referred to by comic book fans, is the younger brother of the late, great John Buscema (1927-2002), another of the amazing artists whose work defined the look of Marvel Comics in the 1960s and 70s.

For an extremely in-depth look at Sal Buscema’s career, I highly recommend picking up the excellent book Sal Buscema: Comics’ Fast & Furious Artist, written by Jim Amash & Eric Nolen-Weathington, published by TwoMorrows.  Also now out in comic shops is Back Issue #70, edited by Michael Eury, and also released by TwoMorrows. Examining the Hulk throughout the Bronze Age, one of the subjects naturally touched upon is Buscema’s record ten year run penciling Incredible Hulk, from late 1975 to mid 1986.  That said, I am going to look at a few specific, favorite areas of Buscema’s career.

Sal Buscema Comics Fast & Furious Artist cover

One of Buscema’s first assignments at Marvel was penciling Avengers in 1969.  This was something of a baptism by fire, considering Sal had the render numerous heroes and villains in the storylines being written by Roy Thomas.  Nevertheless, Buscema did great work out of the gate, turning in quality pencils for the Avengers’ now-classic encounters with Ultron, the Zodiac Cartel, the Lethal Legion, and the forces of the extraterrestrial Kree and Skrull, those later issues being part of the epic “Kree-Skrull War,” which also featured the artistry of Sal’s brother John and a young Neal Adams.

Around this same time, John Buscema, who was somewhat picky about who inked his work, asked Sal to embellish his pencils on several issues of Silver Surfer.  Looking at the black & white reprints of those stories in Essential Silver Surfer, I’d say that Sal did a great job, really bringing out the best in his brother’s work.

In late 1971, Sal Buscema became the penciler on Captain America, a book which at the time was floundering somewhat both in terms of sales and creative stability.  In mid-1972, Buscema was joined by incoming writer Steve Englehart.  Together, the two of them took the characters of Cap and the Falcon on a creative renaissance.  Their run is now regarded as one of the high points in the long history of the book.  It is certainly one of my favorites.   Englehart focused squarely on Cap’s uncertain place in the extremely unsettled social & political climate of the early 1970s.  Buscema turned in exemplary pencils, creating one of the definitive renditions of the character.  The high point of their run was undoubtedly “The Secret Empire,” a story arc that ran from #169 to #176.

Captain America 175 pg 1

Buscema departed from Captain America shortly afterwards.  His last regular issue was #181, cover-dated January 1975.  By the time he was already a few years into a run penciling The Defenders.  One of the main characters in that title was the Hulk, a character Buscema drew extremely well, and who he has stated on several occasions was a favorite of his.  He has expressed a fondness for the character, a tortured child-like creature perceived as a dangerous monster and cast out from society.  So it was certainly a judicious choice for Marvel to offer him the assignment to pencil Incredible Hulk later that year.  As I said before, Buscema had a decade-long run on that series, once again creating a definitive interpretation of one of Marvel’s icons.

I’ve written about Sal Buscema’s work on Incredible Hulk a couple of times before on this blog, specifically issue #285 and #309.  Both written by Bill Mantlo, each of these issues had extremely different tones and atmospheres to them.  Comparing those two comics, you can really see Buscema’s versatility as an artist.

One of my favorite titles that Buscema worked on was Rom Spaceknight, beginning with the debut issue in late 1979, and remaining on the title until issue #58 in 1984.  Nearly the entirety of the series was written by the aforementioned Bill Mantlo.  He and Buscema worked really well together.  Mantlo’s Rom Spaceknight stories were a deft blending of superheroes, sci-fi, horror, and conspiracy fiction.  Buscema expertly illustrated this cocktail of diverse elements.  He also excelled at drawing Rom himself, a near-featureless metal figure.  Buscema had to rely on his mastery of capturing the nuances of body language to give emotion to the cyborg hero.  Buscema drew on his amateur theater background to make Rom a lifelike individual.

Rom Spaceknight 1 pg 1

Buscema had been the original artist on Spectacular Spider-Man when it debuted in 1976, penciling the first couple of years.  A decade later, in 1988, he returned to the book with a refined style to his art which was influenced by Bill Sienkiewicz.  Buscema, first with writer Gerry Conway, and then with J.M. DeMatteis, produced what I regard as some of the finest work of his career.  His storytelling and nuanced emotional depictions of characters were especially stunning on DeMatteis’ moody, psychological run from #178 to #200.

DeMatteis was following up on one of the threads from his time writing Captain America and the classic “Kraven’s Last Hunt” story, specifically the tragic story of the man-rat Vermin.  The author wove this around the conflict between Peter Parker and Harry Osborn, the latter of whom, haunted by memories of his then still very much dead father Norman, became unhinged and took up the identity of the Green Goblin.  This all culminated in the tragic issue #200, which Buscema magnificently illustrated.

Spectacular SpiderMan 182 cover

Buscema remained on Spectacular Spider-Man until #238.  Towards the end of this run, he was inked by John Stanisci and, appropriately enough, Bill Sienkiewicz, the artist who had inspired him to experiment with his long-established style.  I really liked the pairing of Buscema and Sienkiewicz.

In the mid-1990s, when Marvel was in the uphevals of bankruptcy, Buscema had to look for work elsewhere.  For several years he was employed by Marvel’s distinguished competition themselves, DC Comics.  At DC, Buscema both penciled and inked a number of different titles, including various Batman and Superman books.  It was really interesting to see the long-time Marvel artist on DC’s flagship characters.  Buscema did some great work during this time.  One of my favorite stories he penciled at DC was “The Prison,” written & inked by John Stanisci, which appeared in The Batman Chronicles #8.  It examined the dark, convoluted relationship between Batman and Talia, the daughter of the Dark Knight’s immortal nemesis Ra’s al Ghul.  Buscema did a nice job on this, and it was great to see him paired with Stanisci again.

Batman Chronicles 8 pg 5

Since 2000, Buscema has been semi-retired.  Most of his work in the last decade and a half has been as an inker.  His most frequent artistic partner is penciler Ron Frenz.  The two of them make a great art team.  They had a long run on Spider-Girl.  Subsequently they’ve also worked on ThunderstrikeHulk Smash Avengers, She-Hulk, Black Knight G.I. Joe, and Superman Beyond.

After over four decades in the comic book industry, nowadays Sal Buscema is enjoying a well-deserved retirement.  Nevertheless, as a huge fan of his work, I am very happy that he does still venture back into the biz from time to time for the occasional job.  It is always a thrill for me to see new artwork from him.  Our Pal Sal is definitely an amazing talent.

I am happy to see that I’m not alone in my appreciation of his talents. There is a Facebook group entitled SAL BUSCEMA POW! which currently has 619 members.  Somehow I ended up being the co-moderator of this one.  So, if you are also a fan of his work, feel free to join.

(One Year Later Update… as of today, January 26, 2015, the SAL BUSCEMA POW! group on Facebook now has 1,466 members.  A big “thank you” to everyone who joined in the last year.  It’s nice to hear from so many fellow fans of Our Pal Sal.)

Once again, happy birthday, Sal!  Thank you for all the wonderful stories and artwork that you’ve given us.

Comic book reviews: Marvel Masterworks Deathlok

On more than one occasion I have discussed Rich Buckler on this blog.  Each time, I made passing mention of Deathlok, the character he created at Marvel Comics, who debuted as an ongoing feature in Astonishing Tales #25, cover dated August 1974.

There is a reason why I keep citing Deathlok.  He was the first major cyborg character in comic books.  Buckler devised what is undoubtedly one of the most inventive, cutting-edge, influential series to have come out of Marvel in the 1970s.  It has continued to influence numerous other creators, both in and out of the comic book field, to the present day.  You can readily see the inspiration of Rich Buckler’s Deathlok stories in such films as Robocop, Escape from New York, and The Matrix.

Marvel Masterworks: Deathlok

Since I was born after Deathlok first made his debut, and I did not begin regularly following comic books until the late 1980s, my first exposure to the character of Deathlok was actually via a later incarnation.  Dwayne McDuffie & Greg Wright introduced a new Deathlok, Michael Collins, in a four issue miniseries published in 1990.  The Collins version of the character then went on to appear in an ongoing book that lasted 34 issues, which I followed on and off.

Unfortunately, at this time Marvel didn’t have any sort of major trade paperback program going, and so they passed up the opportunity to reprint the original Deathlok material.  The only glimpse I got of these stories was in 1993, when Marvel published Deathlok Lives, which reprinted the three issue Captain America story arc that wrapped up the original Deathlok’s storyline a decade before.

Of course, if I could have, I would have purchased the back issues of Astonishing Tales and read those.  But they were both difficult to locate and very expensive.  So eventually I just put it on the back burner.

Fast forward to 2007.  Issue #25 of Michael Eury’s superb magazine Back Issue, published by TwoMorrows, came out.  It contained a fascinating in-depth interview with Rich Buckler about the origins of Deathlok, conducted by regular BI contributor Michael Aushenker.  Reading that, I once again thought to myself that it really was long past time that Marvel reprinted those stories, because I really was interested in reading them.  So, a mere two years later, when Marvel finally published their Marvel Masterworks: Deathlok hardcover, I grabbed it up.  This collection contains the Astonishing Tales issues and a variety of other material, including the Captain America arc.

A variety of creators worked on the Deathlok stories.  Rich Buckler is the main creator on the original Astonishing Tales material, turning in the majority of the plotting and pencil artwork.  Doug Moench co-plots and scripts the early chapters, before Buckler takes over penning the dialogue in the middle segments.  The latter issues are then scripted by Bill Mantlo.  A number of talented artists contributed to the finished pencils & inking, among them Klaus Janson, Keith Pollard, Arvell Jones, and Pablo Marcos.  The Captain America issues are by J.M. DeMatteis, Mike Zeck and John Beatty.

Rich Buckler’s dynamic cover for Astonishing Tales #36

Set in the dystopian future year of 1990 (I’m sure that seemed far-off back in 1974) amidst the devastated ruins of Manhattan, the Deathlok series features the anti-hero Luther Manning.  A soldier who violently died five years previously, Manning’s brain and remaining flesh have been bonded to a cyborg body code-named Deathlok.  The undead cyborg Deathlok is a tormented, horrific figure.  Snatched back from the abyss, his body a mix of cold metal and semi-decayed flesh, his consciousness cohabited by a logical computer, Luther Manning’s new existence is a living hell.  Deathlok desperately seeks to break free of the military’s control, and gain revenge on the man who resurrected him as a cyborg, Major Simon Ryker.

The ruthless Ryker is obsessed with control.  In Astonishing Tales #35, when Deathlok and Ryker finally come face to face, the later explains himself.  Seeing the country falling into chaos after the destruction of Manhattan, Ryker now seeks to impose a new order.

In an exchange scripted by Bill Mantlo, Ryker justifies his actions to Deathlok, saying “It was for their own good! People need someone to watch over them!” To which Deathlok shouts back “So you elected yourself! Dictator and God all rolled into one! You’re mad, Riker! You’re insane!”  The Major’s response to this is to say “I merely brought our society to a logical conclusion, along a path it had long ago chosen for itself: benevolent control by an impassionate military-industrial complex.”

It is explicitly stated that no one knows who actually bombed Manhattan.  It could have been foreign terrorists, or a Communist power, or perhaps just some madman.  Deathlok even alludes to the possibility that Ryker himself may have caused the disaster, to give him the opportunity to initiate his fascist policies.

Buckler’s plots are rather prescient, as they mirror real world events of the last twelve years.  One could easily draw parallels to what happened after the terrorist attacks on September 11, 2001.  Certain politicians used the tragedies as an occasion to pass controversial, perhaps even unconstitutional, laws such as The Patriot Act that greatly increased government power while curtailing civil liberties.  And many in the populace were all too ready to embrace these measures, trading in their freedoms for the promise of order & security.

Astonishing Tales #33: Hellinger unmasked

In terms of the quality of the writing, the Astonishing Tales issues do bounce around, with Deathlok wandering up & down devastated Manhattan, running into numerous enemies.  Reading these issues, I get the feeling that Buckler was making it up as he went along.  It doesn’t seem he had a detailed story arc planned out, just a loose idea of where he’d be heading.  While this does lead to something of an unfocused overall story, I suspect that this did allow Buckler to be innovative and go off in new directions as the series progressed.  It probably resulted in more spontaneity than if he had adhered to an iron-clad plot.

The strongest issues are undoubtedly the first few and the last few, namely the chapters that were scripted by Moench and Mantlo.  The middle segments, where Buckler was fully in charge of both the artwork and the writing, do ramble somewhat.  I think Buckler many have been over-extending himself.  I believe that at this point it time he was also the regular penciler on Fantastic Four, so he was probably very busy.  Once Mantlo comes aboard to take over the scripting, things really gain focus, and we get the riveting confrontation between Deathlok and Ryker.

The artwork by Buckler on these stories is incredible.  He is an underrated artist, I think in part due to his drawing Fantastic Four in a very Jack Kirby-influenced style.  This led some to incorrectly conclude that Buckler was incapable of drawing anything other than a Kirby pastiche.  But if you look at Buckler’s art on Deathlok, you see some amazing, dynamic, innovative work.  His layouts and storytelling are dramatic and unusual.  Buckler’s character design for Deathlok was innovative.  Likewise, his conception of Hellinger, the even more insane cyborg brother of Major Ryker, is horrific, with a metallic skull face and exposed brain.

In recent years, Buckler has found acclaim as a surrealist painter.  Looking at the art in this volume, I can definitely see the roots of that.  Especially notable is a surreal battle between Deathlok and Ryker within a computer network.  Keep in mind this was written & drawn more than two decades before The Matrix came out, before the concepts of cyberspace and virtual reality became popular.  In other words, this is experimental work by Buckler.

Astonishing Tales #34 page 17: Deathlok battles Ryker in cyberspace
Astonishing Tales #34: Deathlok battles Ryker in cyberspace

As I mentioned before, a number of different inkers worked on the Astonishing Tales issues over Buckler’s pencils.  Klaus Janson’s inking probably works best, giving the art a gritty, atmospheric feel entirely appropriate for the grim settings.  It especially suits the bizarre imagery of the cyberspace confrontation seen in issue #s 34 & 35.

The war between Deathlok and Ryker comes to a conclusion towards the end of the Astonishing Tales run.  It is apparent that Buckler was setting up a new direction for the series, with Deathlok on course to come into conflict with Hellinger, and the introduction of Godwulf, a figure that Buckler seems to have intended to be across between Tarzan and Jesus.

Unfortunately, Astonishing Tales was cancelled with issue #36 in July 1976, and the contents of what would have been #37 didn’t see print until nearly a year later in Marvel Spotlight #33.  After that, Deathlok fell into limbo, making only sporadic appearances in Marvel Two-In-One, in stories that did little to advance the character.

In wasn’t until 1983 that Deathlok was finally given proper closure.  DeMatteis penned the arc in Captain America, which has Cap travel with Deathlok to his future.  Along with Godwulf and a motley resistance group, they set out to thwart Hellinger’s plan to wipe out humanity and replace it with a race of logical cyborg beings.  The story is illustrated with incredible flair and drama by Zeck & Beatty, one of my all-time favorite art teams on the Captain America title.

Captain America #288 page 7: Cap helps Deathlok re-discover his humanity
Captain America #288 page 7: Cap helps Deathlok re-discover his humanity

Yes, it would have been great to see how Buckler would have ended the saga of Deathlok.  But at least DeMatteis does a bang-up job at this task.  Aside from him apparently confusing Hellinger with his brother Major Ryker and some fiddling with Godwolf’s characterization, there is little to find fault with.

As Buckler himself charitably writes in his introduction to the Marvel Masterworks collection, “J.M. DeMatteis and Mike Zeck did a fine job wrapping things up.”  (And I’m happy that Buckler was given the opportunity to pen a brand-new introduction for this edition.  It’s a very informative text piece.)

Reading the original stories by Bucker & friends, it seems pretty clear that initially Deathlok was not intended to be part of the regular Marvel universe.  The Buckler-plotted issues are bereft of any references to Marvel continuity.  Marvel Spotlight #33 does feature Devil-Slayer, a character who later joined the Defenders, but this was his first appearance, so that doesn’t prove anything.  (Indeed, Devil-Slayer is actually a reboot of another character Buckler created, Demon Hunter, who had a very short lived existence at Atlas Comics the year before.)

Deathlok’s first proper meeting with “mainstream” Marvel is in Marvel Team-Up #46, written solely by Bill Mantlo, although Buckler did draw the cover.  A time-traveling Spider-Man lands in the apocalyptic 1990.  After the usual misunderstanding and fight, Spidey and Deathlok team up against a horde of eerie mutant children.  That does give Deathlok’s world more of a horrific overtone, adding to the already established bands of roving cannibals populating devastated Manhattan.  Besides, the art is by another underrated artist, the great Sal Buscema, another favorite of mine.

Whatever the case, by the 1980s, Deathlok was firmly entrenched in Marvel continuity.  Various other creators took a crack at the character, with varying degrees of success.  Buckler himself has expressed a desire to return to the original Luther Manning version.  I’d love to see that, as Buckler is an even better artist now than he was in the 1970s.  Regrettably, Marvel does not appear interested in taking Buckler up on his offer.  This is a shame.  Marvel did, however, ask him and Klaus Janson to draw a variant cover for the Deathlok the Demolisher miniseries published in 2010:

Deathlok the Demolisher #1 variant cover
Deathlok the Demolisher #1 variant cover

As you can see from viewing this piece, Buckler still does an incredible work.  It is a real loss that Marvel seems unwilling to hire him to illustrate a full story for them.

At least we do finally have Buckler’s classic Deathlok stories collected together.  The price tag on this volume, $64.99, is a bit steep, but it is definitely worth picking up for some truly distinctive, groundbreaking, and entertaining material.  And hopefully at some point Marvel will print a soft cover black & white Essential Deathlok book.  The material is likely to find a much bigger audience that way.  That and I would like to have a cheaper volume to carry around.  Re-reading the Marvel Masterworks edition at least once a year, it does get kind of beat up!

Strange Comic Books: Captain America #291

As I mentioned in the past, I really do not buy too many new comic books nowadays.  It’s a combination of lack of disposable income and less interest in most of the material currently being published.  So, I thought to myself, what other comic book subjects could I write about on this blog?  Then I came up with an idea for an occasional feature: Strange Comic Books.  Over the years, there have been all number of comic book issues & stories that have seen print which are, for one reason or another, odd or unusual.  Why not have some fun and spotlight some of my favorites?

Captain America #291 autographed by Herb Trimpe
Captain America #291 autographed by Herb Trimpe

The first entry in Strange Comic Books is Captain America #291, published by Marvel Comics with a cover date of March 1984.  It’s a fill-in issue, perhaps to give regular writer J.M. DeMatteis some breathing room before he plowed ahead full steam on his epic Red Skull arc.  The story in #291, “To Tame a Tumbler,” is written by Bill Mantlo, penciled by long-time Incredible Hulk artist Herb Trimpe, and inked by Jack Abel.  Letters are by Diana Albers and colors by Andy Yanchus. Topping off the issue is a dramatic cover by John Byrne.

A little background info: the original Tumbler was a very minor foe of Cap’s who appeared in Tales of Suspense #83 and Captain America #169.  At the end of his second story, he was murdered by another super-villain, Moonstone, and Cap was framed for the crime.  (This, incidentally, kicked off the classic “Secret Empire” storyline by Steve Englehart & Sal Buscema).

Well, it turns out that before his death the Tumbler took out a one million dollar life insurance policy through the Guardian Life Insurance Company.  After the Tumbler was murdered, his brother, decorated army veteran Michael Keane, attempted to collect on the policy so that he could pay his mother’s enormous medical bills.  However, Guardian Life, represented by a smarmy, balding, gold-toothed sleaze named Matthews, refused to pay out, stating that the claim was invalid because the Tumbler had died in the commission of a felony.  Michael’s mother soon passed away due to inadequate medical care.  Furious at having been robbed by Guardian Life, he decided to assume his brother’s costumed identity, becoming the second Tumbler.

Cap "tumbles" on a crime in progress
Cap “tumbles” on a crime in progress

The new Tumbler’s first act is to break into Guardian Life’s offices and steal his brother’s file so that he can expose the insurance company.  However, the robbery is interrupted by Captain America.  The two spar, and the Tumbler flees.  Cap tracks him back to his apartment where, after another brief fight, the Tumbler is subdued.  Defeated, Michael explains what happened with his brother’s insurance policy.  Cap agrees to help Michael investigate Guardian Life, and the two return to the insurance company’s offices.  There, searching through the file room, the pair discover that Guardian Life has in fact issued policies to a large number of costumed criminals, with the intention of not paying out on any of them.

Now you may be thinking to yourself, Captain America #291 does not sound all that strange.  A bit unconventional, perhaps, having the villain turn out to be a life insurance company, but not especially odd.  And I would agree, except for one fact: Guardian Life Insurance is a real life company.

Yes, writer Bill Mantlo decided not to create a fictional corporate entity, but to utilize a real world organization.  And, it turns out, my father worked at Guardian for a couple of decades as an actuary.  He was hired by them about a year before Captain America #291 came out.  Guardian Life, that is to say, the real Guardian, not their evil fictitious counterpart, somehow quickly learned about the contents of “To Tame a Tumbler.”  I believe that words were exchanged between Guardian and Marvel’s lawyers, with the later promising that they would never use Guardian’s name ever again.

A Mighty Marvel Insurance Scam, courtesy of Mantlo, Trimpe & Abel
A Mighty Marvel Insurance Scam, courtesy of Mantlo, Trimpe & Abel

Now, even back then, at the young age of seven, I was already getting into comic books.  So of course my father had to explain this whole story to me, and he even let me read a copy of the issue that he had bought for his amusement.  This actually became only the second issue of Captain America I ever read (the first was #278) and, who knows, credit for my becoming a huge fan of the character may be at least partially due to this whole affair.

Many years later, I ended up working for a time at another health insurance company that was closely affiliated with Guardian.  I was in fairly regular correspondence with a number of people who worked over at Guardian.  And between my experiences and what my father tells me, I can assure you that in real life Guardian does not and has never insured any super-villains with the intent of defrauding their beneficiaries.  Swear to God!

But returning to the fictional Marvel Universe, this story has subsequently caused me to wonder exactly how life insurance would work in a world where people routinely come back from the dead.  For instance, Doctor Octopus is one of those criminals named as having an insurance policy, and the character has died & returned to life at least once (resurrected by the mystical ninja cult The Hand, of all things).  If you were a beneficiary on old Otto’s policy, once he came back from the grave, would you then have to give back the money?

Anyway, in addition to becoming a huge comic book fan, and reading the Captain America series for over two decades, I also began collecting original artwork.  I obtained a number of pages of published art, including several from issues of Captain America.  So of course I had to see if I could find any of the art by Herb Trimpe & Jack Abel from issue #291.  I actually did locate a couple, and had them in my collection for a number of years before I had to eventually sell them to pay the bills.

I knew that the possibility of ever finding the original artwork to the cover of #291 was extremely remote.  Even if I did come across it, I’m sure it would be VERY expensive, seeing as it is a vintage cover drawn by the super-popular John Byrne.  I decided to commission Fred Hembeck, who does incredibly funny work, to draw one of his famous cover re-interpretations of the piece.

Captain America #291 cover reinterpreted by Fred Hembeck
Captain America #291 cover reinterpreted by Fred Hembeck

Hembeck is a fantastic artist, and a really nice guy.  I recommend checking out his website (he’s also on Facebook) and contacting him about getting a commission.

But let’s get back to Captain America #291.  Yeah, this is one of my favorite issues.  It has an interesting story by Mantlo.  Trimpe turns in some nice penciling, so much so that I really wish he had drawn Cap more often over the years.  And, yeah, it has that unusual personal connection to my father and me.

Even though it was a fill-in issue, #291 was included in the Death of the Red Skull trade paperback, which collects Captain America #s 290 to 301.  Yep, a benefit of it seeing print in-between chapters of that lengthy arc means that all these years later “To Tame a Tumbler” is back in print.  So, if you want to read this rather unique issue from the pens of Mantlo, Trimpe & Abel, and you’re also in the mood to check out one of the all time classic Red Skull storylines, courtesy of J.M. DeMatteis, I suggest picking up a copy of the book.

By the way, I believe that this was the sole published appearance by the second Tumbler.  Having brought to justice the people who swindled his family, Michael Keane quickly retired his costumed identity.  Rumor has it he later found much greater success when he founded a popular social networking website 😊

Comic book reviews: Captain America & Hawkeye #629-632

I never thought I’d see the day when I would decide to drop Captain America from my monthly comic book reading list.  As I’ve said before, I am a huge fan of the character, and I have not missed an issue of the series since 1989.  But I have just gotten weary of Ed Brubaker’s decompressed writing on the main series.

The second Captain America ongoing book has the original numbering but now features a rotating co-star each story arc.  I believe that, to tie in with the Avengers movie, Marvel is going through the team membership.  Hawkeye was featured in issue #s 629-632, and Iron Man comes on-board next month.  Unfortunately, I’ve likewise been underwhelmed by the last few issues of this title.

There are also financial considerations at play here.  Right now I can’t really afford to purchase too many comic books.  I would much rather save my funds for Erik Larsen’s Savage Dragon and Supreme, and a few other independent titles that I’m enjoying more than the majority of the material from Marvel or DC.

Anyway, what exactly did I think of Captain America & Hawkeye #s 629-632?  Well, to be fair, this four issue arc written by Cullen Bunn did have a lot of potential.  Cap and Hawkeye are in the San Andreas Mountains, searching for a missing group of environmental activists.  The two Avengers come across a government research facility named Damocles which is acting in an extremely secretive manner.  Despite a hostile reception from Damocles, Cap and Hawkeye continue their search in the caves underneath the base.  There they encounter an army of reanimated dinosaur skeletons, brought back to life by an insidious parasitic life form, one that is seeking to expand its control to living human beings.

Captain America & Hawkeye #632
Captain America & Hawkeye #632

Bunn is drawing on some near-forgotten subplots here, specifically material written by Chris Claremont and Bill Mantlo in the early 1980s.  Bunn does put it to good use, though, giving those decades-old storylines from Ms. Marvel and ROM Spaceknight an interesting twist.  As a fan of the books those plot strands were originally featured in, I enjoyed seeing something unique being done with them.  If you’re going to recycle the past, you ought to put a unique spin on things.

The problem with Captain America & Hawkeye is in the execution.  We basically get four issues of Cap and Hawkeye fighting Dire Wraith-dinosaur hybrids.  The story feels extremely decompressed.  It could easily have been told in the space of three issues, rather than four.  Conversely, at the exact same time, the readers are given no answers as to the mysteries of what Damocles is really up to, and the identity of their mysterious benefactor.  Some of the space that Bunn devoted to the Avengers / dinosaurs slugfests could instead have been utilized to explain what was going on behind the scenes.

Perhaps Bunn is intending to develop this further in upcoming issues of this title.  I would not have minded that as much if, again, this opening arc of his had been more tightly plotted.  This is the major problem a lot of writers have when it comes to writing for the trade paperback, in that they just do not have enough material to their stories to fill up the space.

I don’t mean to say that this story arc was bad.  There was a lot to it that was fun & entertaining.  It just needed some serious tightening up in the plotting department.

I did enjoy the artwork by Alessandro Vitti.  Admittedly it was at times somewhat unclear as to what was taking place in some of the action sequences.  But Vitti’s style was extremely well suited to the horror content of the story.  In an arc like this, it makes sense to not have Cap or Hawkeye look too clean-cut, to make them slightly more shadowy & gritty.  And I was especially struck by Vitti’s renditions of the dinosaur parasites spawned from the shape-shifting Dire Wraiths.  It really captured the gruesome, alien quality of the original Wraiths seen in the pages of ROM Spaceknight.

Captain America & Hawkeye #629 features a beautifully painted cover by Gabriele Del’Otto, while for the next three issues the cover art is from the talented, underrated Patrick Zircher.  I’ve enjoyed his work since his days penciling New Warriors.

Right now, I still haven’t decided if I am going to pick up Captain America & Iron Man.  It really depends on what else happens to be on sale a month from now and, more importantly, how much money I have in my wallet at that time.

It’s strange, because for a long time I thought Captain America would be the very last comic book series I would ever stop reading.  But times change, and so do people, and I guess I’m just more interested in other material right now at this point in my life.